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Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 11 2024 02:37 PM
- Last Updated: Jan 11 2024 02:37 PM
- File Size: 26.54MB
- Views: 5340
- Downloads: 598
- Author(s): Loserman76, GNance, Chris Aguilar, Hauntfreaks, Borgdog, JPSalas, Pinuck, Arngrim, Teisen
- Manufacturer: Gottlieb
- Year: 1963
-
IPDB Link:
- Permission to MOD?: Yes, without approval
Download Big Casino (Gottlieb 1963)_Teisen_MOD 1.0
18 Votes
big casino gottlieb loserman teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1963/
B2s made by Wildman! Thank you for your work and collaboration. https://vpuniverse.c...-gottlieb-1963/
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- replaced flippers (IPDB)
- illumination of lost balls
- new backdrop
- correction of playfield lights
- adjustment/repositioning of the left wooden side guide
- other small touches
Loserman Description:
Big Casino
http://www.ipdb.org/machine.cgi?id=239
Build/Coding by Loserman76
Artwork by GNance
Chris Aguilar - card images
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
'* Chris Aguilar - card images
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table https://vpuniverse.c...-gottlieb-1963/
B2s made by Wildman! Thank you for your work and collaboration. https://vpuniverse.c...-gottlieb-1963/
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- replaced flippers (IPDB)
- illumination of lost balls
- new backdrop
- correction of playfield lights
- adjustment/repositioning of the left wooden side guide
- other small touches
Loserman Description:
Big Casino
http://www.ipdb.org/machine.cgi?id=239
Build/Coding by Loserman76
Artwork by GNance
Chris Aguilar - card images
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
'* Chris Aguilar - card images
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
Screenshots
Well done.
But this table was made in 1961 not 1963 according to ipdb.org.
Very interesting table and a nice artwork. Lights are really fine. Congratulations and thank you very much, Teisen.
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Great work.