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  • Submitted: May 10 2014 02:45 PM
  • Last Updated: Jul 12 2014 01:01 PM
  • File Size: 10.27MB
  • Views: 13470
  • Downloads: 2,785
  • Author(s): Sindbad
  • Manufacturer: Bally
  • Year: 1981
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 02 Jun 2014 Download Flash Gordon (Bally 1981) (VP9.2 DX9 FS) 1.2
  • 15 May 2014 Download Flash Gordon (Bally 1981) (VP9.2 DX9 FS) 1.1
  • 15 May 2014 Download Flash Gordon (Bally 1981) (VP9.2 DX9 FS) 1.0.0

Download Flash Gordon (Bally 1981) (VP9.2 DX9 FS) 1.3

* * * * * 8 Votes
Flash Gordon FS Cabinet DX9



Screenshots
Flash Gordon (Bally 1981) [FS 9.x DX9 FS cabinet release]

This is the last update for a while on this table, because Blackwater 100 is nearly finished, and I already started another table. So I want to close this project.

First of all: You need a DX9 version of VP, the table doesn't work under DX7.

Because I never owned any machine, more or less all resources like sounds, images, and so on were "borrowed" from already released tables. So the credits go to:
 
Shadowsclassic, Naboodiver, Arngrim, dboyrecords: Thanks for all the testing
Scapino: Many Sounds, lamp matrix, DIP switch routines, some very good ideas and tons of other stuff
JPSalas: Lamp routines, flash routines, some sounds
Koadic: Plunger code and images
Noah: nudging routines
mfuegemann : Sounds and sound routines
Rascal: Sounds
The table is fast... Because I lost the ball very quick each time I played the table, I changed the flipper length a little bit and adjusted the position of the posts near the outlanes.

Have fun!

What's New in Version 1.3 (See full changelog)

  • - re-worked behavior for upper right solo drop target (works now like the original table)
  • - added missing UnHit routine for shooter lane switch
  • - added missing timer disable command in 2-way-saucer timer routine
  • - replaced primitives for drop targets with more realistic ones
  • - replaced posts with more realistic ones
  • - re-worked graphics for 2-way-saucer
  • - re-designed GI images and behavior
  • - darkened playfield once more (looks more realistic now)
  • - some small graphics corrections and enhancements




When I load the table I get a black screen and mouse cursor shows up.  I hear audio but all of my screens are black.

I am running UVP, using ROM flashgdn.  Any ideas?  (the rest of my tables work fine.)

 

tengo el mismo error.. lei que dicen version directx 9, tengo la 12


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