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  • Submitted: Jan 16 2024 11:06 AM
  • Last Updated: Jun 18 2026 12:01 PM
  • File Size: 44.85MB
  • Views: 16817
  • Downloads: 5,457
  • Author(s): Bigus1, Shoopity, Dark, JPSalas, Xenonph
  • Manufacturer: Data East
  • Year: 1992
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Unspecified

Previous Versions

  • 26 Jan 2025 Download Star Wars (Data East 1992)_Bigus(MOD) 2.0

Download Star Wars (Data East 1992)_Bigus(MOD) 3.0

* * * * - 35 Votes



Screenshots
This table from Shoopity, JPSalas and Dark is a blast!
I've converted it from VP9 to VPX and given it a makeover.
3.0 has new ramps, targets, flippers, layout, physics and lighting.
Enjoy :)
 
Urrr, fun it is - play it you must.

What's New in Version 3.0 (See full changelog)

  • 1.0 VP9 to VPX conversion
  • 2.0 Playfield, lights, lighting, sound, layout
  • 3.0 New ramps, targets, flippers, layout, physics, lighting




Photo
RepairDan57
Jan 17 2024 11:49 PM

Thank you bigus1. 

diff between this "1.0" and VPW 1.2.2 is?  

Thanks for the table MOD bigus1!

 

Happy New Year Mate!

 

Mad703

 

 

It looks like the dmd colour  values are in the table script.

 

Wanting to change the DMD colour to default, but even if i change the colours in the Vpinmame DMD settings for the rom, it still reverts to yellow.

 

I tried deleting lines 64-75 in the script but it's still reverting to yellow.

 

You'll also need to hit F1 while running and change the colour after deleting those lines :)

Excellent travail 

Merci !

diff between this "1.0" and VPW 1.2.2 is?  

 

nothing?

fun table... slingshot sounds are strange, I might need to change those ;)

Thank you

Photo
Nathan 1980
Jan 26 2025 07:16 AM

2.0    Thank's Bigus :)

 

diff between this "1.0" and VPW 1.2.2 is?  

 

nothing?

 

I too have the same question. Bigus, can you please tell us the differences between this and the VPW version (v1.2.2)? Was there something you didn't find adequate or to your tastes in the VPW version? We can download both versions to compare and graphical differences are pretty easy to quickly see but physics and other more subtle interactions or scripting differences can require a lot of play testing to compare. Since you know what you were trying to achieve in creating a different version of a table that's been recently done by a good team of creators, it would save a lot of time if you would share your perspective. 

 

As always, I greatly appreciate the time, effort and talent you put into these creations.


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