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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 15 2012 10:38 PM
- Last Updated: Oct 15 2012 02:21 AM
- File Size: 37.73MB
- Views: 12863
- Downloads: 2,872
-
Author(s):
Lord Hiryu
rob046 (Mod & Conversion) - Manufacturer: Bally
- Year: 1992
-
IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Unspecified
Previous Versions
Download Black Rose (VP912) (Desktop Mod & Conversion) v1.3
11 Votes
Bally Black Rose Black Rose Lord Hiryu rob046 Mod Desktop Widescreen 43
Black Rose, Mod & FS to desktop conversion of LH's table.
Select 'Backdrop_WS' for widescreen's, and...
16:10 set x-scale to .908
16:9 set x-scale to .818
First off, I decided to keep all the high resolution textures from the FS table, hence the large file size. I play at 1600x1200 or 1920x1200, on a decent size monitor, & so I can usually benefit from high res textures. Also my PC can handle it. However, if anybody is having issues loading up & playing this table due to possibly too many large textures, please let me know.
I've made some slight visual modifications, made backdrops for desktop, added rails, added rules (press R) & gave it my physics adjustments. Also I optimized it a bit for performance, added alpha plunger, & various other bug & glitch fixes. Added a few optional ball images.
I'm pretty happy with how it is playing, though I likely could tweak it a bit more but first would like to hear what other people think, & there are a few other things I may want to add in future updates. JF's flipper tap code added as well, I only modify it slightly.
Probably forgetting some details but just know that aside from the conversion I did spend a good bit of time modding as well. Thanks to LH for letting me play around with this, this is one of my favorite tables.
Select 'Backdrop_WS' for widescreen's, and...
16:10 set x-scale to .908
16:9 set x-scale to .818
First off, I decided to keep all the high resolution textures from the FS table, hence the large file size. I play at 1600x1200 or 1920x1200, on a decent size monitor, & so I can usually benefit from high res textures. Also my PC can handle it. However, if anybody is having issues loading up & playing this table due to possibly too many large textures, please let me know.
I've made some slight visual modifications, made backdrops for desktop, added rails, added rules (press R) & gave it my physics adjustments. Also I optimized it a bit for performance, added alpha plunger, & various other bug & glitch fixes. Added a few optional ball images.
I'm pretty happy with how it is playing, though I likely could tweak it a bit more but first would like to hear what other people think, & there are a few other things I may want to add in future updates. JF's flipper tap code added as well, I only modify it slightly.
Probably forgetting some details but just know that aside from the conversion I did spend a good bit of time modding as well. Thanks to LH for letting me play around with this, this is one of my favorite tables.
What's New in Version v1.3 (See full changelog)
- v1.3 - B2B collision now working. Rubber hit sounds added. Fixed locks occasionally not registering. Improved a couple sections of code. More accurate flipper size, they are a little shorter now. Lamp interval set to 40 (was 75). Few minor physics tweaks.
- v1.21 - Accidentally misnamed the switch for the left ramp in previous versions... OOPS! & sorry about that. That is a big miss. Fixed now. Improved the look of both transparent ramp areas, especially Whirlpool. Also I misplaced the flasher for the rotating canon, now it sits properly over top, looks better. Ball jumping near Davey Jones Locker seems fixed. Small physics adjustments. I'm quite happy about how well the gameplay feels, almost just like the real thing!
- v1.1 - Improved plunger physics & skill shot. Fixed nudge problem. Fixed small see through glitch on flippers. Fixed possible ball falling through ramp, ball jumping near Davey Jones Locker, & a couple other small tweaks & fixes. Lastly, added a tweak thanks to JP that should optimize light system performance.
salve,sono italiano e non parlo inglese o francese
,ho un problema con la grafica,con grafica 600x800 ok con grafica superiore non si vede le bacchette(flipperL,flipperR,flipperU)e problema grafica con il cannone e il cerchio interno.normalmente uso grafica 1200x1000 32 con grafica 1200x1000 16 la grafica è perfetta ma l'emulazione è lentissima e il mame impreciso.tutti gli altri giochi funzionavano benissimo. ho un pc athlon 2 x3 3.0 ghz e scheda grafica nvidea gt220, uso visual pinmame 2.5 e visual pinball 9.2.1, come posso risolvere?.hi, I'm Italian and I do not speak English or French
, I have a problem with the graphics, graphic 600x800 ok with superior graphics do not see chopsticks (flipperL, flipperR, flipperU) and graphics problem with the cannon and the inner circle. normally use with graphics graphics 1200x1000 32 1200x1000 16 graphics is perfect but the emulation is very slow and the mame impreciso.tutti other games worked fine.'ve a pc athlon 2 x3 3.0 ghz and GT220 graphics card nvidea, use visual PinMAME 2.5 and visual pinball 9.2.1, how can I fix it?.
Thank you
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I think there's some latency in the video modes for the F key, but it could just be my setup. This is really great and after my standard modifications(Contact Friction = .003, reduced l/r slingshot force) plus raising up the in/out lane wall just a hair, it plays great with wonderful flow!