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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 16 2024 02:19 AM
- Last Updated: Feb 16 2024 02:19 AM
- File Size: 63.64MB
- Views: 4178
- Downloads: 1,017
-
Author(s):
TeamPP (JPJ, Chucky, and Anrgrim)
tx_compadre - Manufacturer: Williams
- Year: 1976
-
IPDB Link:
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, without approval
Download Aztec High-Tapped 1.0
18 Votes
Some years ago, I bought a Williams Aztec pinball machine from someone who had kept it stored in their garage for who-knows-how-long. After getting it up and running, I found the gameplay to be fun but a little slow and sluggish for my taste.
One day a pinball tech was at the house working on some of my games. I mentioned to him that I wished the Aztec had a bit more pep to it. “Want me to ‘high-tap’ it?” he asked. He explained that EMs of that era often had an extra high-power lug available on the power transformer. The games came factory-wired to a normal lug on the transformer, but wiring them to the secondary high-power lug would, in effect, put the game on steroids. “Hell yeah,” I said, “let’s do it!”
High-tapping that Aztec changed the game! Faster… crisper… everything that flipped or kicked now flipped or kicked harder. It went from being somewhat boring to being what remains one of my top 3 all-time favorite EMs. Sadly, I sold the machine a few years later and have regretted it ever since.
When I waded into virtual pinball last year, I couldn’t wait to play the VPX re-creation of Aztec. Slowly but surely learning my way around the VPX editor, I started tweaking TeamPP’s re-creation of Aztec here and there to make it play more like the old faithful high-tapped game I had owned. I believe I have nailed it to the best of my ability.
This is my first attempt at a mod, although the credit goes to TeamPP (JPJ, Chucky, and Arngrim) for their most excellent re-creation of Aztec, along with their generous permission to mod without approval. I hope some of you who like EMs will enjoy Aztec High-Tapped!
One day a pinball tech was at the house working on some of my games. I mentioned to him that I wished the Aztec had a bit more pep to it. “Want me to ‘high-tap’ it?” he asked. He explained that EMs of that era often had an extra high-power lug available on the power transformer. The games came factory-wired to a normal lug on the transformer, but wiring them to the secondary high-power lug would, in effect, put the game on steroids. “Hell yeah,” I said, “let’s do it!”
High-tapping that Aztec changed the game! Faster… crisper… everything that flipped or kicked now flipped or kicked harder. It went from being somewhat boring to being what remains one of my top 3 all-time favorite EMs. Sadly, I sold the machine a few years later and have regretted it ever since.
When I waded into virtual pinball last year, I couldn’t wait to play the VPX re-creation of Aztec. Slowly but surely learning my way around the VPX editor, I started tweaking TeamPP’s re-creation of Aztec here and there to make it play more like the old faithful high-tapped game I had owned. I believe I have nailed it to the best of my ability.
This is my first attempt at a mod, although the credit goes to TeamPP (JPJ, Chucky, and Arngrim) for their most excellent re-creation of Aztec, along with their generous permission to mod without approval. I hope some of you who like EMs will enjoy Aztec High-Tapped!
What's New in Version 1.0 (See full changelog)
- Modified table incline, bumpers, slings, flippers, and spinner to provide faster gameplay.
- Adjusted lighting, replay levels, and replay scorecard.
Wow. Fantastic Table.
Hi texascompadre,
first of all, thank you for this nice pinball.
I want to highlight you a very little components placement error.
Walls Wall96, Wall97 and Wall98 are set to Top Height and Bottom Height too low and the ball top penetrates in the apron.
I suggest you to change those walls Top Height and Bottom Height parameters to 60 to fix the issue.
Thank you again for your time spent on this nice oldie.
Massimo.
Thanks for pointing this out, Massimo. For the longest time I was unable to reproduce this issue, then earlier tonight I started the game and it showed up. Kind of weird.
I have fixed the issue, but users will need to apply the fix themselves due to the downvotes here for the table. I'm not sure of the rationale behind the downvotes, but I'm not comfortable posting anymore of my work here due to my apparent breach of some rule of posting, etiquette... I'm not sure.
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Hey, This is the table that Technology Connections used to explain how EM pinball machines work. It is absolitely worth the time if you are interessted.