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  • Submitted: Mar 27 2013 12:06 AM
  • Last Updated: Mar 27 2013 11:18 PM
  • File Size: 13.28MB
  • Views: 15302
  • Downloads: 2,924
  • Author(s): dB2S: PJ
    Backglass: Grizz
  • Manufacturer: Data East
  • Year: 1991
  • IPDB Link:

Previous Versions

  • 27 Mar 2013 Download Star Trek 25th Anniversary [dB2S] 1.0

Download Star Trek 25th Anniversary [dB2S] 1.1

* * * * * 6 Votes
Visual Pinball dB2S Star Trek 25th Anniversary



Screenshots
dB2S of Star Trek 25th Anniversary
 
Use the 'S' option to choose the original version (like the manual) or the fantasy version with more lights and flashes.
No, the transporter animation is not available... :nea: :pardon:

PJ
 

What's New in Version 1.1 (See full changelog)

  • Two version: original and fantasy
  • Better transporter light...




Photo
Shadowsclassic
Mar 27 2013 02:06 AM

Does this have the working transport animation?  Doesn't seem to work on my table.

I was looking to see the animation you are talking about since i never played the real pin .. I found this vid that shows the transporter animation. 

 

Going to give this BG a try now ..

 Same for me Shadow but still very nice, thank you Piggei :D

This is my first reply to a request in the forum... I don't know if it's possible to make a graphic animation with B2S Backglass Designer, maybe with a second background with empty transporter. But I need this BG (I can't work with Photoshop so it's very difficult for me... :-( ). Or I can try to set transporter flashes at the maximum value... It's not the same, but it's better than nothing...

 

I'm watching this video and I try to make a more realistic version...

 

I have only a coil signal to handle this animation, in the original pinball a motor makes all the work...

Photo
uberpinball
Mar 27 2013 12:39 PM
I saw where you had some original art from the UVP version, or could you even try the B2S version...maybe it has a overlay of the transporter. Just a thought.

I use the backglass of the mediapack, like the UVP. I saw FD use two flashes 4, I use six flashes (one per each body).

FD like me use a signal from the lamp matrix, but the correct way is to use the coil signal. This signal start the motor of the animation frame, but here I can only associate this signal to a flash...

I'm searching a solution...

At this moment, if you want the animation the best solution is the B2S version....

Photo
uberpinball
Mar 27 2013 04:41 PM

I'd keep trying to come up with a solution and not pass it off to the B2S version as you are cranking out some good dB2S glasses lately.

 

How about trying to reach out to rosve or Flying Dutchman for the images they used in their B2S or UVP projects? Probably already have those photoshopped and broken up. At least a before transporter and after(crew gone).

Thanks, we can try... I need to learn how if I can make an animation (maybe animated GIF)...

cool, ive been anxious to see a db2s backglass for this table, with a transporter animation....i should have read the posts first, about not being implemented yet.i couldnt figure out why it wasnt transporting. duh

Thanks for the extra effort Piggei :D


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