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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 19 2011 11:03 PM
- Last Updated: Dec 24 2011 03:23 PM
- File Size: 21.84MB
- Views: 19808
- Downloads: 2,677
- Author(s): bmiki75
- Manufacturer: Stern
- Year: 2001
Download HIGH ROLLER CASINO VP912 FS UVP 1.0.2
3 Votes
High Roller Casino Full Screen HRES for VP 912. Thanks a lot to FD,wtiger,Noah Fentz and Grizz for marvellous images they send me and unclewilly for GI Light.Please post every bug you find in support topic. Quite all bug solved
High Roller Casino full Screen HRES for VP 912.
v1.0.1 First public release
-I have tried to recreate real Roulette feeling with the ball that when lose speed are catched by roulette and moved to exit.Roulette can manage max number of ball at the same time and from both ramp enter. roulette is made by over 100 alpha ramps so it is quite CPU demanding.
-Slot machine DMD is made by light on backglass so this table is not completely angle indipendent.
-UVP included and added to script, to delete uvp reade HRC.TXT
v1.0.2
-Reposition of flipper to reduce gap (thewood)
-Added RouletteEnterWall at the end of shooter ramp to solve ball under ramp
-sw37 changed to catch ball entering middle ramop better (destruk)
-P1 Slot Machine Kicker on correct surface to catch event Elasticity of P1 block (Money Ramp in middle Position)
-Added SlotBlockRamp80_1 to prevent ball stuck under money slot ramp at max height
-If bsSlot.Balls and SlotRampPosition=0 Then BsSlot.ExitSol_On End If (Added SlotRampPosition=0) kick ball out of slot only when money ramp is down
-dE-ENABLED DXFakeRampPass AND SXFakeRampPass kickers
-bsVlock fix now is ok for multiplayer
-Added Plastic Flash for flashers
-hassanchop, rascal Flashers
I have made a 4/3 (without uvp) but first i want to solve every possible bug because i have never played real pinball so i do not know well the real feeling. I have looked video over youtube but it is not the same.
High Roller Casino full Screen HRES for VP 912.
v1.0.1 First public release
-I have tried to recreate real Roulette feeling with the ball that when lose speed are catched by roulette and moved to exit.Roulette can manage max number of ball at the same time and from both ramp enter. roulette is made by over 100 alpha ramps so it is quite CPU demanding.
-Slot machine DMD is made by light on backglass so this table is not completely angle indipendent.
-UVP included and added to script, to delete uvp reade HRC.TXT
v1.0.2
-Reposition of flipper to reduce gap (thewood)
-Added RouletteEnterWall at the end of shooter ramp to solve ball under ramp
-sw37 changed to catch ball entering middle ramop better (destruk)
-P1 Slot Machine Kicker on correct surface to catch event Elasticity of P1 block (Money Ramp in middle Position)
-Added SlotBlockRamp80_1 to prevent ball stuck under money slot ramp at max height
-If bsSlot.Balls and SlotRampPosition=0 Then BsSlot.ExitSol_On End If (Added SlotRampPosition=0) kick ball out of slot only when money ramp is down
-dE-ENABLED DXFakeRampPass AND SXFakeRampPass kickers
-bsVlock fix now is ok for multiplayer
-Added Plastic Flash for flashers
-hassanchop, rascal Flashers
I have made a 4/3 (without uvp) but first i want to solve every possible bug because i have never played real pinball so i do not know well the real feeling. I have looked video over youtube but it is not the same.
every bug posted here is well accept, i know there are some bug but this pinball is really a nightmare, thanks to all for every bug posted.I'll try to solve them out.
guauuuuuuuu thanks, thanks, thanks, thanks
...thanx bmiki...we appreciate your work on this. Great game!!
Thanks!
Cheers,
FD.
Cheers,
FD.
hello bmiki75 please check the roulette and slot machine there have problems with the ball entering slot machine and roulette thx
will be made to upgrade some of this excellent VP9 table?
Please! Please! Please!
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Thanks for getting an FS version out here! It's looking really nice.