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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 25 2024 03:47 AM
- Last Updated: May 12 2024 12:55 AM
- File Size: 50.83MB
- Views: 3418
- Downloads: 598
- Author(s): XFL4Ever
- Permission to MOD?: Yes, without approval
Previous Versions
Download Barnstorming 0.2
9 Votes
My first table, full of rookie mistakes. I'd love to hear any feedback or suggestions. And any bugs.
It doesn't have anything fancy. I'm lucky it has a playfield picture - I'm still bruised from fighting with that GIMP editor.
I tried to make something like an early 1970's EM table. Mostly because that has less stuff like DMDs and PUP and such. I love all that stuff, but just making a playable table was a struggle.
I started with JP's Stardust table so that I'd have ball rolling sounds and a good start on scoring.
I tried to leave credits in the script, but if you see something of yours in there, let me know and I'll make sure you get proper credit in the next revision.
At this point I have watched so many tutorials and looked at so many tables that I honestly don't remember where everything came from.
Thanks to all of you who took the time to do that.
I learned a lot and had fun making it. And lost a lot of sleep. I think the table is fun to play, but it's not very fancy compared to most other tables. You get what you pay for I guess.
I'm planning to make some updates based on your thoughts and a couple ideas I have.
updates for version 0.1:
-There is now an option to change/reverse how those upper flippers work. You can use the "2" key at any time to try them out. The little picture at the bottom gives you a little reminder. Left flipper button is for black and the Right flipper button is for red. It should save the config so that you won't need to change it each time.
-More rollovers (because more = better), upper drop targets that randomly go up and down, and extra lights on the B2S.
*also, the more I looked back at the Stardust table, the more I realized that most of my lower playfield is almost totally made up of parts from that table. The slingshots, the rollover buttons, the round thingy between the flippers, the bottom part of the barn, and the right drain gate. Probably more stuff too. So - I owe a lot to JP and many many others who have taken time to create these tables, share them freely, and make notes on how things work. Thank you!!
It doesn't have anything fancy. I'm lucky it has a playfield picture - I'm still bruised from fighting with that GIMP editor.
I tried to make something like an early 1970's EM table. Mostly because that has less stuff like DMDs and PUP and such. I love all that stuff, but just making a playable table was a struggle.
I started with JP's Stardust table so that I'd have ball rolling sounds and a good start on scoring.
I tried to leave credits in the script, but if you see something of yours in there, let me know and I'll make sure you get proper credit in the next revision.
At this point I have watched so many tutorials and looked at so many tables that I honestly don't remember where everything came from.
Thanks to all of you who took the time to do that.
I learned a lot and had fun making it. And lost a lot of sleep. I think the table is fun to play, but it's not very fancy compared to most other tables. You get what you pay for I guess.
I'm planning to make some updates based on your thoughts and a couple ideas I have.
updates for version 0.1:
-There is now an option to change/reverse how those upper flippers work. You can use the "2" key at any time to try them out. The little picture at the bottom gives you a little reminder. Left flipper button is for black and the Right flipper button is for red. It should save the config so that you won't need to change it each time.
-More rollovers (because more = better), upper drop targets that randomly go up and down, and extra lights on the B2S.
*also, the more I looked back at the Stardust table, the more I realized that most of my lower playfield is almost totally made up of parts from that table. The slingshots, the rollover buttons, the round thingy between the flippers, the bottom part of the barn, and the right drain gate. Probably more stuff too. So - I owe a lot to JP and many many others who have taken time to create these tables, share them freely, and make notes on how things work. Thank you!!
What's New in Version 0.2 (See full changelog)
- 0.2 - Just a couple minor fixes
Screenshots
With the brand new VPX (1.2), I get the following error: cannot create c:\temp\toy-a.mp3
Versions 1.0 and 1.1 work fine.
With the brand new VPX (1.2), I get the following error: cannot create c:\temp\toy-a.mp3
Versions 1.0 and 1.1 work fine.
I'll take a look.....
With the brand new VPX (1.2), I get the following error: cannot create c:\temp\toy-a.mp3
Versions 1.0 and 1.1 work fine.
I'll take a look.....
Has anybody else out there seen this problem? I can't recreate the problem. There is a toy-a.mp3 in the project, in the sound manager, but it's not used in the script or table, and it shouldn't be trying to create that file.
lgic - Do you know what version of Visual pinball you are running? I built it using VP 10.7, and I haven't installed the 10.8 beta yet.
With the brand new VPX (1.2), I get the following error: cannot create c:\temp\toy-a.mp3
Versions 1.0 and 1.1 work fine.
I'll take a look.....
Has anybody else out there seen this problem? I can't recreate the problem. There is a toy-a.mp3 in the project, in the sound manager, but it's not used in the script or table, and it shouldn't be trying to create that file.
lgic - Do you know what version of Visual pinball you are running? I built it using VP 10.7, and I haven't installed the 10.8 beta yet.
I had the same error and simply commented out line 567 ('PlayersPlayingGame=0) and seems to work fine now.
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Really like your game. It looked so simple here, but after I installed (5 minute install) I found it was quite challenging. Thank you for your work.