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Submitter
SUPPORT TOPIC File Information
- Submitted: Nov 28 2009 02:47 PM
- Last Updated: Dec 07 2009 11:10 PM
- File Size: 25.14MB
- Views: 24395
- Downloads: 6,301
- Author(s): Megapin
- Manufacturer: Williams
- Year: 1997
Download Medieval Madness - Megapin - V1.3 1.3.0
14 Votes
Williams - Medieval Madness - 1997
Version 1.3
Changes from 1.2 > 1.3
Added the small Gate behind the right Joust Orbit, that slow down the ball after leaving Merlin
Added the Ball Saver three little Star Lights surround the Big red Star Light
Enhanced the Flippersettings to the Machine I have played
Added 1024 Backdrop, for People who play with HW Off.
Deleted unused Images.
Changes from 1.1 > 1.2
Added the Destroyed Effect to the Castle. After it´s destroyed, the castletowers stay in the destroyed position till the Ball gets released.
Thanks to JP for working this out for me!! You´re the best!!!
Added the sixth Ring to the Catapult
Fixed the Catapult Jackpot Light
Enhanced the quality of the Castledoor. I removed green particles, and sharped the images. Looks much better now.
Changes from 1.0 > 1.1
Added the Bonus Multiplier Light to the Backboard
Fixed the Right Ramp
Fixed the Catapults
Fixed the Merlin Hole
Installation:
Copy the "MM" Folder and the tablefile in your Tables Folder.
About the Rulesheet:
This Table have a new Rulesheet Engine.
Press "R" during Game, and hold it.
The Rulescreen will appear after 5-8 Seconds
(Depending on CPU)
Releasing "R" will close the Sheet.
Features:
Animated Castledoor
Animated Castlegate
Animated Towers
Animated Trolls
Photoreal Flashers
Real Transparents on the Inlanes ( Thanks to Steve Paradis for his App "Vpaint" )
New Rulesheet Engine ( Thanks again Steve )
New CTR Sounds
Improoved CTR Physics
High Resolution Playfield with new Fading Light Engine
Thanks to JP for helping me with Script Problems!! Thanks my Friend!
Thanks to Steve Paradis for his great App Vpaint.
Thanks to Mario for letting me shot his complete Machine.
Thanks to Vati1 for some real good Shots of his Machine.
And Now
LETS PLAY PINBALL
Enjoy!
Version 1.3
Changes from 1.2 > 1.3
Added the small Gate behind the right Joust Orbit, that slow down the ball after leaving Merlin
Added the Ball Saver three little Star Lights surround the Big red Star Light
Enhanced the Flippersettings to the Machine I have played
Added 1024 Backdrop, for People who play with HW Off.
Deleted unused Images.
Changes from 1.1 > 1.2
Added the Destroyed Effect to the Castle. After it´s destroyed, the castletowers stay in the destroyed position till the Ball gets released.
Thanks to JP for working this out for me!! You´re the best!!!
Added the sixth Ring to the Catapult
Fixed the Catapult Jackpot Light
Enhanced the quality of the Castledoor. I removed green particles, and sharped the images. Looks much better now.
Changes from 1.0 > 1.1
Added the Bonus Multiplier Light to the Backboard
Fixed the Right Ramp
Fixed the Catapults
Fixed the Merlin Hole
Installation:
Copy the "MM" Folder and the tablefile in your Tables Folder.
About the Rulesheet:
This Table have a new Rulesheet Engine.
Press "R" during Game, and hold it.
The Rulescreen will appear after 5-8 Seconds
(Depending on CPU)
Releasing "R" will close the Sheet.
Features:
Animated Castledoor
Animated Castlegate
Animated Towers
Animated Trolls
Photoreal Flashers
Real Transparents on the Inlanes ( Thanks to Steve Paradis for his App "Vpaint" )
New Rulesheet Engine ( Thanks again Steve )
New CTR Sounds
Improoved CTR Physics
High Resolution Playfield with new Fading Light Engine
Thanks to JP for helping me with Script Problems!! Thanks my Friend!
Thanks to Steve Paradis for his great App Vpaint.
Thanks to Mario for letting me shot his complete Machine.
Thanks to Vati1 for some real good Shots of his Machine.
And Now
LETS PLAY PINBALL
Enjoy!
Fantastic table!! Megapin is the best!! 
getting 3 script errors line 19 65, 870 when attempting to play
I'm getting those errors too. The 'mm' folder is in the same folder as my tables...
Run VisualPinball with right click as administrator
I'm running as Administrator in Vista. I'm still getting these errors in both XP Pro (32-bit, my laptop) and Vista 64 (desktop), using VP 9.0.5....
Medieval Madness is THE table!!!!!!!!

im getting script errror line 19 null and another one line 65 variable is undefined controller
line 870 null i cant run the game.
line 870 null i cant run the game.
I'm getting some script errors as well 
I'm getting the same errors!
I am just wondering what version is closest to the arcades?
The latest vp9-2 version is great, except it's too fast, and the bumpers at the bottom wreak havoc.
The real game doesn't do that.
And the volume is messed up.
But that's easy to fix..just hit the "end" button while in a game.
And hold down the "9" button until you get the right volume!
BTW, 8 lessens it, but you always have to hit the "end" button first.
I still want a version that doesn't have stuck ball problems like the previous ones, and doesn't have the unrealistic action like vp9-2.
Oh well, life goes on!
Steve
[email protected]
I am just wondering what version is closest to the arcades?
The latest vp9-2 version is great, except it's too fast, and the bumpers at the bottom wreak havoc.
The real game doesn't do that.
And the volume is messed up.
But that's easy to fix..just hit the "end" button while in a game.
And hold down the "9" button until you get the right volume!
BTW, 8 lessens it, but you always have to hit the "end" button first.
I still want a version that doesn't have stuck ball problems like the previous ones, and doesn't have the unrealistic action like vp9-2.
Oh well, life goes on!
Steve
[email protected]
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