- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
- More
Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 14 2011 03:12 PM
- Last Updated: Apr 14 2011 06:19 PM
- File Size: 18.97MB
- Views: 20731
- Downloads: 7,097
- Author(s): jpsalas
- Manufacturer: Bally
- Year: 1995
Download Theatre of Magic VP91x v2.1.1FS 2.1.1
11 Votes
7
Based on the table Theatre of Magic from 1995 by Bally.
I tried to make the table the way I should like to play it in the computer. I have not tried to make a 100% copy of the original table. As you may know, I like wire ramps and I like to see as much as posible of the playfield. Well, if you don't like it, then MOD it!
First I should like to thanks to all the authors who have done this table before, like Jamin, PD, PK, Fuseball, Dorsola, Guittar, Kristian, Jive and maybe someone who I have forgoten. Without their tables I could have never done this one. After many attemps to get the trunk to work using a mech definition, I had to study the trunk code from their tables to adapt it to my table.
Speaking about the trunk: in vpm the trunk has 280 positions, and my animation just 36 frames, and there is one problem: sometimes the cube doesn't rotate as it should and it stops a few steps before truning completely. This adds some more excitement since the cube has its own life (actually it will work fine most of the time )
I have used PK's settings from the Ultracade machine on most of the parts, and they aren't so different in gameplay to my last tables. They make the table play fast, as it should be in this kind of tables.
I have nothing more to add, you all know this table, much better than me, I'm sure of it
Enjoy
JP
Update 2.02: Thanks to James for finding and fixing two bugs:
- the top diverter was not working
- the ball was lost when the ball was on the magnet and the cube rotated the other way.
Update 2.1
- updated for VP91x, with new alpha ramps, new settings, and some graphics changes. This FS version includes higher resolution graphics.
2.1.1 Fixed bumpers loop and ball stuck
I tried to make the table the way I should like to play it in the computer. I have not tried to make a 100% copy of the original table. As you may know, I like wire ramps and I like to see as much as posible of the playfield. Well, if you don't like it, then MOD it!
First I should like to thanks to all the authors who have done this table before, like Jamin, PD, PK, Fuseball, Dorsola, Guittar, Kristian, Jive and maybe someone who I have forgoten. Without their tables I could have never done this one. After many attemps to get the trunk to work using a mech definition, I had to study the trunk code from their tables to adapt it to my table.
Speaking about the trunk: in vpm the trunk has 280 positions, and my animation just 36 frames, and there is one problem: sometimes the cube doesn't rotate as it should and it stops a few steps before truning completely. This adds some more excitement since the cube has its own life (actually it will work fine most of the time )
I have used PK's settings from the Ultracade machine on most of the parts, and they aren't so different in gameplay to my last tables. They make the table play fast, as it should be in this kind of tables.
I have nothing more to add, you all know this table, much better than me, I'm sure of it
Enjoy
JP
Update 2.02: Thanks to James for finding and fixing two bugs:
- the top diverter was not working
- the ball was lost when the ball was on the magnet and the cube rotated the other way.
Update 2.1
- updated for VP91x, with new alpha ramps, new settings, and some graphics changes. This FS version includes higher resolution graphics.
2.1.1 Fixed bumpers loop and ball stuck
Wonderful update. Thanks so much JP
thank you !
I had a script error on line 206.
Turned out there is a "-" to much before the apostrophe.
I had a script error on line 206.
Turned out there is a "-" to much before the apostrophe.
Great work. Thank you JP
WTG JP!
ver 2.1.1 plays lots smoother and are not to far from the real thing
ver 2.1.1 plays lots smoother and are not to far from the real thing
Great Work
hey jp...great table man!
I have one humble request:
on your next update of this...make a mirror on the back like the real thing? This is a big thing for me that's missing...it just looks wierd not being there.
All the best,
aaron
I have one humble request:
on your next update of this...make a mirror on the back like the real thing? This is a big thing for me that's missing...it just looks wierd not being there.
All the best,
aaron
Any way that you could add the mirror to the top right? Only thing that it is missing to make this perfect.
VP starts this game up properly, but the table software displays "INCORRECT U22 FOR THIS GAME", which is the WPC PIC chip.
Pinballdoctorx
Pinballdoctorx
I would like to know if anyone else is getting an intermittent white rectangular box in the top left edge of the table. This flashes quickly when ball is on ramps. I'm running Visual Pinball 9.1.5 r499.
Amazing table, thank you JPSalas.
Ciao, come mai dei suoni sento solo la palla che gira e sbatte e non i suoni del flipper (conteggio punti ecc) ?
Other files you may be interested in ..
- 17,142 Total Files
- 57 Total Categories
- 841 Total Authors
- 21,811,904 Total Downloads
- DOFLinx Latest File
- DDH69 Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users