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Submitter
SUPPORT TOPIC File Information
- Submitted: May 05 2025 01:16 PM
- Last Updated: May 25 2025 05:15 PM
- File Size: 592.25MB
- Views: 6049
- Downloads: 2,861
- Author(s): Flupper1, see description for other contributors
- Manufacturer: Stern
- Year: 2014
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download The Walking Dead LE / Premium 1.1
24 Votes
To unzip the two files (I cannot upload one single file due to filesize restrictions):
- install 7-zip from https://7-zip.org/
- download and unzip the two files, you now get two files, one named "...001" and one named "...002"
- rightclick the "....001" file and choose 7-zip > extract here
- you should end up with the full vpx file
- read the pdf for "the making of"
For playing:
*** Use VPX 10.8 final 64-bit rev. 2051 and VPinmame 3.6 Final 64-bit rev. 1227 ***
*** use rom twd_160h: https://vpuniverse.c...-edition-v1600/ ***
*** all user options are in the F12 menu, none in the script ***
*** supports desktop, fullscreen, FSS, VR ***
fixes/changes 1.1:
- there are now 2 versions of the table: one for daytime (brighter unlit table, less impact of the lighting) and one for nighttime (like version 1.0); it was too complicated to put it into one file (some texture changes, some script changes), that is why there are now 2 files
- ***new***: blood playfield glass, also fixed visibility of the glass
- right rail blade of the pincab was missing, is added again
- fixed darker texture of speaker decal for LE vs premium
- VLM crossbow material was not shifting correctly with day night
- small physics fix of the rubbers near the bumpers lower exit area
- star rollovers are now animated (but hard to see)
Stern's The Walking Dead LE/Premium
Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
Many thanks to...:
Nfozzy, Fleep addition: Robby King Pin
Physics tuning : Rothbauerw
Plastics scans: HiRez00
Decals apron - ClarkKent
Apron cards - Carny Priest
Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
VR room - DaRdog
special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
former authors; reused bits and pieces
ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
Q&A:
1. The rom slows down and does not respond any more or the table crashes
Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
2. The rom is missing or not working correctly
Answer: use the rom from the hyperlink provided on top of the release notes
3. There are no options in the script
Answer: all options are in the F12 menu, during play
4. At the end of ball, the sound stutters and the lights as well
Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
5. The flashers are very bright
Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu. Also, don't use the option "use alternative depth buffer processing" since that prevents the AgX tonemapper from working (tonemapper will be stuck on Reinhard, regardless what the F12 menu says).
6. Can you add mod XYZ, because I ask really nicely?
Answer: due to the method of creating this table (Blender toolkit), typical modding like sideblades, adding/changing toys/parts is very hard to do and potentially decreases performance/fps, so no.
- install 7-zip from https://7-zip.org/
- download and unzip the two files, you now get two files, one named "...001" and one named "...002"
- rightclick the "....001" file and choose 7-zip > extract here
- you should end up with the full vpx file
- read the pdf for "the making of"
For playing:
*** Use VPX 10.8 final 64-bit rev. 2051 and VPinmame 3.6 Final 64-bit rev. 1227 ***
*** use rom twd_160h: https://vpuniverse.c...-edition-v1600/ ***
*** all user options are in the F12 menu, none in the script ***
*** supports desktop, fullscreen, FSS, VR ***
fixes/changes 1.1:
- there are now 2 versions of the table: one for daytime (brighter unlit table, less impact of the lighting) and one for nighttime (like version 1.0); it was too complicated to put it into one file (some texture changes, some script changes), that is why there are now 2 files
- ***new***: blood playfield glass, also fixed visibility of the glass
- right rail blade of the pincab was missing, is added again
- fixed darker texture of speaker decal for LE vs premium
- VLM crossbow material was not shifting correctly with day night
- small physics fix of the rubbers near the bumpers lower exit area
- star rollovers are now animated (but hard to see)
Stern's The Walking Dead LE/Premium
Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
Many thanks to...:
Nfozzy, Fleep addition: Robby King Pin
Physics tuning : Rothbauerw
Plastics scans: HiRez00
Decals apron - ClarkKent
Apron cards - Carny Priest
Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
VR room - DaRdog
special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
former authors; reused bits and pieces
ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
Q&A:
1. The rom slows down and does not respond any more or the table crashes
Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
2. The rom is missing or not working correctly
Answer: use the rom from the hyperlink provided on top of the release notes
3. There are no options in the script
Answer: all options are in the F12 menu, during play
4. At the end of ball, the sound stutters and the lights as well
Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
5. The flashers are very bright
Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu. Also, don't use the option "use alternative depth buffer processing" since that prevents the AgX tonemapper from working (tonemapper will be stuck on Reinhard, regardless what the F12 menu says).
6. Can you add mod XYZ, because I ask really nicely?
Answer: due to the method of creating this table (Blender toolkit), typical modding like sideblades, adding/changing toys/parts is very hard to do and potentially decreases performance/fps, so no.
Screenshots
This table is simply awesome!
Just unbelievable how good this table is! Perfectly optimized for zero frame drops while looking damn near real! A must have table to showcase when friends come over 👍
Can't get it to load....Something about bumper sockets.
@jaxpin : you need to update vpx to 10.8 final
Thanks, just updated. Great table!
This table is drop dead gorgeous! When I thought VPX and VLM had basically reached its peak in visual fidelity and graphics lately, here comes Flupper to blow me away! I am so, so thankful that creators like yourself and others are still around making the latest and greatest tables. Seriously amazing work Flupper and team, this table is near perfection in every level. The accuracy to the table and playfield layout, dimensions, depth, graphics, inserts, lighting, is all next level stuff. Delete all of your old Walking Dead tables, because this is all you need.
Thank you Flupper for everything you have done over the years for this hobby. Your tables are all in my top ten favorite VPX tables, and Black Knight 2000 was what initially got me really interested in this hobby and lead me to eventually building my own Vpin Cabinet. Probably one of the best decisions of my life, I learned so much and now have a hobby that I love. Thanks to creators like yourself!
Zuxif
Thank you so much for sharing it is beautiful!!!!
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Great work.