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  • Added on: Apr 17 2013 10:13 PM
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Replay Adjustment - Williams System 11B

Procedure to adjust replay levels on Williams System 11B tables

Posted by ta2686 on Apr 17 2013 10:13 PM
Here is the procedure to set replay levels for Williams System 11B tables. Note that it is basically the same as the System 11 and 11A tables, but the location of the information is different due to Williams moving to one alphanumeric display for all the information, eliminating separate displays for each player and for credits and ball in play/match;
 
1. Press 9 to enter diagnostic mode.
 
2. Press 8 to enter test mode.
 
3. Press 7 then press 8 to see Id 01 in the third player display.
 
4. Continue to press 8 until you see Ad 01 in the third player display.
 
5. Press and hold the 1 key to change the auto replay percentage (can be from 5 to 50 percent), or scroll through all the percentages until you see fixed replays in the first two player displays.
 
(NOTE: The default auto replay percentage is set to 10%. To set it to a lower percentage value, or to get to fixed replays faster, press and release the 7 key before pressing the 1 key. This will decrement the percentage value down to 5% with the next value being fixed replays. Before going to the next adjustment, if you had pressed the 7 key as explained here, press 7 again)
 
6. Press 8 to see Ad 02 in the third player display.
 
7. Press and hold the 1 key to set the first replay level. Score will increment by 100,000 points while you are holding in the 1 key. When you reach the value you want to set it to, release the 1 key.
 
(NOTE: If you want to lower the current value, or if you pass the value you want to set it to, release the 1 key, press and release the 7 key, then press and hold the 1 key. Score will then decrement by 100,000 while holding in the 1 key) The values that can be stored here will depend upon if you selected auto replay for fixed replay. If you selected auto replay, the values can range from 800,000 to 9,800,000 depending upon the table. If you selected fixed replays the value can be zero or can range between 100,000 and 9,900,000 depending upon the table.
 
8. Press 8 to see Ad 03 in the third player display.
 
(NOTE: If you had pressed 7 in the previous step, press 7 before you press 8 otherwise you will go back to the previous adjustment) The adjustment that appears here will depend upon if you had selected auto replay or fixed replay.
 
For Auto Replay:
 
9. Press 1 to select the number of replay levels. The default is 1, max replay levels is 4. If you select more than one replay level, the values for each successive replay level will be a multiple of the first replay level. For example, if four replay levels were selected in this option: if the first replay level is set at 1,000,000 points, the second replay level would be 2,000,000 points, the third replay level would be 3,000,000 points and the fourth replay level would be 4,000,000 points. When you have set this, skip down to the section regarding high games to date.
 
For fixed replay levels:
 
9. Repeat step 7 to set the second replay level
 
10. Press 8 to see Ad 04 in the third player display
 
11. Repeat step 7 to set the third replay level
 
12. Press 8 to see Ad 05 in the third player display
 
13. Repeat step 7 to set the fourth replay level
 
(NOTE: To disable any of the replay levels for fixed replays, set the value to zero)
 
High Scores to Date Section:
 
14. Continue to press 8 until you see Ad 14 in the third player display.
 
15. Repeat step 7 to change the first high game to date.
 
16. Press 8 to see Ad 15 in the third player display.
 
17. Repeat step 7 to change the second high game to date.
 
18. Press 8 to see Ad 16 in the third player display.
 
19. Repeat step 7 to change the third high game to date.
 
20. Press 8 to see Ad 17 in the third player display.
 
21. Repeat step 7 to change the fourth high game to date.
 
(NOTE: To reset the high games to date to the values stored above, press the 6 key while in attract mode)
 
22. Press F3 to save your changes and reset the table.
 
This procedure should work for the following tables:
 
Williams System 11B tables:
Big Guns (11B versions), Space Station, Cyclone, Banzai Run, Swords of Fury, Taxi, Jokerz!, Earthshaker, Black Knight 2000, Police Force, Bad Cats.
 
(NOTE: Even though Whirlwind is a System 11B table, I will be placing this table with the 11C tables due to subtle differences between it and the other 11Bs)