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Download Frankenstein Night Mod 1.4
11 Votes
0
This is a Frankenstein Night Mod Cabinet Table...
Ok sorry this took so long to get released but it's worth it!
First of all thx to bmiki75 without him this mod wouldent be possible!
And huge thx to Dozer316 for doing the lights and really bringing this table ALIVE!
bmiki75 - Table and script
LoadedWeapon - Reworked images made new apron, New insert lights, Ramp Rings and some other junk blah blah blah
Dozer316 - The fancy Gi lighting and flashers
JimmyFingers - Creating some of the original lighting / halo and alpha GI textures used in this table
Dark - New Frank Model to make this table complete!
Frank head re-adjusted - leaned back 10 degrees in 3Dsmax then pivot re-centered for optimal head movement.-Arms decline is less.
Primitive Ball
Shoopity - Frank model script to bring him to life
Loafer - For his input to help get all of this setup and looking good..
UncleWilly
-Creature 2 ball now seamlessly catches the balls securely in hands by switching from real ball to a primitive ball
-Catapult arm animation added in.
-Ball collision sounds added
-Ball stuck by plunger lane exit gate fixed
This must be played in VP 9.9.0 final not any of the older DX7 version as it won't work properly.
Enjoy!
Ok sorry this took so long to get released but it's worth it!
First of all thx to bmiki75 without him this mod wouldent be possible!
And huge thx to Dozer316 for doing the lights and really bringing this table ALIVE!
bmiki75 - Table and script
LoadedWeapon - Reworked images made new apron, New insert lights, Ramp Rings and some other junk blah blah blah
Dozer316 - The fancy Gi lighting and flashers
JimmyFingers - Creating some of the original lighting / halo and alpha GI textures used in this table
Dark - New Frank Model to make this table complete!
Frank head re-adjusted - leaned back 10 degrees in 3Dsmax then pivot re-centered for optimal head movement.-Arms decline is less.
Primitive Ball
Shoopity - Frank model script to bring him to life
Loafer - For his input to help get all of this setup and looking good..
UncleWilly
-Creature 2 ball now seamlessly catches the balls securely in hands by switching from real ball to a primitive ball
-Catapult arm animation added in.
-Ball collision sounds added
-Ball stuck by plunger lane exit gate fixed
This must be played in VP 9.9.0 final not any of the older DX7 version as it won't work properly.
Enjoy!
What's New in Version 1.4 (See full changelog)
- Update 1.3 Changes:
- This is the version with the primitive ball arm animation.
- The head lowered to 320.
- the ball stuck on gate fixed
- Ball collision added
- Ball Rolling added
- And the head shadow animation
Thanks very much. Now i can see how powerful dx9 can be at VP. I had a big woww effect. Also the reflection at toy and models are great eine. My big respect. It looks and plays absolut perfect. A masterpeace. With my prisma glasses at eyes also the 4 dmd colors looks through the red and blue color 3d.
Thank you very much - nice table. In the next release the monster should be a real model
Everyone, do not miss this table! You will find out why. :-) Thank you for another fantastic table.
Is there a backglass?
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Thanks for doing this! Can't wait to try it out.