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  • Submitted: Jan 15 2014 08:25 PM
  • Last Updated: Jan 24 2014 04:06 PM
  • File Size: 63.69MB
  • Views: 10571
  • Downloads: 2,921
  • Author(s): ICPjuggla, Cosmic80 and Herweh
    Playfield by ClarkKent
  • Manufacturer: Williams
  • Year: 1990
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 15 Jan 2014 Download Whirlwind - VP9.2 - FS 1.0
  • 15 Jan 2014 Download Whirlwind - VP9.2 - FS 1.0

Download Whirlwind - VP9.2+ - FS 1.0.1

* * * * * 11 Votes
Whirlwind Williams 1990 ICPjuggla Cosmic80 Herweh



Screenshots
WHIRLWIND for VP9.2+
by ICPjuggla, Cosmic80 and Herweh
Playfield by ClarkKent


Very, very special thanks to Blackmoor for providing us awesome scans and images of his pin, for play-testing a lot to get the gameplay feeling as accurate as possible and to always be there to answer all our questions.

This is a 'from scratch' rebuild.

Check out the options in the table script. You are able to select the plunger lane direction, the apron's cards color, an option to rotate the Williams logo on the apron like Whirlwind's fan and an option to select a fan or storm sound when the fan is on.

Thanks for and to:
- Fading lamps code, flasher images and a lot inspiration from JPSalas
- Bumper's meshes and a lot inspiration from UncleWilly
- Some sound files, flipper tap and saucer code from JimmyFingers
- Alpha Ramp Plunger code by Koadic
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
- Two sounds files from the older Whirlwind build (thanks Noah for allowing us to use them and thanks to UncleReamus)
- Play testing by Blackmoor, Lobotomy and Pipshag.
Hopefully we haven't forgotten anybody.

The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. There are some more settings to affect the gameplay.

Have a lot fun.

What's New in Version 1.0.1 (See full changelog)

  • 1.0.1:
  • - both cellar entries triggered the super cellar score but just the "yellow" entry should do this
  • - tweaked cellar entries to make it more difficult/realistic to get in
  • - moved the lock gate a bit up to avoid the stuck ball up there
  • - coded the 3 targets vice versa to the manual :-)
  • - added a fan and storm sound as an script option, sounds taken from the old WW build (the two sound files have to go into the 'Visual Pinball\Music' folder).




Loaded up a quick game here at work cause I couldn't wait to get home...WOW totally blown away

Awesome job!! plays like the real thing!

This looks incredible! Can't wait to play it.

Another excellent job by all.  Really beautiful table and plays great.

I only slept 4 hour last night becouse of this amazing table but i totally don't care :)

Awesome! thank you

I am divorcing my wife and proposing marriage to this table.  Thank you for your labors.

Wow!!! This really plays great :D

 Thanks all for another work of art, just amazing!

Thanks guys. This is one of my favorite tables, and it looks absolutely fantastic.  :-)

Thanks a lot for all the work but this table is to hard for me and my friend Spikey

Photo
Teamtechnic
Jan 24 2014 09:38 AM

I must be careful.

This table is so real that i will have to anchor all the furniture of the house,or else the tornado will take them all away.

Awesome works guys.


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