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  • Submitted: Apr 05 2024 03:00 PM
  • Last Updated: Apr 05 2024 03:01 PM
  • File Size: 42.01MB
  • Views: 1872
  • Downloads: 535
  • Author(s): Loserman76
    GNance
  • Manufacturer: Gottlieb
  • Year: 1971
  • IPDB Link:
  • Permission to MOD?: Unspecified

Download Orbit (Gottlieb 1971) 1.0a

* * * * * 5 Votes
Loserman76; Gottlieb; EM



Screenshots
Initial announcement from Jeff:
 
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
 
My view on "Orbit":: After the very progressive "Sheriff", "Orbit" was a more conservative game, but but has its charm, Gameplay is for 1971 and today enjoyable. Today I offer you my version 1.0a with these changes:
 

Playfield
 
- new physic (cab optimized),
- new flipper caps without the black spot (thanks to mrtr32) 
- many new sounds e.g. targets sounds, bonus count down & orbit circle reset
- improved bonus count routine, now counting correctly and in line with lights control
- orbit circle lights changed from neutral grey to very light brown
- improved ball and ball position in the plunger lane (different plunger sound with or without ball)
- light- indicators adjusted in brightness and a few in color
- outer bumpers parallel engaged (thanks to jejepinball & kiwi)
- new timing for ball release - now after player up alternator ends
- the bumper triggers are now in colored plastic
- animated spinner- rod added, difficult due to the tight space situation, hole into playfiel "drilled"
- rolling sound level adjusted
- new POV for cab use
- all object sounds now in operation
- vari- target now with more "friction" (thanks to Albert)
- in game over state the plastics illumination stays on (the original behavior of all Gottlieb EMs)
 
Backglass
 
- rolling score reels 
- 4 snippits for an improved score reels illumination
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Orbit_71VPX.txt), otherwise the table will crash when loading the 1st time.
- thanks to Jeff's provident script is was easier than I thought to synchronize sound and reset action of the reels
- no click sounds from the BG anymore, no interference between BG and game sounds
-> thanks to Jarr3 for his sound removal tool for BGs
  
- ZIP contains game, BG file, nv ram (Orbit_71VPX.txt) -> "User"- directory, BG- and PF- pics for cab users
 
All this in kind tribute to Jeff Whitehead.
 

What's New in Version 1.0a (See full changelog)

  • 1.0 Loserman76
  • 1.0a Mustang1961


Screenshots

Screenshots


Great work.

Nice table. I love these oldfashioned ones. Thank you very much, Mustang.

Thank you for all the work being put into these table releases. They are so good!

Photo
digitalarts
Apr 12 2024 08:14 AM

Thanks Christian !

Thanks. This ones amazing!


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