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Submitter
SUPPORT TOPIC File Information
- Submitted: Nov 22 2013 11:52 AM
- Last Updated: Nov 22 2013 11:52 AM
- File Size: 9.8MB
- Views: 12368
- Downloads: 3,945
- Author(s): Dozer316 - Artwork from Flying Dutchman's Backglass Paradise, small wheel logos from Rosve's original B2S backglass grabbed from screen dumps.
- Manufacturer: Bally
- Year: 1997
-
IPDB Link:
Download Cirqus Voltaire (Bally 1997).zip 1.0
10 Votes
Cirqus Voltaire Bally DirectB2S
DUAL MODE BACKGLASS
PLEASE READ.
Cirqus Voltaire - Bally 1997.
I put together this backglass specifically for a workaround to a bug I was having with the Pinball X front end.
It seemed that with both the Direct Output Framework running, Pinball X and the original Rosve .exe backglass, PinballX would cause a weird issue with
stuck flippers and flashers.
Because I want to use PinballX, the only solution was to make a directb2s backglass that could be run without the original Rosve .exe glass.
Voltaire is my favorite table and I love the light show and dynamics so this backglass has a fairly conservative (authentic) layout and a slightly more dynamic one. Choose which one you like best from the directb2s settings dialog when the table loads.
INSTALL
To use this with the current versions of B2S VP Cirqus Voltaire you need to make sure the "load backglass" line is set to false in the script i.e.
LaunchBackGlass "Cirqus_Voltaire_Night_Mod_(VP916_3.1)_FS_B2S", false 'True=Launch bg , False=Don't launch bg.
and that set controller section is then set to Set Controller = CreateObject("B2S.Server") like any other directb2s enabled table.
If you are using the non B2S versions of Voltaire then you don't need to worry about the "LaunchBackGlass" line and simply change the controller to
Set Controller = CreateObject("B2S.Server")
Make sure you are using the latest directb2s server and set the backglass to run in .exe mode.
SPECIAL NOTES:
This backglass was a bitch to do and I've tried my hardest to get it looking reasonable. As time permits I'll try to enhance it a bit more with some other features. I wanted to use a smoothly rotating wheel but there was an issue with how to fire it so I had to revert to static images that are rotated based on an animation.. It looks ok but I want to get it smoother at some stage.
From time to time the cannon fires twice even though the solenoid that services it only seems to fire once. I'm not sure what's causing this but I'll try to nail it down at some stage and implement a fix for that as well.
Anyway, have fun in the Cirqus
PLEASE READ.
Cirqus Voltaire - Bally 1997.
I put together this backglass specifically for a workaround to a bug I was having with the Pinball X front end.
It seemed that with both the Direct Output Framework running, Pinball X and the original Rosve .exe backglass, PinballX would cause a weird issue with
stuck flippers and flashers.
Because I want to use PinballX, the only solution was to make a directb2s backglass that could be run without the original Rosve .exe glass.
Voltaire is my favorite table and I love the light show and dynamics so this backglass has a fairly conservative (authentic) layout and a slightly more dynamic one. Choose which one you like best from the directb2s settings dialog when the table loads.
INSTALL
To use this with the current versions of B2S VP Cirqus Voltaire you need to make sure the "load backglass" line is set to false in the script i.e.
LaunchBackGlass "Cirqus_Voltaire_Night_Mod_(VP916_3.1)_FS_B2S", false 'True=Launch bg , False=Don't launch bg.
and that set controller section is then set to Set Controller = CreateObject("B2S.Server") like any other directb2s enabled table.
If you are using the non B2S versions of Voltaire then you don't need to worry about the "LaunchBackGlass" line and simply change the controller to
Set Controller = CreateObject("B2S.Server")
Make sure you are using the latest directb2s server and set the backglass to run in .exe mode.
SPECIAL NOTES:
This backglass was a bitch to do and I've tried my hardest to get it looking reasonable. As time permits I'll try to enhance it a bit more with some other features. I wanted to use a smoothly rotating wheel but there was an issue with how to fire it so I had to revert to static images that are rotated based on an animation.. It looks ok but I want to get it smoother at some stage.
From time to time the cannon fires twice even though the solenoid that services it only seems to fire once. I'm not sure what's causing this but I'll try to nail it down at some stage and implement a fix for that as well.
Anyway, have fun in the Cirqus
working great nice work!
very good! even after the switch of DOF
Thanks.
Works fine with the latest Table, thanks !
Thank you. :-)
Thanks.. it looks fantastic!!
Thank you.
Work Perfect
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Nice work, thank you