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  • Submitted: Aug 02 2014 01:59 AM
  • Last Updated: Jul 22 2015 08:32 PM
  • File Size: 63.36MB
  • Views: 15929
  • Downloads: 3,035
  • Author(s): Destruk<br />Zaphod<br />Jive<br />Edizzle
  • Manufacturer: Gottlieb
  • Year: 1992
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 14 Aug 2014 Download Super Mario Brothers Mushroom World_VP990_V1.1_DOF V1.1
  • 14 Aug 2014 Download Super Mario Brothers Mushroom World_VP990

Download Super Mario Brothers Mushroom World(Gottlieb)(1992)(Edizzle)(V1.3)(FS)(PM5) V1.3

* * * * - 6 Votes



Screenshots
Update 7/22/15
 
Please Play this version in PM5, not VP9.  the ramp shot is still pretty difficult using the right flipper, but much more doable than before.  Not that there are many shots in this game, but PM5 still feels like an improvement for overall feel.
 
I added primitives and things and redid the GI relay so things look a little more nice.
 
I changed the drop target switch calls to be in the array script, rather than taken from the timer interval, in hopes that it might solve the issue of the drop targets once in a while not being up even though the Rom (and respective light) think that it is up.  The problem still persists so I'm convinced it's a Rom issue.
 
***************
Update 8/14/14
 
Thanks Arngrim for the DOF support.  Also minor graphical updates.  Changed backwall lights from 2d image to primitives.  Redid apron, instruction cards, and light world leds.  Increased the flipper strength.  Also, I believe Arngrim's DOF script should resolve the issue that Aussie_Knight_Rider was experiencing.
 
 
Hello all,
 
This is my first release so feel free to report anything you find.
 
Thank you list:
 
Destruk for his VP8 table and allowing Mods
Dark for all his work on the 3d models, lighting, overall improvements to the table, and for being a great guy to work with
gtxjoe for all his assistance on the fading lights, resources I borrowed, and for taking the time to explain things.  Also a great guy to work with
UW for his primitive template table from which I borrowed numerous pieces
The VP community overall for making this hobby so great and ever-advancing
also want to shout out to my two kids for sharing their hand foot mouth disease.  Those two weeks off of work really gave me the time to get this table off the ground!
 
This table is a modded version of Destruk's VP8 table.  The base script is original with lots changes, additions, etc.
 
-Redrawn playfield and all plastics redrawn/redone
-plastic toys given the 3d model treatment (Dark)
-Lots of primitive elements (but not the drop targets which I couldn't figure out how to get working)
-Fading light routines added (gtxjoe)
 
***Known issues:
 
- Once in a while one or more of the drop targets, which are used to advance worlds, will have dropped, but the respective light is lit, and the game is expecting the drop target to be hit, which of course, it cannot.  This means you will not be able to advance worlds.  Also, if you get the Luigi special, this issue will also happen.  The targets will reset when the ball is drained and it will operate normally.
 
When you get video mode, and the GI turns off, when you exit video mode, and the GI is back on, sometimes the playfield lights  will appear dim. I know that it has something to do with the way I implemented the GI turning on/off.  I attempted to fix it but didn't work.
 
If you know the solutions, or find any other issues, feel free to mod, or share the fix.
 
I also made a DB2S backglass.
 
Hope you like it.  This game is of course I redemption table meant for kids.  Not a deep rule set by any means but if you're a mario fan, it's fun.  If you have kids, they will enjoy it.
 
One more thing, this table does not use the normal key for credits so you either have to change the keys or change it to free play.

What's New in Version V1.3 (See full changelog)

  • Now a PM5 version and adjusted physics
  • Primitive Drop Targets
  • animated sling hits
  • animated hole kickers
  • re-did the GI




Photo
Aussie_Knight_Rider
Aug 05 2014 09:54 AM

 

 

Visual Pinball 9.2.1 crashes when loading the table. Cant play it. Any Ideas?


Hi Kellogs. This table needs 990 to work.

 

Same here, and I'm using 990.

Something about line 371 object required, controller error lights up in the script after the crash.

every time I try to load.

this is the first new table its doing it with as all other new releases work fine.

hope someone can help me get it going,

as this is a favorite of mine.

 

Answer Found,

was elseware on the forum.

so anyone else with this kind of error.

this is the solution.

 

To those who don't use UVP be sure to make changes to the script. Otherwise you get the "can't load vpinmame", "vpinmame ver 01210000 required" error

 

This is the way it should look without UVP

 

Set Controller = CreateObject("VPinMAME.Controller")
' Set Controller = CreateObject("UltraVP.BackglassServ")
 
To see the score display look for Hidden=1 and change it to Hidden=0

CJS:  Call it an attempt at humour now if you want but I just call it being ignorant, and ignorant questions deserve ignorant answers.

Next time take a minute to read before 'shouting' for help.  If you seriously read and understood my post and posted that just to 'troll' me that only strengthens my point here.

 

I'm not trolling you. Jesus, sensitive much ? Step back from your keyboard and lighten the f-up. You're beginning to sound like a cranky fool who's grabbed the wrong end of the stick and now still wants to run with it. Grow up.

Photo
Aussie_Knight_Rider
Aug 05 2014 01:58 PM

 

CJS:  Call it an attempt at humour now if you want but I just call it being ignorant, and ignorant questions deserve ignorant answers.

Next time take a minute to read before 'shouting' for help.  If you seriously read and understood my post and posted that just to 'troll' me that only strengthens my point here.

 

I'm not trolling you. Jesus, sensitive much ? Step back from your keyboard and lighten the f-up. You're beginning to sound like a cranky fool who's grabbed the wrong end of the stick and now still wants to run with it. Grow up.

 

Gee wiz. can both you and dark let it go. I agree that Dark shouldn't have been so irritable as I got what you ment, and so did probably everyone else. but going on about it is getting old fast.

This is supposed to be for edizzle's

Super Mario Brothers Mushroom World_VP990 questions and ratings.

show some respect to edizzle as this is his post.

 

great table by the way edizzle hope to see more from you in the future.

 

 

 

Visual Pinball 9.2.1 crashes when loading the table. Cant play it. Any Ideas?


Hi Kellogs. This table needs 990 to work.

 

Same here, and I'm using 990.

Something about line 371 object required, controller error lights up in the script after the crash.

every time I try to load.

this is the first new table its doing it with as all other new releases work fine.

hope someone can help me get it going,

as this is a favorite of mine.

 

Hey did you two get it to work?  I didn't get a chance to look at the script so I don't recall what line 371 refers to.  I know when I was working on the table, it would not run in 9.2.1 once the 3d primitives were included in the table.  Once I switched to 990 it worked on my computer as long as I turned off the FXAA settings in VP.

nevermind, can't read.  See that you found the solution.  Good to hear.

thank you i love it  ........ sorry someone bombed your beautiful thread with complaining works great!!

I find a lot of tables that have invalid roms,what could that be,could anyone clue me up on that one please.
Thanks
Rod

Thank you for your work.


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