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  • Submitted: Sep 26 2009 06:44 PM
  • Last Updated: Sep 27 2009 01:04 PM
  • File Size: 11.63MB
  • Views: 31064
  • Downloads: 9,314
  • Author(s): Megapin ( Groni )
  • Manufacturer: Stern
  • Year: 2003

Download Terminator 3 - Megapin - V.1.1 - VP9 1.1.0

* * * * * 25 Votes



Screenshots
Stern - Terminator 3 - V1.1

Changes in Version 1.1:

Added 1024 Backdrop
Added Coin Sound
Fixed ballstuck problem in the left loop.


Here is my next Release.

Features:

RPG Apron Playfield
Fading Lights
Photoreal Flashers
CTR Physics
CTR Sounds
Fullscreen Rulesheet ( Press "R" during Game, hit "SPACE / FRONTNUDGE" to quit the sheet.
Options Menu (F6) to select Romset


Special Thanks to:

Destruk, for sending me the complete Stern CD
JP Salas and Pacdude for their Fading Light System
Jamin for his previous Release that giving me hints for the RPG.
John, who sending me really good Pics of his T3 Machine.

And now have Fun with the Table.

GRONI




Photo
edwardleebaker
May 30 2011 06:16 PM
Wow! This is a great table. Thanks a bunch!

Thanks for dat, pleasant table ))

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Punisher106
Nov 14 2013 12:25 AM

The RPG mode is glitched. The ball will somehow pass into the trough, and out of its play area, making that part impossible, and making two balls play in single ball play. Care to fix?

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allknowing2012
Dec 08 2014 03:28 AM

Anybody have the clues to making this a cabinet game? I see the complicated items are done as reels and images that dont rotate.

No Fullscreen. Why???

You've done impressive work here, but I feel like this table is still unfinished. Issues I am seeing in VP 9.2.1:

  • *Ball randomly won't enter rear(hidden) lane at plunger launch, instead bouncing back off the lane's top curve and falling into play. Only restarting the simulation can fix it, and sometimes requires restarting VP to work again.
  • *Ball still gets stuck on top of Left Ramp return habit rail, if it has only barely made it up the ramp. It must then be tilt-nudged off.
  • *On my 4:3 monitor, using Windows XP with IE8 installed, the aspect ratio is too wide compared to the actual table. This makes shots more difficult to anticipate and successfully execute. Your use of EM reels and decals prevents me from changing it though.
  • *Flow isn't great(on the playfield; ramps are great) and outlane drains right after launch, before the ball can even reach the flippers, are too common. Increasing gravity constant marginally improves it, but then ball exiting the right loop will then usually hit the right slingshot instead of the right flipper, which ruins the flow, so the bottom side of Wall2 must be widened. I increased gravity constant to 1.19 and Dampening Speed to 65, and then changed flipper settings as follows. Start angle:122, End Angle:76, Speed:0.28 Strength:0.85, Rtn Strength: 0.06, OC:4.7
  • *Kickback puts the ball halfway up the center ramp or misses it completely, which doesn't seem correct.
  • *Finally, there seems to be a bug in the rom software, occasionally set off during the rocket launcher mode, that continues launching balls at the Main Plunger but deactivates the flippers, which will drain all balls while the mode is active, and it also occasionally loses track of the ball count, which completely messes up further play, requiring a simulation reset. I am unsure if your implementation of the backbox cannon is causing the bug, or perhaps the first issue mentioned above may be contributing.

 

Red would be nice to visually experience in a future release, as well.

I tried playing this table on VP9.9.x, and the rpg doesn't work.  And sometimes the shooting ramp where you plunge the ball has a glitch.  It only worked perfectly in VP9.1.2.  Please update it for vp9.9.x.


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