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  • Submitted: Jul 07 2010 07:06 AM
  • Last Updated: --
  • File Size: 8.85MB
  • Views: 9152
  • Downloads: 1,543
  • Author(s): jpsalas
  • Manufacturer: Gottlieb
  • Year: 1978

Download Strange World VP9 1.0 1.0.0

* * * * * 14 Votes



Screenshots
Based on the table of the same name made by Gottlieb in 1978.

This is an EM table, so it doesn't use a ROM.
Thanks to humid for the redraw of the playfield and plastics.

I won't make a FS version, since it uses reels and I leave that to the FS experts to rotate the table and move the reel to the other screen. The table is angle free (only the plunger need some changes in the editor and in the script).

Some notes about my version:
The lights turn off after each ball.
The challenge is to turn on all the lights and score as many points as possible in one ball. Neither humid or I could find if the lights turned off in the real table from Gottlieb at the end of each ball. It seems to be so, if not the score goes up very quickly.

The special hole will give you 1 extra ball the first time, successive times will give you 1 extra game. Originally it gave just one more credit (game).
This special hole also turns off after each ball.

You get an extra game when your score reaches 80000, 120000 and 160000 points (even if the apron says another thing).
There are 3 constants at the beginning of the script that can be changed if you wish to change these values.

Enjoy!
JP




Thanks very much
very realistic feel

Help please, I'm getting no sounds/audio from this table. I did those guide to adjust rom audio, but this types don't have rom. Any ideas?

I solved it. I played it once using the older VPinball.exe ver 9.0.2 - It regained audio, then used the latest exe... all is fine now.

Photo
GenmaSaotome
Jun 25 2014 09:30 PM

Strange concept art but a fine EM table.

 

Expect 60-80% of the balls to go down the side exits rather than the center drain so work on your nudge strategy there and you should be able to play each ball for quite a while.  Running up

the score is kinda hard because you have to nail various targets, two of which are right above the side exits.  On striking those the ball is going to want to drop straight down the drain.  Up at the top

there are slots for A-B-C... you want B if you can get it because A and C are the aforementioned targets; If you can nudge your way around dropping the ball down the drain they're easier to get

to than A and C up at the top... and the B slot is only at the top so you want to nail when you can.


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