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Submitter
SUPPORT TOPIC File Information
- Submitted: May 01 2026 05:07 PM
- Last Updated: May 19 2026 07:12 PM
- File Size: 302.85MB
- Views: 744
- Downloads: 209
- Author(s): Polygame, Puma, Rom, Slamt1lt, GeorgeH
- Manufacturer: Data East
- Year: 1993
- Permission to MOD?: No
Previous Versions
Download Jurassic Park, Revised Slamt1lt Edition (Data East, 1993) (Color DMD, SSF-PUP 2.0, 3 Monitor Setup, FizX 3.3) 1.02
2 Votes
1993 bam fizx data east future pinball recreation solid state 3 monitor setup
Note: I had to create a split zip file to keep file sizes under 100MB. To unzip this table, you must download all four zip files that are labeled as files A through D. After downloading, unzip each of the four files. Then, save the extracted files:
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.001
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.002
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.003
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.004
into the same folder, if you haven’t already done so. Then, extract " Jurassic Park, Revised Slamt1lt Edition 1.01.7z.001" with your zip program (7Zip will work), and a folder named " Jurassic Park, Revised Slamt1lt Edition 1.01" will be created, containing all the needed files.
Version 1.02
This version addresses several issues identified by end users. I also received positive feedback on the new game speed option, which provides faster gameplay. Based on that feedback, I decided to add a new “Very Fast” game speed option to the FizX Tweaker. If you enjoy the Fast setting, you may like Very Fast even more.
A table developer mentioned that the Medium game speed setting feels closest to the real pinball machine experience. I personally prefer it as well, so I made it the default setting. Of course, you can still change it back to the standard speed if desired.
An additional improvement includes repositioning the tweaker display upward on the apron so it is more visible on pinball cabinets.
I was unaware that PUP includes a built-in recorder that uses the same flipper and plunger keys assigned to the tweaker controls on this table. Those keys were originally intended to help cabinet users who do not have easy access to a keyboard. To prevent the recorder and tweaker controls from operating simultaneously, Ericg384 requested an option to enable or disable the flipper and plunger key controls for the tweaker.
After adding the feature, I included guidance in the instruction PDF explaining how to change the default setting so it can startup either enabled or disabled. I believe Ericg384 chose to have it disabled by default so his children would not accidentally change the settings. I call the feature"Cabinet Toggle".
Note to cabinet users: In previous releases, I provided versions with the "DOF_enabled" and "PUP_SSF_enabled" flags in the script set to true. However, the creator of the FizX template recommends that tables be published with these flags set to false. Cabinet users will need to change them to true if they wish to use Surround Sound Feedback (SSF). This version implements that recommendation. The instruction PDF and the "Table Requirements" section of the original posting has been changed accordingly.
I hope these updates enhance your experience and help you enjoy the table even more. Thank you for downloading it!
—George
Version 1.01
This posting updates Slamt1lt’s Jurassic Park ULTIMATE Pro version 1.05. This table introduces three new features that have not been added to my previous table mods:
1. Faster game play on FizX – Several users asked me whether FizX could be made to play faster, and I suspected many others would appreciate the option as well. After working on this intermittently for about two months, I developed a solution that is included in this update. Four speed settings are available: Slow, Medium, Fast and Very Fast. The Slow setting matches the original FizX game speed. End users can boost the very fast game speed to make it even faster (or make other changes) with guidance provided in the instruction PDF file in the download.
2. Correct HUD DMD aspect ratio – A new version of BAM corrects the aspect ratio of the HUD DMD and it has the same shape as the backbox DMD. This feature requires some simple set up with guidance provided in the instruction PDF file included in the download.
3. Ball rolling sounds for ramps on cabinets - This table uses an updated FizX template with PUP 2.0 support. With PUP 2.0, you’ll hear ball rolling sounds on the plastic and wire ramps that are different from those on the playfield. Although I don't have a cabinet, DigitalArts successfully played this table on his cabinet verifying everything works correctly including the ramp sounds.
In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt's work while leaving the core design and gameplay untouched. I also incorporated a few select features from Rom’s version of the table; these are identified in the list of changes below.
Slamt1lt's original features included changing playfield light insert colors during gameplay. He also added switchable original and modern audio modes. I personally prefer the modern mode, where Slamt1lt introduced new sounds and music. As expected, he included movie clips from Jurassic Park.
Table Requirements
BAM 1.5-397 or higher
Required to display the HUD and overlays with the correct aspect ratio. BAM_v1.5-397 can be downloaded here:
https://pinballnirva...44/#post-163376
PUP 2.0
This table was coded for PUP Surround Sound Feedback (SSF), which requires PUP 2.0 to function correctly. Follow the same installation method used for TerryRed’s Masters of the Universe Version 1.4.
Note: The PUP pack for this table contains audio only (no video) and is used solely for SSF. Desktop users do not need to install PUP 2.0.
Other Requirements
If you wish to use SSF,
As with my recent table mods, I’ve added extensive in-game adjustments through a menu system that Gimli and I developed, called the “Tweaker.” Tweakers are available for game settings, lighting, and FizX. You can adjust parameters such as camera views, physics, ambient lighting, and sound levels.
The first option in the FizX Tweaker allows you to select the game speeds (slow, medium, fast, very fast) mentioned earlier. The Tweakers include cabinet-friendly DMD displays and overlays. See the instruction manual included in the download for details on using the Tweaker and other table features.
Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker.
Many other changes are identified in the "List of Changes" section which include adding Fleep’s recordings for all of the mechanical sounds. All of the large textures on the table were reworked with increased resolution and color correction. The textures were replaced on the backglass, speaker grill, side blades, apron, and exterior cabinet. Four lighting modes were added for Day, Dusk, Night and Dark Night and can be adjusted by the lighting tweaker. Colors were adjusted on lights used on the table to make them less harsh. See the list for more changes.
A popular addition for desktop and VR users is the color DMD, visible in the screenshots. Unfortunately, DMDExt (commonly used on cabinets) does not currently support the color DMD. I’ve requested a feature update at the link below to enable DMD color support, which would also expand color options for other tables. Feedback is encouraged; a login is required, but quick to set up.
https://github.com/f...ions/issues/520
Slamt1lt’s original Jurassic Park table was already a lot of fun to play, and I spent six months refining it. Based on videos of his recent tables, which feature faster gameplay, I believe he would appreciate the faster FizX options included here. After playing at faster speeds, it can be difficult to return to the slow setting.
A big thank-you to Pop Bumper Pete for recording a new ball launcher sound to replace the previously used saucer sound. Thanks also to Fourbanks for general testing, and to DigitalArts for testing the three-monitor cabinet version—you can see a photo of his cabinet setup in the included image gallery.
Please be sure to read the included PDF for setup instructions and additional tips.
Thank you for downloading my table mod—and enjoy Jurassic Park, Revised Slamt1lt Edition!
—George
Table Developers
Polygame
Puma
Rom
Slamt1lt
GeorgeH
Valued Contributors
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – developed the FizX template
Fourbanks –Tester of the desktop version
Digitalarts – Tester of DOF and PUP SSF on this cabinet
Pop Bumper Pete – recorded a new ball launcher sound
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.001
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.002
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.003
Jurassic Park, Revised Slamt1lt Edition 1.01.7z.004
into the same folder, if you haven’t already done so. Then, extract " Jurassic Park, Revised Slamt1lt Edition 1.01.7z.001" with your zip program (7Zip will work), and a folder named " Jurassic Park, Revised Slamt1lt Edition 1.01" will be created, containing all the needed files.
Version 1.02
This version addresses several issues identified by end users. I also received positive feedback on the new game speed option, which provides faster gameplay. Based on that feedback, I decided to add a new “Very Fast” game speed option to the FizX Tweaker. If you enjoy the Fast setting, you may like Very Fast even more.
A table developer mentioned that the Medium game speed setting feels closest to the real pinball machine experience. I personally prefer it as well, so I made it the default setting. Of course, you can still change it back to the standard speed if desired.
An additional improvement includes repositioning the tweaker display upward on the apron so it is more visible on pinball cabinets.
I was unaware that PUP includes a built-in recorder that uses the same flipper and plunger keys assigned to the tweaker controls on this table. Those keys were originally intended to help cabinet users who do not have easy access to a keyboard. To prevent the recorder and tweaker controls from operating simultaneously, Ericg384 requested an option to enable or disable the flipper and plunger key controls for the tweaker.
After adding the feature, I included guidance in the instruction PDF explaining how to change the default setting so it can startup either enabled or disabled. I believe Ericg384 chose to have it disabled by default so his children would not accidentally change the settings. I call the feature"Cabinet Toggle".
Note to cabinet users: In previous releases, I provided versions with the "DOF_enabled" and "PUP_SSF_enabled" flags in the script set to true. However, the creator of the FizX template recommends that tables be published with these flags set to false. Cabinet users will need to change them to true if they wish to use Surround Sound Feedback (SSF). This version implements that recommendation. The instruction PDF and the "Table Requirements" section of the original posting has been changed accordingly.
I hope these updates enhance your experience and help you enjoy the table even more. Thank you for downloading it!
—George
Version 1.01
This posting updates Slamt1lt’s Jurassic Park ULTIMATE Pro version 1.05. This table introduces three new features that have not been added to my previous table mods:
1. Faster game play on FizX – Several users asked me whether FizX could be made to play faster, and I suspected many others would appreciate the option as well. After working on this intermittently for about two months, I developed a solution that is included in this update. Four speed settings are available: Slow, Medium, Fast and Very Fast. The Slow setting matches the original FizX game speed. End users can boost the very fast game speed to make it even faster (or make other changes) with guidance provided in the instruction PDF file in the download.
2. Correct HUD DMD aspect ratio – A new version of BAM corrects the aspect ratio of the HUD DMD and it has the same shape as the backbox DMD. This feature requires some simple set up with guidance provided in the instruction PDF file included in the download.
3. Ball rolling sounds for ramps on cabinets - This table uses an updated FizX template with PUP 2.0 support. With PUP 2.0, you’ll hear ball rolling sounds on the plastic and wire ramps that are different from those on the playfield. Although I don't have a cabinet, DigitalArts successfully played this table on his cabinet verifying everything works correctly including the ramp sounds.
In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt's work while leaving the core design and gameplay untouched. I also incorporated a few select features from Rom’s version of the table; these are identified in the list of changes below.
Slamt1lt's original features included changing playfield light insert colors during gameplay. He also added switchable original and modern audio modes. I personally prefer the modern mode, where Slamt1lt introduced new sounds and music. As expected, he included movie clips from Jurassic Park.
Table Requirements
BAM 1.5-397 or higher
Required to display the HUD and overlays with the correct aspect ratio. BAM_v1.5-397 can be downloaded here:
https://pinballnirva...44/#post-163376
PUP 2.0
This table was coded for PUP Surround Sound Feedback (SSF), which requires PUP 2.0 to function correctly. Follow the same installation method used for TerryRed’s Masters of the Universe Version 1.4.
Note: The PUP pack for this table contains audio only (no video) and is used solely for SSF. Desktop users do not need to install PUP 2.0.
Other Requirements
If you wish to use SSF,
- the options for Backbox and Arcade Mode must be enabled on the FP Video / Rendering options.
- you need to change the "DOF_enabled" and "PUP_SSF_enabled" flags in the script to true.
As with my recent table mods, I’ve added extensive in-game adjustments through a menu system that Gimli and I developed, called the “Tweaker.” Tweakers are available for game settings, lighting, and FizX. You can adjust parameters such as camera views, physics, ambient lighting, and sound levels.
The first option in the FizX Tweaker allows you to select the game speeds (slow, medium, fast, very fast) mentioned earlier. The Tweakers include cabinet-friendly DMD displays and overlays. See the instruction manual included in the download for details on using the Tweaker and other table features.
Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker.
Many other changes are identified in the "List of Changes" section which include adding Fleep’s recordings for all of the mechanical sounds. All of the large textures on the table were reworked with increased resolution and color correction. The textures were replaced on the backglass, speaker grill, side blades, apron, and exterior cabinet. Four lighting modes were added for Day, Dusk, Night and Dark Night and can be adjusted by the lighting tweaker. Colors were adjusted on lights used on the table to make them less harsh. See the list for more changes.
A popular addition for desktop and VR users is the color DMD, visible in the screenshots. Unfortunately, DMDExt (commonly used on cabinets) does not currently support the color DMD. I’ve requested a feature update at the link below to enable DMD color support, which would also expand color options for other tables. Feedback is encouraged; a login is required, but quick to set up.
https://github.com/f...ions/issues/520
Slamt1lt’s original Jurassic Park table was already a lot of fun to play, and I spent six months refining it. Based on videos of his recent tables, which feature faster gameplay, I believe he would appreciate the faster FizX options included here. After playing at faster speeds, it can be difficult to return to the slow setting.
A big thank-you to Pop Bumper Pete for recording a new ball launcher sound to replace the previously used saucer sound. Thanks also to Fourbanks for general testing, and to DigitalArts for testing the three-monitor cabinet version—you can see a photo of his cabinet setup in the included image gallery.
Please be sure to read the included PDF for setup instructions and additional tips.
Thank you for downloading my table mod—and enjoy Jurassic Park, Revised Slamt1lt Edition!
—George
Table Developers
Polygame
Puma
Rom
Slamt1lt
GeorgeH
Valued Contributors
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – developed the FizX template
Fourbanks –Tester of the desktop version
Digitalarts – Tester of DOF and PUP SSF on this cabinet
Pop Bumper Pete – recorded a new ball launcher sound
What's New in Version 1.02 (See full changelog)
- List of Changes (Version 1.02)
- 1. Added a new “Very Fast” game speed option to the FizX Tweaker. Set the default to Medium game speed which can be changed back to the standard speed if desired.
- 2. Fixed an issue reported by Ericg384 where the tweaker display was not rendering correctly. Investigation revealed that portions of the DMD and apron overlay were partially hidden beneath the lockdown bar. The display positioning has been corrected. The instruction card and apron video display were also moved higher to improve visibility.
- 3. Added a new “CabinetToggle” option, requested by Ericg384. It enables or disables operation of the tweaker using the flipper and plunger keys. These same keys are also used by the PUP Recorder, which automatically records gameplay. Refer to the instruction PDF for operating guidance.
- 4. Corrected spelling errors in the DMD attract mode text. Thanks to PEandS1Ws for identifying these issues.
- 5. Removed development cheat codes to prevent accidental keyboard presses from disrupting gameplay for end users.
- 6. Addressed an issue reported by DigitalArts where the ball rolling sound would intermittently continue playing while entering high-score initials at the end of a game. Added code to mute ball rolling audio during the end-of-game sequence.
- 7. Changed the "DOF_enabled" and "PUP_SSF_enabled" flags in the script to false, allowing cabinet users to manually enable them if desired.
- 8. Updated the instruction PDF to include guidance for using the new CabinetToggle feature. Expanded the “Requirements for Surround Sound Feedback (SSF)” section with additional information, and made several other editorial improvements.
- List of Changes (Version 1.01)
- 1. Replaced 1024x1024 backglass texture with 2048x2048 texture.
- 2. Added new custom speaker grill.
- 3. Replaced side blade textures on the inner cabinet wall.
- 4. Added a new custom apron texture and wire guides. Incorporated some of Slamt1lt’s original text using different colors.
- 5. Repositioned dinosaur models and adjusted the colors of the Parasaur and other dinosaurs.
- 6. Replaced the red bulbs at the top of the ramp entrance columns with animated flames that brighten during certain game modes.
- 7. Added music from the movie that alternates with Slamt1lt’s dinosaur soundtrack during attract mode.
- 8. Replaced the startup loading texture with 8 optional versions (4 for desktop, 4 for cabinets). Also changed the loading screen text from red to yellow.
- 9. Increased brightness of the topper and game room.
- 10. After reviewing Rom’s version, I implemented the flashing backglass bottom lights by copying the six lights, sequencer, and code. (Other unused lights in Rom’s version were not included.)
- 11. Added a new game room wall texture with an option to switch between it and the original.
- 12. Replaced the original exterior cabinet texture with two new custom textures.
- 13. Upscaled the playfield and all the plastics. Upscaled the texture for the "Shoot the T-Rex When Lit" box and edited it to clean it up. Upscaled the texture for the backwall and increased the contrast so it doesn't look washed out. Edited the top area of the backwall where to correct what looked like mistakes made on the graphic. Changed the text on the backwall so it reads from top to bottom on both sides and emphasized the correct words by making them larger. Filled in screw holes from the photos used to create the plastics.
- 14. Added the "Data East Presents Jurassic Park" to the DMD during the attract mode. Parts of Data East's DMD sequence were deleted and changed. Moved a "Game over" DMD animated sequence so it runs at the end of the game instead of during the attract mode.
- 15. Upscaled and edited the texture for the model of the amber mosquito. The area of the texture around the mosquito was made brighter to make the wings more obvious. Also added more bulbs so the mosquito is better lit.
- 16. Added code to eliminate the pop-up that asks for permission for the game to take control of the camera when the game starts.
- 17. Changed the brightness of the JP logo on the movie clip overlays so it is darker and matches the other frames of the video clips.
- 18. Added FizX physics and the most recent version of the menu system, called a tweaker. Adjusted the strength of several kickers to make them match FizX. Changed the start angle and swing of the flippers so it is now possible to hit the drop targets on the far left and right sides of the playfield. Adjusted the ramptor pit kicker so it points more to the left so it hits the center of the left flipper.
- 19, Fourbanks reported that the ball bounced out of the right inlane when dropped from the wire ramp. Invisible walls were added to both sides of the lane to prevent recurrence. Added the same walls to the left inlane.
- 20. Replaced the round boat kicker with a square kicker to prevent the ball from bouncing out of the kicker without triggering it.
- 21. Changed many of the colors of the playfield light inserts (and the corresponding colors defined in the script) and bulbs on the playfield and backbox to a less garish version. Reduced the glow radius of the bulbs under the slingshots and lane guides.
- 22. Found a dip in the ramp at the first bend on the uphill side of the custom ramp model. Added a short invisible FP ramp under the ramp model to fill in the dip and added an invisible wall to the right side of the ramp. Added an invisible approach ramp at the ramp entrance to make the transition between the playfield and ramp smoother. Changed the transition of the plastic ramp and diverter to the wire ramp so it is smoother. Changed the color of the end protector on the ramp exit from white to gray so it is the same color as the original table.
- 23. Slamt1lt's version changed the brightness of the plastics during game mode changes, but the apron remained dark throughout the game. Changed the apron on this version so it brightens and dims along with the rest of the plastics during gameplay.
- 24. Added a color DMD to the animated DMD sequences and background color with a border on the DMD text. Set up the DMD text so that the text with the brown background usually has game status info and the orange background usually has action required to identify a game mode (except during the attract mode). Added a section to the beginning of the script called "COLOR DMD STATUS," where cabinet users can turn off the color DMD because DMDExt cannot support it. In the process of making this change, I found some sequences where Slamt1lt missed duplicating some animated sequences on the backglass DMD that are on the HUD DMD. Revised Sub RampLightsOff() and Sub TRaptor1_Hit() to duplicate them.
- 25. Changed the captive ball configuration so it follows my guide at the following web address and makes it perform better: https://pinballnirvana.com/forums/threads/resolving-problems-with-captive-balls-on-future-pinball.23568/#post-160485
- 26. Changed the color of the 3 bumpers from greenish yellow caps with white base to yellow caps with dark gray base.
- 27. Added 6 unused dino sounds so they randomly play when the coin-in button is pressed. (from Rom's version of this table) Also fixed small bug where the voice quote "Hold onto your butts" was never played.
- 28. Added movement of the playfield texture during the earthquake sequence to make it appear more like an earthquake. Changed the sound played during the earthquake sequence from a mechanical sound to earthquake sound. (from Rom's version of this table) Slamt1lt added a "quick quake" sound that used a similar mechanical sound and was replaced with a short earthquake sound.
- 29. Duplicated the display of the movie clips onto the apron, mostly to improve visibility for cabinet users.
- 30. Added game and lighting tweakers.
- 31. Added lenses to 7 playfield light inserts that were missing.
- 32. The right side of the backwall was darker on all previous versions of the table. Fixed it by deleting a wall in front of the backwall on the playfield and adding the texture to an overlay at the bottom of the translite.
- 33. Reshaped the outer orbit lane wall to prevent the ball from getting stuck.
- 34. Added FizX presets for slow, medium, and fast gameplay. Added an option near the beginning of the script where end users can adjust the default settings.
- 35. Implemented BAM code allowing scores beyond 2 billion. Verified stability up to 922 trillion points
- 36. Added game tweaker option to choose video clip display location on the backwall or apron
- 37. Added option on the game tweaker to select whether the desktop camera view is changed during multiball or not.
- 38. Added option on the game tweaker to select between 2 audio options during the attract mode or alternate between the 2 during each startup.
- 39. Added game tweaker option to select between 2 cabinet textures or alternate between the 2 during each startup.
- 40. Added option on the game tweaker to select between 2 game room textures or alternate between the 2 during each startup.
- 41. Added 2 new options to the game tweaker. One adjusts how fast the earthquake sequence runs. The other turns the earthquake effect on and off that affects the ball.
- 42. Added an index to the beginning of the script to simplify finding the most used sections of the script.
- 43. Removed 14 MB of unused audio (overall file still ~10 MB larger than the original).
- 44. A rubber backstop was added to the end of the plastic ramp that exits to the left inlane to prevent the ball from bouncing around excessively.
- 45. Replaced all mechanical sounds with Fleep’s recordings and added ramp ball rolling sounds.
- 46. Pop Bumper Pete recorded a ball launcher sound that was added to replace the saucer sound previously used.
- 47. Added ball and flipper shadows.
- 48. Added an option in the script to disable DMD transition effects for cabinets that don't support it.
- 49. Updated to AIO template version 3.30.07 (PUP 2.0), enabling ramp ball rolling sounds on cabinets.
- 50. Categorized every sound and music file in the script. Added a way to adjust each of the 9 categories in the game tweaker. Found 2 misnamed sounds in the script that were corrected so that they will play.
- 51. Improved T-Rex lighting effect by replacing a dim flasher with a visible spotlight and adjusting brightness. The spotlight illuminates on each hit of the kicker in front of the T-Rex.
- 52. Created versions for 3 monitor cabinets and rotated display for desktops that are turned to portrait orientation.
- 53. Created an instruction manual for the table in PDF format, which includes more instructions on how to operate the tweakers than were available on earlier tables.
Screenshots
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Is there a reason that no one is downloading this table? It has become popular on VP Universe with 300 downloads in one day. The cabinet guys like it.
Update 5//7/26 Never mind. I posted the table on May 1 but it was just approved by the moderators today.