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  • Submitted: Mar 16 2012 06:05 PM
  • Last Updated: Jun 16 2013 11:52 PM
  • File Size: 61.29MB
  • Views: 28864
  • Downloads: 6,306
  • Author(s): unclewilly,jimmyfingers
    Grizz
  • Manufacturer: Capcom
  • Year: 1996
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • -- Download Big Bang Bar FS 1.0.0

Download Big Bang Bar FS 2.0

* * * * * 19 Votes
unclewilly jimmyfingers FS



Screenshots
Big Bang Bar FS

Big Bang Bar FS



Special thanks to Rom and Glxb, TheWool, Scott_DP, and Luvthatapex

Very Special thanks to pacdude without whos script this would not have been possible.

Known bugs:
Flippers remain active untill all balls are drained


Will update with further bells and whistles in a few months when my son can sleep through the night

-Enjoy
 
Update 2.0
Complete physics overhaul by JF
Kodiac plunger routine added
Alpha code optomizations
Primitive drop targets, flipper logos, and tube dancer
Recreation based on capcom's Big Bang Bar
Best if played on the most recent VP daily build
Built and coded by unclewilly and jimmy fingers
art by Grizz
 

What's New in Version 2.0 (See full changelog)

  • Complete physics overhaul by JF
  • Kodiac plunger routine added
  • Alpha code optomizations
  • Primitive drop targets, flipper logos, and tube dancer




Great table! Run it with VP9.9x.

If you do not see the dancer then do as follows:
- open VP9.9x and import table
- magnify the location of the dancer on the playfield
- select the dancer (small narrow strip)
- at the Options you should read Name: DancerP
- enter '50' at the Depth Bias
- save file

The problem is that the tube is rendered first, and then the dancer is masked out by the depth buffer. These steps ensures that the dancer is rendered first and then the tube is rendered on top of the dancer.


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