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  • Submitted: Nov 20 2010 07:56 AM
  • Last Updated: May 03 2013 06:50 PM
  • File Size: 98.79MB
  • Views: 53768
  • Downloads: 16,948
  • Author(s): jpsalas
    ClarkKent
  • Manufacturer: Williams
  • Year: 1997
  • IPDB Link:
  • Permission to MOD?: No

Previous Versions

  • 28 Apr 2013 Download Medieval Madness VP915 FS 2.4.2

Download Medieval Madness VP915 FS 2.4.3

* * * * * 36 Votes



Screenshots
Based on the table by Williams from 1997

This is the FS version.
It has higher resolution graphics. As always in my FS tables if your graphics card can't display the graphics change all the images named pf and plastics with the ones from the desktop table.

JP

Update 2.3
- Updated for VP91x, with alpha ramps and some setting changes

Update 2.3.1
- fixed left ramp and catapult.

Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.

What's New in Version 2.4.3 (See full changelog)

  • 2.4.3 Updated 3 May 2013
  • - Fixed light insert graphic error introduced in 2.4.2
  • - Fixed alignment of the left slingshot
  • - Fixed image on 2 gates
  • 2.4.2 Updated 28 April
  • - Fixed new bug introduced to the castle bridge
  • - Some small graphic changes (playfield, ramps)
  • Revision 2.4.1
  • - Fixed the castle's gate. Now it works 100%
  • Revision 2.4.0
  • Those are the changes I had planned for this table:
  • - make the trolls register a side hit and you should need less power to hit them.
  • - slower castle main gate movement and in sync with the rom sound (fixed the solenoid call)
  • - smooth trolls up/down movement (they still move up/down very fast, it didn't feel right to make them go up/down slower, but now they shake when they reach the up position)
  • - smooth castle iron gate movement (done using a primitive)
  • And I ended up adding these changes too:
  • - New playfield, original from Francisco666, with many corrections by ClarkKent
  • - New plastics
  • - New color change for the castle and towers (ClarkKent)
  • - New Damsel castle (ClarkKent)
  • - New lights
  • - New fading GI on playfield and plastics
  • - Fading flashers at the bottom of the ramps
  • - New decoration on top of the flipper lanes, the archers
  • - New flashers
  • - New sounds as in my latest tables
  • - New trolls using 2 primitives for each troll, which allow for better up/down movement and shaking when hit.
  • - New logo on top of flippers, also using primitives
  • - New dragon (with color adjustments by ClarkKent)
  • - Fixed the ladder textures so it doesn't look broken.
  • - + a lot of script changes, b2b collisions, rubber sounds, ball rolling sound, JimmyFingers tap flipper addon, etc
  • - enhanced: purple flashers on the backwall: they didn't have red domes at the shop so I fitted purple ones :)




Photo
VampyreLegion
Apr 25 2013 02:30 PM

THANKS!!! This is just perfect!

gate update !!!! YEAH ! YOU ROCK !!!!!!!!!!!!!!!

I just verified that the ball drops through the lowered drawbridge on 2.4.1, but doesn't on 2.4.0. Is it just me or are others seeing this too? I also got an undeserved extra ball right at the beginning of the game on 2.4.1.

Photo
Shadowsclassic
Apr 29 2013 12:29 PM

I have played several games with 2.4.2, not noticing any problems with the bridge now.

Great looking table, but I'm getting the same problem as Jellah - Bsize error on start.

Hi JP,

thank you for your hard work, but i still get an error starting the table: wpc.vbs version 3.37 required.

However the table can't run.

Where can we get this new version?

 

thank you

 

EDIT:

 

Sorry, my fault.... solved re-installing all the scripts.

Photo
johndijkstra
May 11 2013 06:14 PM

Hello,

I cant get the backglass to work on this tabel.

i changed the script to the UltraVP.BackglassServ but it will not show. Also the dmd does not show.

Where do i look to fix this?

kind regards.

John

Thanks alot for this.

Only just found the existance of VP and turning my monitor on its side.

I have loved pinball for along time and this is just incredible.

I will now be able to play every pinball machine when ever i want.

I feel like the luckiest man alive

 

Thank you thank you thank you

why does the plunger always hit skill shot? its just a straight launch no holding it to adjust power?

why does the plunger always hit skill shot? its just a straight launch no holding it to adjust power?

The game never had a plunger in real life. It is just a solenoid launcher. The skill shot is determined by pressing the flipper to change which lane is lit.


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