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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 04 2011 04:57 AM
- Last Updated: Feb 18 2012 05:17 AM
- File Size: 37.72MB
- Views: 11583
- Downloads: 1,263
- Author(s): Neo
Download Harry Potter and the Silverball Dream 1.1.0 1.1.0
4 Votes
Update to Version 1.1.0. My first table for VP9. This is meant to be a partial re-imagining of my first Harry Potter-themed table. Built with VP 9.0.8 so you'll need 9.0.x to run it. It should play on 9.10+ without any problems.
Update to Version 1.1.0
Updates:
-Increase point values for targets during general play (non-mode)
-Change table name in savefile in script due to new point structure
-Change the default Ball Saver time to 15 seconds
-Change the default Multiball Ball Saver time to 10 seconds
-Have all shots into the East/West towers count towards tower bonuses and extra balls
-Enable the table to run House Multiball after attaining House Level 5. Every 100 hits on the bumpers after Level 5 is 300,000 points
-Increase the tilt sensitivity range to 0.250-2.000 (previously it was 0.750-2.000)
-Fix issue with stuck ball in the Spell Chamber at the end of Potions mode by adjusting the interval of the timer controlling the diverter
-Changed the slingshots behind the WAND drop targets so they no longer animate, force reduced from 8 to 3, and a new sound effect
-Fixed display issue which would cause a script error if the player's score exceeded 100,000,000. Display now shows the rightmost 8 digits if this happens
-Fixed similar issue with Special Bonus display. It will now show the rightmost 7 digits if the amount to be displayed is 10,000,000 or above
-Added frames around the score displays and some small graphical updates due to the scoring changes
-Adapted Widescreen settings. To play on a 4:3 screen, go into the editor and set the X Scale to 1 in the Backdrop options
Double Potions Pinball Productions Presents
Harry Potter and the Silverball Dream
Visual Pinball Table DPT-9001
Experience Harry Potter's wizarding world with the Muggle program Visual Pinball
The series, locations, characters, and objects from Harry Potter used in this table were originally created
by J.K. Rowling. Special thanks go to her for creating this excellent novel series, and to Warner Bros. for producing the excellent movie version. Game music composed by John Williams, taken from the Sorceror's Stone, Chamber of Secrets and Prisoner of Azkaban movie soundtracks produced by Warner Bros.
Table was made by a fan of both Harry Potter and pinball, and is not to be sold by anyone
Version Date: 3/4/2011
Players: 1-4
1 Replay at 5,200,000 points (default)
1 Replay at 9,600,000 points (default)
3 Replays for beating the High Score (default)
Author's Notes
This is meant to be a partial re-imagining of my first Harry-themed table. This has some elements of that table but this one is loosely
based around the first four years of the series. The goal here was not to recrate everything that happens in those four years (IMO no single table can hope to accomplish that), but rather the intent is to capture some of the flavor of wizarding world that we saw in the early parts of the series before it gets dark later. The table is built as an 80s-style solid-state machine with with Gottlieb-style displays on both the backdrop and table. These were obtained from Bendigo's LED code table and adapted for use in this table.
The result is a much simpler Harry Potter-themed table with (hopefully) easy-to-understand rules.
This table was built with VP 9.08, so you'll need at least VP version 9.0.x in order to run it. I have also run it in the newest VP 9.1.2, so 9.10+ should be able to run the table with no problems.
See the Table Info for the full rulesheet, or press the 'R' key for a simplified rulecard.
Press the 'T' key to show the replay scores
Press the 'S' key to show game statistics
Press F2 for Help, Press F6 to enter the Option Menu
Update to Version 1.1.0
Updates:
-Increase point values for targets during general play (non-mode)
-Change table name in savefile in script due to new point structure
-Change the default Ball Saver time to 15 seconds
-Change the default Multiball Ball Saver time to 10 seconds
-Have all shots into the East/West towers count towards tower bonuses and extra balls
-Enable the table to run House Multiball after attaining House Level 5. Every 100 hits on the bumpers after Level 5 is 300,000 points
-Increase the tilt sensitivity range to 0.250-2.000 (previously it was 0.750-2.000)
-Fix issue with stuck ball in the Spell Chamber at the end of Potions mode by adjusting the interval of the timer controlling the diverter
-Changed the slingshots behind the WAND drop targets so they no longer animate, force reduced from 8 to 3, and a new sound effect
-Fixed display issue which would cause a script error if the player's score exceeded 100,000,000. Display now shows the rightmost 8 digits if this happens
-Fixed similar issue with Special Bonus display. It will now show the rightmost 7 digits if the amount to be displayed is 10,000,000 or above
-Added frames around the score displays and some small graphical updates due to the scoring changes
-Adapted Widescreen settings. To play on a 4:3 screen, go into the editor and set the X Scale to 1 in the Backdrop options
Double Potions Pinball Productions Presents
Harry Potter and the Silverball Dream
Visual Pinball Table DPT-9001
Experience Harry Potter's wizarding world with the Muggle program Visual Pinball
The series, locations, characters, and objects from Harry Potter used in this table were originally created
by J.K. Rowling. Special thanks go to her for creating this excellent novel series, and to Warner Bros. for producing the excellent movie version. Game music composed by John Williams, taken from the Sorceror's Stone, Chamber of Secrets and Prisoner of Azkaban movie soundtracks produced by Warner Bros.
Table was made by a fan of both Harry Potter and pinball, and is not to be sold by anyone
Version Date: 3/4/2011
Players: 1-4
1 Replay at 5,200,000 points (default)
1 Replay at 9,600,000 points (default)
3 Replays for beating the High Score (default)
Author's Notes
This is meant to be a partial re-imagining of my first Harry-themed table. This has some elements of that table but this one is loosely
based around the first four years of the series. The goal here was not to recrate everything that happens in those four years (IMO no single table can hope to accomplish that), but rather the intent is to capture some of the flavor of wizarding world that we saw in the early parts of the series before it gets dark later. The table is built as an 80s-style solid-state machine with with Gottlieb-style displays on both the backdrop and table. These were obtained from Bendigo's LED code table and adapted for use in this table.
The result is a much simpler Harry Potter-themed table with (hopefully) easy-to-understand rules.
This table was built with VP 9.08, so you'll need at least VP version 9.0.x in order to run it. I have also run it in the newest VP 9.1.2, so 9.10+ should be able to run the table with no problems.
See the Table Info for the full rulesheet, or press the 'R' key for a simplified rulecard.
Press the 'T' key to show the replay scores
Press the 'S' key to show game statistics
Press F2 for Help, Press F6 to enter the Option Menu
sweet!

nice job! any chance for a full screen version?
Great job
Thanks for the table.
Very clean, smooth play, runs easy on lower end computer, sounds are really clear.
Hours of fun!
Thanks Neo
Very clean, smooth play, runs easy on lower end computer, sounds are really clear.
Hours of fun!
Thanks Neo
For some reason, I'm seriously addicted to this table.
If there's anything I'd change it would be that the normal-play points are disproportionately small compared to the special-modes-play points.
In a crappy game when I only score 100K-300K, that 6 Million highscore FEELS pretty unachievable in comparison. Perhaps more perception than reality, but my basis of comparison is my real life Diner, where crappy games still get 1-2 Million while good games get 5-10 Million (for me).
If there's anything I'd change it would be that the normal-play points are disproportionately small compared to the special-modes-play points.
In a crappy game when I only score 100K-300K, that 6 Million highscore FEELS pretty unachievable in comparison. Perhaps more perception than reality, but my basis of comparison is my real life Diner, where crappy games still get 1-2 Million while good games get 5-10 Million (for me).
Yea, I've had the 100K-300K games way too many times to count, and I built the stinkin' thing 
This one can punish you if the shots are not timed right.
An update is in the works that raises the general-play point structure (outside of modes). I'm also turning on the ball savers (there is a start-of-ball as well as a separate one for multiballs). These were in the table already but they were disabled by default. They can be changed in the options. By default it'll be 15 seconds at start of ball and 10 seconds at the start of a multiball. Hopefully these will nudge average score up a bit and make attaining the replay and high scores easier to get.
I'm debating on whether to release it as 4:3 or as widescreen (if I go widescreen I'l put in the settings in the editor to make it look right on 4:3)
This one can punish you if the shots are not timed right.
An update is in the works that raises the general-play point structure (outside of modes). I'm also turning on the ball savers (there is a start-of-ball as well as a separate one for multiballs). These were in the table already but they were disabled by default. They can be changed in the options. By default it'll be 15 seconds at start of ball and 10 seconds at the start of a multiball. Hopefully these will nudge average score up a bit and make attaining the replay and high scores easier to get.
I'm debating on whether to release it as 4:3 or as widescreen (if I go widescreen I'l put in the settings in the editor to make it look right on 4:3)
I was out of VP for a bit, now I'm enjoying the VP experience once again. I actually had your original table and played it quite often. I really liked the layout of your original harry potter table. You had more storyboard incorporated into the table which enhanced the play. I think it had more going for it. (Once you got the table starting to light up, from the start of play.) so were you not able to convert all of that table into VP9? This one seems to be a low res, less target version, with so much less game play. I'm sorry to say but it was rather disappointing compared to the earlier version. I can't even see the ramps on this one. It seems I can't find the original version to run so I guess some things are lost due to conversion. you really had a great original table. Same as your Bubblegum Crisis Table was a fun table. Since were talking so many years ago when original tables were not thought out well or had bad ball action. your were not the case.
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