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Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 29 2014 09:44 PM
- Last Updated: Jun 09 2014 06:57 PM
- File Size: 406.59MB
- Views: 33708
- Downloads: 6,490
-
Author(s):
unclewilly
randr
shoopity - Manufacturer: Williams
- Year: 1998
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Monster Bash FS PcKiller dition 2.6
36 Votes
Monster Bash FS Pc Killer edition
This is the high poly full model edition.
Changes from prior version
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
Full 8 step fading gi using alpha ramps
ball momentum engine added with flipper tap code
alpha flashers added
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield
Fixed Rolover lights blocking inserts
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table
This is the high poly full model edition.
Changes from prior version
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
Full 8 step fading gi using alpha ramps
ball momentum engine added with flipper tap code
alpha flashers added
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield
Fixed Rolover lights blocking inserts
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table
What's New in Version 2.6 (See full changelog)
- DownDate and Update:
- Reduced Texture sizes
- Added DOF Option
- Added Day Option which brightens the playfield
- Fixed Rolover lights blocking inserts
- DownDate Ver. 1.9
- Added the low poly models
- Made some of the dynamic models static.
- I get a 20 to 30 fps boost on this one
- This is the best i can get the table fps
- vsync set to auto will help smooth it out if the ball is choppy.
- If you use the most recent revision of the vp9.21 beta you can set the vsync per table
- v2.2 will only work with vp9.9
- changed a bunch of lights.
- added option to remove ball momentum and use original physics
- raised everything on the table by about 60 or 100 vpunits. now all holes are really holes.
- redid drac animation. it now has 1600 steps
- redid frank and dropping target animations.
- the creature is now a model which shakes with nudging and is lit with flasher object.
- fixed full moom fever trigger not registering
- a bunch of other stuff.
- sorry i was so lazyy in uploading this, its been done for a month or so now
- v2.03
- fixed the error for options i removed from the table
- 2.4
- fixed scoup texture, scoup ball animation, and creature animation
- Update V2.6
- Butter smooth dracula animation thanks to shoopity
- Fixed creature flasher some more
- Added credit lights in the outlanes
- Hopefully this will be it until vp10 update
this update is superb. Frankenstein now works and generally things look amazing !
Just one thing - now the creature from the black lagoon has lost all his depth lighting. When you activate him he looks just flat and white. Any tips or is this a result of the update ? Was fine in last version.
Thanks for this amazing table.
2.4: Getting better and better :-)
Thanks Unclewilly
But did someone find the "Day option" ?
this update is superb. Frankenstein now works and generally things look amazing !
Just one thing - now the creature from the black lagoon has lost all his depth lighting. When you activate him he looks just flat and white. Any tips or is this a result of the update ? Was fine in last version.
Thanks for this amazing table.
I mentioned something similar, see page 4 for my comment...also a graphics issue with Drac Attack for me (He's invisible after going back into coffin once).
Hi
Great looking table !!!!! Well Done
I have a problem though...
I have never had a problem with the previous versions of this table but this one is giving me a error on line 1531 at startup!
I never really have problems with VP so not the greatest in solving them
Any help from all u experts out there would be greatly appreciated
Kindest regards
Andy
Sorry the error is line 1538 not 1531
OMG - 2.6 here we come!
Pure eye candy!
Thanks UW for this latest update - this one resolved the Drac Attack issue for me (Drac sequence looks smoother than ever I might add).
Also Creature lighting looks good again - and it moves with nudge! win win!
Thanks Unclewilly for 2.6 update, works great on 9.2.1 with smooth fps :-)
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Great table. I too had fps lag, but upgraded to VP 9.9 and problem solved. Very fun table - amazing work!