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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 13 2012 12:04 AM
- Last Updated: --
- File Size: 19.69MB
- Views: 8783
- Downloads: 1,751
- Author(s): starman
- Manufacturer: Bally
- Year: 1972
Download Fireball (Bally 1972) WS 1.0.1
8 Votes
Bally's Fireball ('72) Widescreen.Probably the most famous zipper flipper with many (former) innovative features. Included in the zip file are tons of flipper images to replace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fireball - WS - VP 9.12 - V.1.0.1 by starman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Original table by Bally, June 1972 - 3,815 units produced
Design: Ted Zale
Art: Dave Christensen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Features:
Zipper flippers (2)
Pop bumpers (3)
Mushroom bumpers (3)
Captive ball kickout holes (2)
Messenger ball
Standup target
Whirlwind spinner
Multiball - 2 or 3 ball
Left outlane kickback
Ball return gate
Skill ramp shot
Special Thanks:
to JPSalas and PD for the fading lights script -
to Rascal for the ball speed code -
to JamO for the "PAPA"- video link -
to Eala Dubh Sidhe for the bulbglow
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way.
RULES
~~~~~
*Insert coin and WAIT for machine to reset. Insert coins for
additional players.
*Shoot the ball to ascend the ramp and return over the three rollover wires.
*Shoot the ball into the Odin and Wotan pockets.
*Release the captive balls by hitting the Release Fire Gods target or hitting Release Odin or Wotan bumpers
*Matching last number of score, with number which lights on back glass at end of game scores 1 Replay.
KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game:
1 replay awarded for a score of: 54,000
1 replay awarded for a score of: 68,000
1 replay awarded for a score of: 80,000
5-ball-game:
1 replay awarded for a score of: 38,000
1 replay awarded for a score of: 52,000
1 replay awarded for a score of: 64,000
HIGH SCORE: saved.
TILT PENALTY: ball in play
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE:
~~~~~
- The brown playfield light (PFOffL) should remain in the foreground.
- Tons of additional flipper images are enclosed in the zip file.
Each flipper set consists of five images: left down, left up, right closed, right down, right up.
If you want for example, orange flipper without imprint with white rubber.
e.g.: Left Flipper = fl_left_down .... load: orangewhite\bright\fl_le_dn_blank_bow.png
Left Flipper = fl_left_up .......load: orangewhite\bright\fl_le_up_blank_bow.png
Right Flipper = fl_right_cl .... load: orangewhite\bright\fl_ricl_blank_bow.png
Right Flipper = fl_right_down ...load: orangewhite\bright\fl_re_dn_blank_bow.png
Right Flipper = fl_right_up .....load: orangewhite\bright\fl_re_up_blank_bow.png
All graphics are in PNG format.
External programs used:
graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
Enjoy
Walter 'dervito' Vit aka starman7007 - March 2011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fireball - WS - VP 9.12 - V.1.0.1 by starman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Original table by Bally, June 1972 - 3,815 units produced
Design: Ted Zale
Art: Dave Christensen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Features:
Zipper flippers (2)
Pop bumpers (3)
Mushroom bumpers (3)
Captive ball kickout holes (2)
Messenger ball
Standup target
Whirlwind spinner
Multiball - 2 or 3 ball
Left outlane kickback
Ball return gate
Skill ramp shot
Special Thanks:
to JPSalas and PD for the fading lights script -
to Rascal for the ball speed code -
to JamO for the "PAPA"- video link -
to Eala Dubh Sidhe for the bulbglow
Thanks to everyone in the VP forums for their shared knowledge and experiences. Without you this table wouldn't exist in this way.
RULES
~~~~~
*Insert coin and WAIT for machine to reset. Insert coins for
additional players.
*Shoot the ball to ascend the ramp and return over the three rollover wires.
*Shoot the ball into the Odin and Wotan pockets.
*Release the captive balls by hitting the Release Fire Gods target or hitting Release Odin or Wotan bumpers
*Matching last number of score, with number which lights on back glass at end of game scores 1 Replay.
KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game:
1 replay awarded for a score of: 54,000
1 replay awarded for a score of: 68,000
1 replay awarded for a score of: 80,000
5-ball-game:
1 replay awarded for a score of: 38,000
1 replay awarded for a score of: 52,000
1 replay awarded for a score of: 64,000
HIGH SCORE: saved.
TILT PENALTY: ball in play
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE:
~~~~~
- The brown playfield light (PFOffL) should remain in the foreground.
- Tons of additional flipper images are enclosed in the zip file.
Each flipper set consists of five images: left down, left up, right closed, right down, right up.
If you want for example, orange flipper without imprint with white rubber.
e.g.: Left Flipper = fl_left_down .... load: orangewhite\bright\fl_le_dn_blank_bow.png
Left Flipper = fl_left_up .......load: orangewhite\bright\fl_le_up_blank_bow.png
Right Flipper = fl_right_cl .... load: orangewhite\bright\fl_ricl_blank_bow.png
Right Flipper = fl_right_down ...load: orangewhite\bright\fl_re_dn_blank_bow.png
Right Flipper = fl_right_up .....load: orangewhite\bright\fl_re_up_blank_bow.png
All graphics are in PNG format.
External programs used:
graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
Enjoy
Walter 'dervito' Vit aka starman7007 - March 2011
I'm a total noob to all of this but when I boot up the table I get an incomplete render of a table and several overlay images of flippers where the flippers should be. Am I doing something wrong?
You should check on hardware device rendering in the video options. That will solve your troubles.
Walter
Walter
I have the same problem as BallPtPenThief, I tried hardware rendering 'ON', and various other video options and combos of options, and either I end up with the multiple flippers, or only have part of the table visible. Any ideas? thanks
Thank's for remaking this classic! SOmetimes the ball gets stuck in the left capture hole and won't get released whne it's supposed to. Is that a feature?
Cheers!
beautiful job, just like i remember it. thank you!
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