Jump to content



Submitter

SUPPORT TOPIC File Information

  • Submitted: Jul 15 2023 02:14 PM
  • Last Updated: Jul 15 2023 02:17 PM
  • File Size: 62.6MB
  • Views: 2676
  • Downloads: 588
  • Author(s): Loserman76
    user42
    teisen
  • Manufacturer: Bally
  • Year: 1973
  • IPDB Link:
  • Permission to MOD?: Unspecified

Download Circus (Bally 1973) 1.0c

* * * * * 9 Votes
Loserman76; Bally; EM;



Screenshots
Initial announcement from Jeff:
This release wouldn't be possible without the following:
user42 who did the artwork/redraws and provided the backglass image
Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.
ZIP includes a wheel image and directB2S 
This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.
Any mods, require permissions from ALL of the above folks listed as primary contributors for this table.
 
My view on Circus: I never saw the game in real, for me it is cheaper copy of Gottlieb's "Jungle". However I had it longer on my "to do"- list when teisen posted his mod. I asked him and he gave me the permission to use my full Jeff Whitehead toolbox for improvements on his mod (very pretty light temperatures!!!) and to offer you here my version 1.0c:
 
GAME/PLAYFIELD
- repainted table under the stand up targets
- new size, color and angle for the stand up targets
- all screw heads on plastics and bumper cap newly positioned as on the original table
- new game physics
- new POV for cab users
- rolling ball sound level adjusted
- many new (nearly all) sounds
- all object sounds now in operation
- new timing for ball release - now after bonus count is completed and the score motor runs to stop
- when the game is switched on and in game over state all players score reels are now illuminated
 

BACK GLASS
- rolling score reels
- score reel ilumination now in snippit- methodology
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Circus_73VPX.txt), otherwise the table will crash when loading the 1st time.
 
- ZIP contains game, BG file, nv ram, BG- and PF- pics for cab users
 
All this in kind tribute to Jeff Whitehead. 

What's New in Version 1.0c (See full changelog)

  • 1.0 Loserman76
  • 1.0a Loserman76
  • 1.0b teisen
  • 1.0c Mustang1961


Screenshots

Screenshots


Another great machine to play. Thank you very much!


Other files you may be interested in ..





  • 18,235 Total Files
  • 57 Total Categories
  • 870 Total Authors
  • 25,137,781 Total Downloads
  • Full Latest File
  • Popotte Latest Submitter

user(s) are online (in the past 15 minutes)

members, guests, anonymous users