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SUPPORT TOPIC File Information

  • Submitted: Oct 09 2012 02:00 AM
  • Last Updated: --
  • File Size: 25.22MB
  • Views: 7130
  • Downloads: 1,281
  • Author(s): UncleReamus
    Noah Fentz
    JimmyFingers
  • Manufacturer: Williams
  • Year: 1985
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: No

Download Sorcerer UR/NF VP9.1.x High Res. and BMPR Physics MOD FS 1.1.0.1

* * * * * 11 Votes
Sorcerer High Resolution BMPR Physics



Screenshots
High Res. and Ball Momentum Physics Routine (BMPR) MOD:

- High Resoltuion textures (from original but defunct link with original table posting - had them saved)
- Added B.M.P.R. routine, tuned all table physics / rubbers, and matched / compared extensively with PAPA.org video for various components
- Added B2B collision script / sounds
- Added Enhanced Rolling Sounds
- Added variable volume / strength based sounds for rubbers, flippers, and other table objects
- Variable flipper strength / tap routine added and enhanced (10 levels of strength) with also new drop catch assistance / momentary recoil adjustmentsz
- New Flipper dampening routine to allow for better straight up table shots
- New bumper halos and base animations for GI
- New Flasher halos
- New side reflections (GI and flasher enabled)
- New ball shader routine for realtime ball image altering when GI is off
- Enhanced / optimzed alpha plunger routine
- Modified Noah's Ball image for choice of transparent or regular ball images
- Huge thanks to Noah for giving me permission to post this B.M.P.R. MOD as well as for updating and forwarding me a nice WS backdrop .psd

Notes:
1) Table looks absolutely amazing with AA and anisotropic filtering enabled (screen capture was taken with it on)
2) If changing the ball image make sure you also add a darker ball image with the same name but append the word "dark" at the end (or disable the BallShaded function calls in the GI section)
3) To compare with PAPA.org video (best for assessing physics and overall game play) set the view as 3,30,30,360,1(.75 fof WS),1,0,0)
4) Flipper catch extra coding included but is harder to execute / time on a slower moving table (see general post on the the additions to the flipper routine here: http://www.vpforums....wtopic=21431=)




Photo
ArcadiusMaximus
Oct 09 2012 01:44 PM
incredible work ! The quality and play of your tables is outstanding !
great work, thanks. Plays so real. Love it

Looks and plays amazing!

Looks incredible but my pop bumpers have a graphics glitch and flicker like crazy.   anyone else have this problem and know how to fix?

What a great table. Excellent job on this one. Plays like a million bucks. Smooth...

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