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  • Submitted: Apr 22 2013 05:04 AM
  • Last Updated: Dec 30 2013 07:42 PM
  • File Size: 22.23MB
  • Views: 15817
  • Downloads: 3,116
  • Author(s): JP Salas, Aaron James, Teppotee
  • Manufacturer: Bally
  • Year: 2013
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 23 Oct 2013 Download Attack_From_Mars_NIGHT MOD_VP916_3-WAY-GI. 3.1
  • 04 Sep 2013 Download Attack_From_Mars_NIGHT MOD_VP916_v3.0_FS_3-WAY-GI_BMPR_FD-Routine 3.0
  • 01 Sep 2013 Download Attack From Mars (Night Mod)_VP916_v2.2_FS 2.2

Download Attack_From_Mars_NIGHT MOD_VP920_v3.5_FS_3-WAY-GI 3.5

* * * * * 7 Votes
Attack From Mars night mod aaron james teppotee



Screenshots
*Thank you JP Salas for giving me permission to mod this table of yours. All credit goes to JP. Modding this table made me appreciate this table so much more.
**Thank you to Teppotee and JimmyFingers. On the new 3-Way GI, the default settings are White (ON) and Red (OFF). Play it first without changing anything, so you can see whats happening.
Aaron
 
Posted Image
'******************************
' SET alpha GI colors
'******************************
' For NORMAL operation set
' GION_alphaGIcolor = 1
' GIOFF_alphaGIcolor = 0
 
' Or try some green martian lighting:
' GIOn_alphaGIcolor = 2
' GIOFF_alphaGIcolor = 3
 
' Or Mars red:
' GIOn_alphaGIcolor = 3
' GIOFF_alphaGIcolor = 0
 
' or disable feature by setting both values to 0
 
GION_alphaGIcolor = 1 ' 0=OFF, 1=WHITE, 2=GREEN, 3 = RED )
GIOFF_alphaGIcolor = 3 ' 0=OFF, 1=WHITE, 2=GREEN, 3 = RED 
'********************************

What's New in Version 3.5 (See full changelog)

  • Version 3.5
  • Teppotee reworked the lighting to make it work with VP9.2 Big thanks!!! He really helped me on this because i couldn't figure some things out, and he saved me alot of time.
  • I then changed the layback/xy settings, and had to add one more wall to the left side to hide flasher artifacts. I did a minor physics tweak.
  • Version 3.1
  • I increased the size/shape of the strobe light. It's more dramatic and intensive.
  • I changed the red wire metal ramps to dark green/yellow. I was getting tired of the red myself...lol
  • Version 3.0
  • My friend Teppotee has added JimmyFingers' "Ball Movement Physics Routine (BMPR)" and "Flipper Dampening Routine" to this mod. He also made an optional GI lighting that the player can choose just by simply changing a number in the script. You can choose from White, Red, Green, or Off.
  • I reworked plastics/playfield/lighting/ images again to compliment this above change.
  • Ramps are now matching red.
  • I made all center UFO images .png transparent from former .bmp images. This has reduced distortion around/near it.
  • Other minor things.
  • v2.2
  • Changed alpha ramp flashers
  • -checked off "normal 3D Stereo"
  • (this was causing flashers to have nasty side effects and unnecessary ball stutter. I suggest turning on Region Optimization in video settings of VP editor).
  • v2.1 (small update)
  • Changed all alpha ramp flashers to "additive bi"
  • Updated apron
  • Tweaked physics a little.
  • v2.0
  • Changed the flag of ENGLAND. (per forum members request)
  • Made playfield images darker.
  • Reorganized alpha ramps.
  • Changed table slope (6.5 to 7.5)




Photo
Aaron James
Apr 24 2013 10:09 PM

ok..i'll see if i can change it to the different England Flag :)

The english flag which was on previous version was reversed coloring (making it Switzerland). That was what mikeh was trying to say. The flag which has now been used is the flag of the United Kingdom.

Photo
Aaron James
Apr 25 2013 12:36 AM

haha, ok, i see now. Thats funny now that I look back at it. :)

 

Hope you all enjoy the changes.

Easily the best version yet.  Awesome. 

**Moravia, make sure you have the directb2s file (found on this site) with the same name as your table name, placed in your tables folder.

This is my favorite table but a can't load :(
can't load VPinMAME

VPinMAME ver 01560000 required

WPC.VBS ver 3,26 or higher required

Line:47 object necessary: 'Controller'

Photo
Aaron James
Apr 25 2013 07:00 PM
Are you using vp9.1.5?
Photo
Aaron James
Apr 27 2013 12:19 AM
Make sure you have the latest vbscripts from the downloads. Can you play JP's VP9.1.5 version of this table?If so, then are you using db2s backglass. I already changed the script for this, maybe try doing UVP or back to "controller". If someone else can add to the conversation please do. That's all I can think of at the moment.
Make sure you have the latest vbscripts from the downloads. Can you play JP's VP9.1.5 version of this table?If so, then are you using db2s backglass. I already changed the script for this, maybe try doing UVP or back to "controller". If someone else can add to the conversation please do. That's all I can think of at the moment.

thank you very much!!!!  

Amazing work in this table... perfect. : D

"this file is corrupt and cannot be loaded"

 

vp9.14

vpinmame.dll 9.15

 

win7 x64

 

(all other tables working great (besides big brave 1.1.0 and attack from mars 2.4.1)

Photo
Aaron James
May 03 2013 03:31 AM
You must use VP 9.1.5 exe I've seen that message before if you don't.

Attack From Mars is probably my favourite all time pin.

Would you please do a DT version?


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