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SUPPORT TOPIC File Information
- Submitted: Dec 23 2024 12:14 AM
- Last Updated: Apr 18 2026 10:26 PM
- File Size: 12.88MB
- Views: 4100
- Downloads: 662
-
Author(s):
TerryRed
Rom - Permission to MOD?: No
Previous Versions
Download Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3) 1.41
9 Votes
FizX PinEvent MOTU CE
Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
Created by TerryRed
Version 1.41 (April 2026)

Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 672 MB just for the table file!
New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
TerryRed
For the Epic Preview Trailer video, watch here:
https://youtu.be/k1K...dkTrmwy-uLHURYN
For a preview of Virtual Reality and Mixed Reality options and features, watch here:
https://youtu.be/rPH...ZWkCkZP6j2g2FEl


====================================================================
Who Created it?
TerryRed : Masters of the Universe - Collector’s Edition (2024)
ROM : The original MOTU table (2013)
Thanks to:
Rom : for building the classic MOTU table so long ago!
Schlabber34 : pre-rendered insert images
FLEEP : mechanical sounds
Joey Picasso : testing and providing some models
MPT3K : testing and feedback
LynnInDenver : mirror background images from old MOTU pup-pack
AstroNasty : pestered me to remove third bumper (this inspired me to create the BumperHead toy)
JLou : FizX and support
Nailbuster : Pinup Player and SSF support
Ravarcade : BAM and support
Chris Leathley : Future Pinball
Everyone at Pinball Nirvanna for ideas, examples, and support
====================================================================
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
HOW TO DOWNLOAD THE GAME
The game files are on my Mega Share. To download it click on the download link here:
https://mega.nz/fold...dgs9EtJYasvSBdg
- this will take you to my Mega share where the table zips are located
- right-click on ONE zip file only!
- choose Standard Download
- DO NOT choose Download as a Zip file! (this is known to cause problems)
====================================================================
There are TWO versions of this game you can download.
- the normal complete game
- the "Minimal" version
Both are identical except for a couple of differences with the "Minimal" version
- this version of the table has the entire Mega Room and all Toppers removed
- this is intended for those with low vram on their GPU or for slower PCs
- cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
- choosing any Mega Room or Topper options in the script will have no effect!
- this version of table is set to the Minimal Room by default
====================================================================
This game supports up to three players!
Each player chooses a faction and a character to play in the game!
====================================================================
Physics: FizX v3.3
====================================================================
TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
https://www.vpforums...showtopic=51600
====================================================================
IMPORTANT! - UPDATE REQUIRED!
This table REQUIRES a newer beta version of BAM (1.5-401) that is not yet released on Ravarcade's site.
This BAM 1.5-401 update is included with the FP and BAM Essentials AIO package version 3.3 or higher!
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
====================================================================
PC HARDWARE REQUIREMENTS
What options can you try if your GPU has less VRAM (around 4 GB)?
- use the "Minimal" version which uses alot less vram
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution)
1.4 Table = 4.5 GB
1.4 Table - Minimal = 3.8 GB
note: enabling Trilinear Filtering adds around 600 MB more vram usage)
Total VRAM usage after enabling Texture Compression in FP Video settings
1.4 Table = 3.4 GB
1.4 Table - Minimal = 2.7 GB
So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!
====================================================================
GUIDES INCLUDED WITH THE GAME
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
TABLE MANUAL and INFO - read this guide for more information about this table and its features!
RULES - read this detailed guide to learn all the secrets of this game!
====================================================================
TABLE OPTIONS
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
====================================================================
HOW TO RUN FP AND PLAY A TABLE
Read the Install Instructions to know how to properly use FP and BAM
===================================================================
GAME NOT RUNNING SMOOTH?
Read the TABLE MANUAL and INFO guide for the solutions!
====================================================================
LOADING TIMES
With the 1.4 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v401 update, and you see a massive difference in load times!
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.3 Table (Trilinear Filtering) = 1 minute 3 seconds
1.4 Table (Trilinear Filtering) = 31 seconds
1.4 Table (Bilinear Filtering) = 20 seconds
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
please read the Disclaimer in the Install Instructions included with the table
please ask me first, as I am still updating this table
====================================================================
v1.0 (18+ months of extensive work - phew!)
- new FizX physics
- playfield rebuild and layout adjustments
- 16 new modes (compared to the original game's 4 MB modes)
- Toggle Modes
- Orko Shots
- Power Perks
- Power Points
- bonus multiplier
- end of ball bonuses
- skillshot
- combo shot
- Mekaneck Mystery
- collect action figure
- collect vehicle
- collect playset
- Choose Your Faction
- Choose Your Character
- complete multiplayer support for 3 players (each chooses a faction and character)
- all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- minimal VR Room
- mixed reality VR room
- Topper options (Granamyr dragon, Bone Throne)
- holographic Castle Grayskull mirror
- Battlecat Bumpers
- Man-E Modes
- new detailed toy models on the playfield and VR room
- new BumperHead Villain popup toy
- new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- all new dynamic FP lighting for entire playfield (except inserts and apron)
- new insert mesh lights
- new ray traced baked lighting and shadows
- new shadowmaps, lightmaps, and dynamic raycast shadows
- many 100's of callouts from the 80's show
- 100's of custom new "evil villain" callouts
- massive new soundtrack from different MOTU series
- all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
The original's multiball modes are kept, but have all new rules and gameplay
- Ripper MB (2 balls)
- Castle MB (3 balls)
- He-Man MB (4 balls)
- Skeletor MB (9 balls)
New main playfield modes in the game are:
- Sorceress Struggles
- Hordak is Horrible
- She-Ra Slingshots
- Teela's Training
New Man-E Modes are:
- Orko is Outta Here
- Robot Roundup
- Glowing Getaway
- Jaw Breakers
- Tri Stop
- Khan Artist
- Diamond Ray Dilemma
- Skeletor is Stunning














Created by TerryRed
Version 1.41 (April 2026)

Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 672 MB just for the table file!
New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
TerryRed
For the Epic Preview Trailer video, watch here:
https://youtu.be/k1K...dkTrmwy-uLHURYN
For a preview of Virtual Reality and Mixed Reality options and features, watch here:
https://youtu.be/rPH...ZWkCkZP6j2g2FEl


====================================================================
Who Created it?
TerryRed : Masters of the Universe - Collector’s Edition (2024)
ROM : The original MOTU table (2013)
Thanks to:
Rom : for building the classic MOTU table so long ago!
Schlabber34 : pre-rendered insert images
FLEEP : mechanical sounds
Joey Picasso : testing and providing some models
MPT3K : testing and feedback
LynnInDenver : mirror background images from old MOTU pup-pack
AstroNasty : pestered me to remove third bumper (this inspired me to create the BumperHead toy)
JLou : FizX and support
Nailbuster : Pinup Player and SSF support
Ravarcade : BAM and support
Chris Leathley : Future Pinball
Everyone at Pinball Nirvanna for ideas, examples, and support
====================================================================
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
HOW TO DOWNLOAD THE GAME
The game files are on my Mega Share. To download it click on the download link here:
https://mega.nz/fold...dgs9EtJYasvSBdg
- this will take you to my Mega share where the table zips are located
- right-click on ONE zip file only!
- choose Standard Download
- DO NOT choose Download as a Zip file! (this is known to cause problems)
====================================================================
There are TWO versions of this game you can download.
- the normal complete game
- the "Minimal" version
Both are identical except for a couple of differences with the "Minimal" version
- this version of the table has the entire Mega Room and all Toppers removed
- this is intended for those with low vram on their GPU or for slower PCs
- cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
- choosing any Mega Room or Topper options in the script will have no effect!
- this version of table is set to the Minimal Room by default
====================================================================
This game supports up to three players!
Each player chooses a faction and a character to play in the game!
====================================================================
Physics: FizX v3.3
====================================================================
TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
https://www.vpforums...showtopic=51600
====================================================================
IMPORTANT! - UPDATE REQUIRED!
This table REQUIRES a newer beta version of BAM (1.5-401) that is not yet released on Ravarcade's site.
This BAM 1.5-401 update is included with the FP and BAM Essentials AIO package version 3.3 or higher!
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
====================================================================
PC HARDWARE REQUIREMENTS
What options can you try if your GPU has less VRAM (around 4 GB)?
- use the "Minimal" version which uses alot less vram
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution)
1.4 Table = 4.5 GB
1.4 Table - Minimal = 3.8 GB
note: enabling Trilinear Filtering adds around 600 MB more vram usage)
Total VRAM usage after enabling Texture Compression in FP Video settings
1.4 Table = 3.4 GB
1.4 Table - Minimal = 2.7 GB
So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!
====================================================================
GUIDES INCLUDED WITH THE GAME
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
TABLE MANUAL and INFO - read this guide for more information about this table and its features!
RULES - read this detailed guide to learn all the secrets of this game!
====================================================================
TABLE OPTIONS
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
====================================================================
HOW TO RUN FP AND PLAY A TABLE
Read the Install Instructions to know how to properly use FP and BAM
===================================================================
GAME NOT RUNNING SMOOTH?
Read the TABLE MANUAL and INFO guide for the solutions!
====================================================================
LOADING TIMES
With the 1.4 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v401 update, and you see a massive difference in load times!
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.3 Table (Trilinear Filtering) = 1 minute 3 seconds
1.4 Table (Trilinear Filtering) = 31 seconds
1.4 Table (Bilinear Filtering) = 20 seconds
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
please read the Disclaimer in the Install Instructions included with the table
please ask me first, as I am still updating this table
====================================================================
v1.0 (18+ months of extensive work - phew!)
- new FizX physics
- playfield rebuild and layout adjustments
- 16 new modes (compared to the original game's 4 MB modes)
- Toggle Modes
- Orko Shots
- Power Perks
- Power Points
- bonus multiplier
- end of ball bonuses
- skillshot
- combo shot
- Mekaneck Mystery
- collect action figure
- collect vehicle
- collect playset
- Choose Your Faction
- Choose Your Character
- complete multiplayer support for 3 players (each chooses a faction and character)
- all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- minimal VR Room
- mixed reality VR room
- Topper options (Granamyr dragon, Bone Throne)
- holographic Castle Grayskull mirror
- Battlecat Bumpers
- Man-E Modes
- new detailed toy models on the playfield and VR room
- new BumperHead Villain popup toy
- new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- all new dynamic FP lighting for entire playfield (except inserts and apron)
- new insert mesh lights
- new ray traced baked lighting and shadows
- new shadowmaps, lightmaps, and dynamic raycast shadows
- many 100's of callouts from the 80's show
- 100's of custom new "evil villain" callouts
- massive new soundtrack from different MOTU series
- all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
The original's multiball modes are kept, but have all new rules and gameplay
- Ripper MB (2 balls)
- Castle MB (3 balls)
- He-Man MB (4 balls)
- Skeletor MB (9 balls)
New main playfield modes in the game are:
- Sorceress Struggles
- Hordak is Horrible
- She-Ra Slingshots
- Teela's Training
New Man-E Modes are:
- Orko is Outta Here
- Robot Roundup
- Glowing Getaway
- Jaw Breakers
- Tri Stop
- Khan Artist
- Diamond Ray Dilemma
- Skeletor is Stunning














What's New in Version 1.41 (See full changelog)
- v1.41
- - fixed corrupted chrome ball texture
- v1.4
- - updated pup dmd and pup ssf code to work correctly with PUP v2.0 (now required for those features)
- - updated startup checks for BAM / PUP / PuP-Pack version (will notify you if wrong version)
- - new pup ssf v2.0 ball rolling updates - code / changing rolling sounds on ramps / tracking 10 balls
- - new ball rolling sound mode options: OFF, FP, SSF (TABLE OPTIONS)
- - new volume settings for ball rolling / FP Mech Sounds / PUP SSF (TABLE OPTIONS)
- - new pup dmd v2.0 realtime shader effects and new alpha videos! (TABLE OPTIONS)
- - new Cabinet_Mode_Preset setting, automatically hide items not needed for cabinet mode (TABLE OPTIONS)
- - new Normal Map options for those who want them reduced in lower resolutions (TABLE OPTIONS)
- - new HUD and Frame with correct aspect ratio (enable "Overlay Aspect Fix" in BAM menu)
- - fix to (hopefully) release balls that get stuck under robots in Robot Roundup
- - BattleCat Bumpers insert now flashes when reset, and will stay lit when activated
- - new Snake Mountain gate sounds and other misc fixes
- - updated startup code for BAM settings and PinEvent (PinEvent VR settings should apply correctly now)
- - updated orbit geometry so launched balls will fall more towards left flipper and not the drain
- - replaced some FP models with BAM models (faster "processing models")
- - replaced textures with proper "power of two" textures (faster "injecting textures")
- - rebuilt and rebaked / rendered Mega Room and models (much smaller in filesize)
- - the new BAM models and new textures makes the table load MUCH faster and uses a lot less vram!
- - NEW Attract mode flyby camera sequence (TABLE OPTIONS)
- - NEW "Skeletor's Tips" at the end of the game - "Until We Meet Again!" (TABLE OPTIONS)
- v1.3
- - updated ballsaver code to always reset when ball kicked out of plungerlane (except for MB modes)
- - fix for Mekaneck Mystery Ready pupdmd label getting stuck on during specific moments
- - hide pupdmd png animations during ram-man and battlecat "collected" events
- - updated left ramp and added fixes to (hopefully) prevent anymore superspeed balls coming off that ramp
- - Perks or Points: now shows how many Power Perks are available and how many Power Points you can get before making a choice
- Note: you can always exit out of choosing Perks if you change your mind. Choosing Points however is permanent)
- 1.2
- - added PUP_SSF_Max_Volume setting to TABLE OPTIONS - PinEvent
- - moved PUP_BallRoll_Max_Volume setting to TABLE OPTIONS - PinEvent
- - added Lost_Ball_Key option if player lost a ball from a glitch, has no balls left, and can't progress (TABLE OPTIONS)
- - added Force_Tilt_key option in case game became stuck and player can't progress (TABLE OPTIONS)
- Lost_Ball_Key and Force_Tilt_key are disabled by default. They are only meant as a last resort option if your game became stuck for whatever reason and you can't progress.
- =====================================
- 1.1 update - ball save fixes, new moveable dmd, other fixes
- - added "setlocale to US" to fix some possible formatting and compatibility issues (mostly PUP)
- - corrected the Ball Appearance options (TABLE OPTIONS)
- - added Specular_Lighting setting (TABLE OPTIONS)
- - new option to toggle DMD position (HUD or playfield x6 positions) (TABLE OPTIONS) - ideal for single screen cabinet view players
- - new option to adjust DMD size (if set to show on the playfield) (TABLE OPTIONS)
- - adjusted Drain area, removed collisions from Ram-Man's model to help prevent possible lost / stuck balls
- - recoded TILT sequence to do limited checks for balls, then forcefully end the turn (in case of lost balls)
- =============================
- v1.0 (18+ months of extensive work - phew!)
- - new FizX physics
- - playfield rebuild and layout adjustments
- - 16 new modes (compared to the original game's 4 MB modes)
- - Toggle Modes
- - Orko Shots
- - Power Perks
- - Power Points
- - bonus multiplier
- - end of ball bonuses
- - skillshot
- - combo shot
- - Mekaneck Mystery
- - collect action figure
- - collect vehicle
- - collect playset
- - Choose Your Faction
- - Choose Your Character
- - complete multiplayer support for 3 players (each chooses a faction and character)
- - all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- - new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- - minimal VR Room
- - mixed reality VR room
- - Topper options (Granamyr dragon, Bone Throne)
- - holographic Castle Grayskull mirror
- - Battlecat Bumpers
- - Man-E Modes
- - new detailed toy models on the playfield and VR room
- - new BumperHead Villain popup toy
- - new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- - all new dynamic FP lighting for entire playfield (except inserts and apron)
- - new insert mesh lights
- - new ray traced baked lighting and shadows
- - new shadowmaps, lightmaps, and dynamic raycast shadows
- - many 100's of callouts from the 80's show
- - 100's of custom new "evil villain" callouts
- - massive new soundtrack from different MOTU series
- - all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
- The original's multiball modes are kept, but have all new rules and gameplay
- - Ripper MB (2 balls)
- - Castle MB (3 balls)
- - He-Man MB (4 balls)
- - Skeletor MB (9 balls)
- New main playfield modes in the game are:
- - Sorceress Struggles
- - Hordak is Horrible
- - She-Ra Slingshots
- - Teela's Training
- New Man-E Modes are:
- - Orko is Outta Here
- - Robot Roundup
- - Glowing Getaway
- - Jaw Breakers
- - Tri Stop
- - Khan Artist
- - Diamond Ray Dilemma
- - Skeletor is Stunning
Screenshots
muy buena mesa me encanto,que bueno que haya gente que se dedique hacer estas cosas.Felicitaciones
Dear Terry, first of all I have to tell you that you are completely crazy. This table is simply breathtaking. I can't imagine how much time you have invested.
I've already played a few rounds and everything works as it should. For me it's like birthday, Christmas and Easter all in one day :-)
Thank you very much and have a nice Christmas holiday.
Wow! Amazing!
Masters of the Universe - Collector's Edition
v1.4 Update
- updated pup dmd and pup ssf code to work correctly with PUP v2.0 (now required for those features)
- updated startup checks for BAM / PUP / PuP-Pack version (will notify you if wrong version)
- new pup ssf v2.0 ball rolling updates - code / changing rolling sounds on ramps / tracking 10 balls
- new ball rolling sound mode options: OFF, FP, SSF (TABLE OPTIONS)
- new volume settings for ball rolling / FP Mech Sounds / PUP SSF (TABLE OPTIONS)
- new pup dmd v2.0 realtime shader effects and new alpha videos! (TABLE OPTIONS)
- new Cabinet_Mode_Preset setting, automatically hide items not needed for cabinet mode (TABLE OPTIONS)
- new Normal Map options for those who want them reduced in lower resolutions (TABLE OPTIONS)
- new HUD and Frame with correct aspect ratio (enable "Overlay Aspect Fix" in BAM menu)
- fix to (hopefully) release balls that get stuck under robots in Robot Roundup
- BattleCat Bumpers insert now flashes when reset, and will stay lit when activated
- new Snake Mountain gate sounds and other misc fixes
- updated startup code for BAM settings and PinEvent (PinEvent VR settings should apply correctly now)
- updated orbit geometry so launched balls will fall more towards left flipper and not the drain
- replaced some FP models with BAM models (faster "processing models")
- replaced textures with proper "power of two" textures (faster "injecting textures")
- rebuilt and rebaked / rendered Mega Room and models (much smaller in filesize)
- the new BAM models and new textures makes the table load MUCH faster and uses a lot less vram!
- NEW Attract mode flyby camera sequence (TABLE OPTIONS)
- NEW "Skeletor's Tips" at the end of the game - "Until We Meet Again!" (TABLE OPTIONS)
This 1.4 update is a large and significant update. It's important to know about the details for some new features, and what is required to use them.
======================================
=== Future Pinball-BAM ===
This table REQUIRES the newest FP and BAM Essentials AIO update (3.3). This has the newest BAM beta 401 which is required! This update will also allow MOTU CE to load MUCH faster due to the newest BAM being rebuilt to process BAM stuff much quicker on loading / startup!
For Baller Installer users, you can use the PinUPdater app to update your FP-BAM. Be sure to choose "Future Pinball and BAM Latest" in the drop down menu to get the new FP-BAM updates!
For everyone else...
Manual install / update for FP-BAM:
Guides
I have updated my latest "PinEvent V2 Guide" and "Popper and Baller Installer Tips" with new information regarding PUP v2.0 and the new PUP SSF v2.0 which MOTU CE 1.4 is the first table to make use of. If you use a second audio device for your SSF, then give the PUP SSF sections a read. (important!)
======================================
=== Pinup Player v2.0 ===
NEW! PUP v2.0 support for Shader Effects, Alpha Videos, PUP SSF 2.0, hardware acceleration
- new pupdmd shader effects that show realtime animated effects for lighting, fire, fog, fireworks, shaking, and more
- new pupdmd fullscreen animated alpha videos that splash on the screen! Full support for alpha blending effects!
- new pup ssf 2.0 sound engine! Positional Ball Rolling sounds now supports up to 10 balls, multiple materials, and each ball changes sound on ramps now!
MOTU CE 1.4 makes use of all these new features of PUP v2.0. If you wish to use "any" pupdmd or pup ssf features you MUST install the latest pup v2.0 update!
For Baller Installer users, you can use the PinUPdater app to update your PuP to the latest v2.0 Beta. Be sure to choose "Pinup Baller v2.0 Beta" in the drop down menu to get the new PUP v2 updates!
For everyone else...
Manual install of PUP:
Update to latest 1.52 beta 3:
Pup v2.0 beta files (install AFTER you have a proper working PUP 1.52 install):
If you use SSF with a second audio device, then you require setting your audio device ID for pup v2 (which uses its own settings). Read the included "Install Instructions" (the SSF section) to learn how to properly setup PUP SSF v2.0 for your setup!
======================================
=== NEW Pup-Pack for 1.4 ===
This new table updates REQUIRES the use of the updated pup-pack for pup dmd and pup ssf 2.0 features!
REMOVE any previous pup-pack and only install the new pup-pack (and run the Option xx BAT for your setup). DO NOT mix old and new pup-pack files!
If the incorrect pup-pack is installed (and you have pup features set to true), you will be told on table startup its wrong, and pup features will be disabled!
======================================
=== New 1.4 features in TABLE OPTIONS ===
Take a moment to look at some of the new features in TABLE OPTIONS (at top of the table script), such as:
- ball rolling sound mode options: OFF, FP, SSF
- volume settings for ball rolling / FP Mech Sounds / PUP SSF
- pup dmd v2.0 realtime shader effects and new alpha videos
- Cabinet_Mode_Preset
- Normal Map options
- Attract mode flyby camera sequence (desktop mode only)
- "Skeletor's Tips" at the end of the game (Until We Meet Again!)
There are MANY settings in TABLE OPTIONS you can change for your preference! Take a look!
======================================
=== Layout ===
I updated the left orbit to flow nicer for when the ball launches (to keep the ball falling to the left flipper more instead of towards the drain)
======================================
=== Startup Cleanup ===
I completely updated the table's startup code for BAM and PinEvent, which allows BAM proper detection of modes (in VR especially), which allows both BAM and PinEvent to apply settings correctly
======================================
=== Massive Table Optimizations ===
- replaced some FP models with BAM models (faster "processing models")
- replaced textures with proper "power of two" textures (faster "injecting textures")
- rebuilt and rebaked / rendered Mega Room and models (much smaller in filesize)
This has resulted in the table loading MUCH faster (especially with BAM v401) and using a lot less vram!
Filesize:
1.3 Table = 846 MB
1.4 Table = 672 MB
1.4 Table - Minimal = 450 MB
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.3 Table (Trilinear Filtering) = 1 minute 3 seconds
1.4 Table (Trilinear Filtering) = 31 seconds
1.4 Table (Bilinear Filtering) = 20 seconds
1.4 Table - Minimal (Trilinear Filtering) = 29 seconds
1.4 Table - Minimal (Bilinear Filtering) = 18 seconds
Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution)
1.3 Table = 5.6 GB
1.4 Table = 4.5 GB
1.4 Table - Minimal = 3.8 GB
note: enabling Trilinear Filtering adds around 600 MB more vram usage)
Total VRAM usage after enabling Texture Compression in FP Video settings
1.3 Table = 4.2 GB
1.4 Table = 3.4 GB
1.4 Table - Minimal = 2.7 GB
So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!
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Easily one of the best tables ever made for virtual pinball, a must have. Appreciate your effort terry and friends.