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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 14 2009 08:00 PM
- Last Updated: --
- File Size: 1.27MB
- Views: 5344
- Downloads: 572
-
Author(s):
Subzero1970
Anthias
Download Outrun 1.0.0
4 Votes
Outrun by Subzero1970 and Anthias
MAJOR RULESET: (minor point details not included - play the game!
hehehe)
'OUT' lights first lock light (left hand playfield kicker, lock top left)
'RUN' lights second lock light (left hand playfield kicker, lock top right)
GEAR lights ramp - if both locked, then first time lights ramp for low gear, second time lights ramp for high gear, high gear ramp shot then lights kicker for multiball - shoot kicker to release.
If locks not set, Gear simply pays gear change and ramp simply pays overtaking
CRASH targets (the three with the explosion shaped lights) trigger a quick multi - 3 ball limited
CHECKPOINTS:
CRASH multi give Checkpoint ONLY when not allready multiball
LOW GEAR ramp shot gives checkpoint
HIGH GEAR MULTI LAUNCH (Hitting kicker to release) gives checkpoint
Locking SECOND lock gives checkpoint. (you must lock 1st (OUT) BEFORE you can lock 2nd (RUN)
Slingshots change direction of checkpoint (left/right as though moving accross the table)
Completing race (crossing the checkpoint grid) pays your total current bonus - (seconds in race*10) - this can be very lucrative!
LOOP SHOT TO THE LAUNCH LANE:
- lights red,orange,green: -
First shot triggers 25second timer, pays 500 and lights red. red shot pays 2k and lights orange, flashing red. orange shot pays 5k, lights green and flashes orange. green shot pays 10k and flashes green. all flashing pays 25k
Enjoy! NOT to be modified, sold, or redistribtued without permission. This in FANWORK.
MAJOR RULESET: (minor point details not included - play the game!
'OUT' lights first lock light (left hand playfield kicker, lock top left)
'RUN' lights second lock light (left hand playfield kicker, lock top right)
GEAR lights ramp - if both locked, then first time lights ramp for low gear, second time lights ramp for high gear, high gear ramp shot then lights kicker for multiball - shoot kicker to release.
If locks not set, Gear simply pays gear change and ramp simply pays overtaking
CRASH targets (the three with the explosion shaped lights) trigger a quick multi - 3 ball limited
CHECKPOINTS:
CRASH multi give Checkpoint ONLY when not allready multiball
LOW GEAR ramp shot gives checkpoint
HIGH GEAR MULTI LAUNCH (Hitting kicker to release) gives checkpoint
Locking SECOND lock gives checkpoint. (you must lock 1st (OUT) BEFORE you can lock 2nd (RUN)
Slingshots change direction of checkpoint (left/right as though moving accross the table)
Completing race (crossing the checkpoint grid) pays your total current bonus - (seconds in race*10) - this can be very lucrative!
LOOP SHOT TO THE LAUNCH LANE:
- lights red,orange,green: -
First shot triggers 25second timer, pays 500 and lights red. red shot pays 2k and lights orange, flashing red. orange shot pays 5k, lights green and flashes orange. green shot pays 10k and flashes green. all flashing pays 25k
Enjoy! NOT to be modified, sold, or redistribtued without permission. This in FANWORK.
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