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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 31 2013 11:25 PM
- Last Updated: Sep 01 2013 07:08 AM
- File Size: 63.85MB
- Views: 16566
- Downloads: 3,516
- Author(s): ICPjuggla, OldSkoolGamer and Herweh
- Manufacturer: Bally
- Year: 1996
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Download Safe Cracker - VP915+ - FS 1.01
17 Votes
Safe Cracker Safe Cracker Bally Midway ICPjuggla OldSkoolGamer Herweh 1996
Safe Cracker for VP9.15+
by ICPjuggla, OldSkoolGamer and Herweh
All Artwork/Lighting/GI by OldSkoolGamer
Please check out the 'Pretty important' part at the end of this release notes.
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
Special thanks to Unclewilly, Destruk and JPSalas for helping with the spinning wheel coding.
More thanks to Unclewilly for hints and great "Safe Cracker token" scans.
Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings.
Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
Check out the awesome dB2S backglass from Dozer316. You can download it here.
Pretty important:
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.
Have a lot fun.
by ICPjuggla, OldSkoolGamer and Herweh
All Artwork/Lighting/GI by OldSkoolGamer
Please check out the 'Pretty important' part at the end of this release notes.
This was a 'from scratch' rebuild.
Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher.
Special thanks to Unclewilly, Destruk and JPSalas for helping with the spinning wheel coding.
More thanks to Unclewilly for hints and great "Safe Cracker token" scans.
Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings.
Thanks for and to:
- Alpha Ramp Plunger code by Koadic
- Fading Lamps code, flasher images and much more from JPSalas
- Some sound files and ideas from JimmyFingers
- Ball rolling code by JimmyFingers and/or Rascal
- B2B Collision code by Steely & Pinball Ken and Koadic
and to all I've forgotten here maybe.
The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.
Check out the awesome dB2S backglass from Dozer316. You can download it here.
Pretty important:
First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it.
Have a lot fun.
What's New in Version 1.01 (See full changelog)
- 1.01: Removed the DMD hiding script lines (lines 156 to 158 - thanks Htamas :-))
Slick table, Thanks!
Really cool - thanks to all Devs ! Great !
Only the "German Sound File" from www.ipdb.org cant get to work ...
( solved )
Super cool game. Plays nicely. Rule set is indeed challenging to understand, but should be worth investing a little time. Nice work!
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I don't know why, but when I press left flipper, always adds a magic credit, in the script there is this option: Const cSingleLFlip = False that I think is the causant of the issue, but I put True or False and nothing happens. (I also tried to comment this line). Id like to play normally without the adding credits with the flipper...
Any help? I tried to reinstall the table, and the rom. Including deleting the rom register in regedit.
(Im not very fluent in english)
I know this this an old thread howeverI cant seem to get this game to work. When it starts it start in assault the bank mode {multiball} and every press of the left flipper I hear a lady voice "ahh" and it says magic credits 10. The flipper still works though but it seems like its mapped twice? any help would be greatly appreciated. right flipper works fine. running vp 996 cabinet mode.
I am getting a BSIZE error with 9.9.5
Any ideas how to get it running?
Hi again -
I figured it out. The variable BSize was really BallSize
Const BallSize = 20 ' sets the ball size
Const BSize = 20
All good now!
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Awesome game! Thank you so much for working on it.
Do you know if anyone is planning on adding an interactive back glass sometime?