- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Download Travel Time (Williams 1972) 6.0.1
33 Votes
travel time williams 1972
Based on the Williams table from 1972.
Graphics and directb2s by Halen.
This table is very special, as it doesn't play with a limited number of balls, but it plays against time. You have a kind of clock in the middle of the table and when it reaches 0 and you drain the ball, then it is game over.
It is a 1 player table, so nothing resets between balls. The clock can be stopped and started by different events in the table, and you can also earn mode time. Take a look at this video for an explanation of the rules and some game play:
To me it is a very nice table, and quite different to the rest of EM tables.
The time, or the clock, was not a real time clock, and it was possible to be adjusted by the operator. I have added a variable, Difficulty, in the script where you can change the clock speed to easy, normal or hard. Normal is the default.
Also you can select how many "seconds" you get at the start of the table. The standard were 45 seconds, but could be changed also by the operator. In the above video it was set to 1 minute and 15 seconds. But remember they are not real seconds
When the clock is 0 and you drain the ball, then it is game over. Tilt penalize only the ball and you loose 15 seconds.
This machine was released in September 05, 1972, and one month later Williams made Summer Time, with higher scores and the possibility to earn credits. Travel Time was configured to award only more time, and I have configured the table like this too. But there is a variable at the start where you can change it to earn credits if you prefer. Only the higher scores can earn credits.
Anyway, watch the video to get a better idea of the table
Graphics and directb2s by Halen.
This table is very special, as it doesn't play with a limited number of balls, but it plays against time. You have a kind of clock in the middle of the table and when it reaches 0 and you drain the ball, then it is game over.
It is a 1 player table, so nothing resets between balls. The clock can be stopped and started by different events in the table, and you can also earn mode time. Take a look at this video for an explanation of the rules and some game play:
To me it is a very nice table, and quite different to the rest of EM tables.
The time, or the clock, was not a real time clock, and it was possible to be adjusted by the operator. I have added a variable, Difficulty, in the script where you can change the clock speed to easy, normal or hard. Normal is the default.
Also you can select how many "seconds" you get at the start of the table. The standard were 45 seconds, but could be changed also by the operator. In the above video it was set to 1 minute and 15 seconds. But remember they are not real seconds
When the clock is 0 and you drain the ball, then it is game over. Tilt penalize only the ball and you loose 15 seconds.
This machine was released in September 05, 1972, and one month later Williams made Summer Time, with higher scores and the possibility to earn credits. Travel Time was configured to award only more time, and I have configured the table like this too. But there is a variable at the start where you can change it to earn credits if you prefer. Only the higher scores can earn credits.
Anyway, watch the video to get a better idea of the table
What's New in Version 6.0.1 (See full changelog)
- 6.0.1 Updated September 2025
- - Fixed clock timer.
- 6.0.0 Updated September 2025
- - new playfield color adjustments and lights by teisen
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 15.12.2024
- - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
- - Updated physics to my Rev3. Including physics materials, flipper code, ball spin control and slingshot shapes.
- - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
- - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
- - added a screenshot for scutters file explorer handler
- 1.0.0 Released 13.10.2024
Screenshots
Hello, thanks for the table.
Do you have a link for the table ?
(it's not on the download page)
![]()
Thanks JPSalas for adding the table so fast!
Thank you, JP. One game that i have wanted since i started playing 3 years ago. Outstanding in all aspects. Done by a master
Great work.
would people STOP marking tables broken... please use the support topic first to get the answers you seek... before reporting a table broken...
Thank Juan Pablo. Let's see if you dare and give that master's touch to the IMPACT table (Recreativos Franco)
While I love this table and appreciate the work in making it, I find myself not liking this table.... The reason???? You never lose...... Seriously you can launch the ball, and it will always just keep playing and gaining time. The reason pinball is so much fun is that, ultimately, you can never win. Gravity will always win out. That it what draws people back to a game in order to TRY and win...... Just sayn......
ADMIN please remove the broken file message as its not.
.
Lovely table different to the usual number of balls but a limited time instead. Works fine for me and looks great on my 4k screen :-)
Other files you may be interested in ..
- 18,235 Total Files
- 57 Total Categories
- 870 Total Authors
- 25,138,014 Total Downloads
- Full Latest File
- Popotte Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users












are all trademarks of VPFORUMS.
Are we missing the actual VPX table here?