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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 02 2013 07:28 AM
- Last Updated: Feb 02 2013 07:28 AM
- File Size: 24.09MB
- Views: 7907
- Downloads: 1,869
-
Author(s):
unclewilly
JimmyFingers (VP91x and BMPR / Physics MOD) - Manufacturer: Williams
- Year: 1986
-
IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: No
Download Pinbot VP91x and BMPR Physics MOD FS 1.02.1
8 Votes
Pinbot PIN-BOT VP91x BMPR Physics
VP91x and BMPR / Physics MOD:
- Added B.M.P.R., tuned all table physics / rubbers, and matched / compared extensively with real life machine here at the Pinball Cafe in Toronto (sadly now closed) as well as utilized PAPA.org videos and others for various comparisons (Note: UWs table had a great starting point for rubber elasticities / physics and some were not touched - just grouped for sound and additional dampening physics routine processing)
- VP91x transparent textures and view settings update
- Added / created new alpha flashers and transparent plastics - 2 levels + plastic edges
- Updated B2B collision script / sounds
- Added Enhanced Rolling Sounds
- Added variable volume / strength based sounds for rubbers, flippers, and other table objects
- Variable flipper strength / tap routine added and enhanced (10 levels of strength) with also new drop catch assistance / momentary recoil adjustments
- New Flipper dampening routine to allow for better straight up table shots
- Changed to Flipper alpha graphics from walls (Williams Logo)
- New physics on ramp / cone (now speed sensitive and can drop in on first pass-previously had to go over once and drop on back motion)
- New plunger (Koadic)
- New UVP, VPM, B2S Selection sub-routine (Koadic)
- Fixed image distortion with eye flashes (.1 height walls changed to .2)
- New rail images (blended and edited based versions of JPs and UWs)
- Resolved / created work-around for layback issues with motorized drop targets graphical anomalies
- Obstructions added for eye shot randomness
Notes:
1) Existing / older UVP would cause stutter on this table (not the table itself); There is a great new B2S backglass for this table but the server and the backglass are still to be completely updated; As an alternative, a streamlined / modified UVP is included in the download (static lights removed from UVP and replaced with manually drawn in lighting)
2) Alpha flashers will need position adjusted if view changed significantly (especially on Desktop - only one ramp per flasher though as image swapping technique used)
- Added B.M.P.R., tuned all table physics / rubbers, and matched / compared extensively with real life machine here at the Pinball Cafe in Toronto (sadly now closed) as well as utilized PAPA.org videos and others for various comparisons (Note: UWs table had a great starting point for rubber elasticities / physics and some were not touched - just grouped for sound and additional dampening physics routine processing)
- VP91x transparent textures and view settings update
- Added / created new alpha flashers and transparent plastics - 2 levels + plastic edges
- Updated B2B collision script / sounds
- Added Enhanced Rolling Sounds
- Added variable volume / strength based sounds for rubbers, flippers, and other table objects
- Variable flipper strength / tap routine added and enhanced (10 levels of strength) with also new drop catch assistance / momentary recoil adjustments
- New Flipper dampening routine to allow for better straight up table shots
- Changed to Flipper alpha graphics from walls (Williams Logo)
- New physics on ramp / cone (now speed sensitive and can drop in on first pass-previously had to go over once and drop on back motion)
- New plunger (Koadic)
- New UVP, VPM, B2S Selection sub-routine (Koadic)
- Fixed image distortion with eye flashes (.1 height walls changed to .2)
- New rail images (blended and edited based versions of JPs and UWs)
- Resolved / created work-around for layback issues with motorized drop targets graphical anomalies
- Obstructions added for eye shot randomness
Notes:
1) Existing / older UVP would cause stutter on this table (not the table itself); There is a great new B2S backglass for this table but the server and the backglass are still to be completely updated; As an alternative, a streamlined / modified UVP is included in the download (static lights removed from UVP and replaced with manually drawn in lighting)
2) Alpha flashers will need position adjusted if view changed significantly (especially on Desktop - only one ramp per flasher though as image swapping technique used)
Great table. Excellent job!
Hypnotic! Thanks, Jimmyfingers!
Thanks Jimmyfingers! Greets from East York. ![]()
Wow - This is an absolutely amazing effort. Beautifully polished table - both in terms of visual appearanace, and gameplay. My current favorite!
![]()
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Fantastic, and so smooth.....Thank you very much Jimmyfingers