- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
Download Target Alpha (Gottlieb 1976) 1.0b
23 Votes
Gottlieb; Loserman76; EM;
Initial announcement from Jeff:
VPX conversion
Artwork redrawn by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
My view on Target Alpha: another masterpiece from Ed Krynski. Odd looking, perfect fun in play.
Here I offer you my version 1.0b with these improvements:
GAME
- new game physics
- new POV for cab users
- new sound sequences for ball release and choosing more than 1 player
- many new (nearly all) sounds e.g. gates, stand up targets, drop targets ....
- rolling ball sound level adjusted
- all object sounds now in operation
- new timing for ball release - now after player up alternator ends
- bumpers parallel engaged (thanks to jejepinball & kiwi)
- drop target's shape now changed to the typical Gottlieb flat style
- when the game is switched on and in game over state all players score reels are now illuminated
BACK GLASS
- rolling score reels
- score reel ilumination now in snippit- methodology
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Target_Alpha_76VPX.txt), otherwise the table will crash when loading the 1st time.
- ZIP contains game, BG file, nv ram, BG- and PF- pics for cab users
All this in kind tribute to Jeff Whitehead.
VPX conversion
Artwork redrawn by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
My view on Target Alpha: another masterpiece from Ed Krynski. Odd looking, perfect fun in play.
Here I offer you my version 1.0b with these improvements:
GAME
- new game physics
- new POV for cab users
- new sound sequences for ball release and choosing more than 1 player
- many new (nearly all) sounds e.g. gates, stand up targets, drop targets ....
- rolling ball sound level adjusted
- all object sounds now in operation
- new timing for ball release - now after player up alternator ends
- bumpers parallel engaged (thanks to jejepinball & kiwi)
- drop target's shape now changed to the typical Gottlieb flat style
- when the game is switched on and in game over state all players score reels are now illuminated
BACK GLASS
- rolling score reels
- score reel ilumination now in snippit- methodology
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Target_Alpha_76VPX.txt), otherwise the table will crash when loading the 1st time.
- ZIP contains game, BG file, nv ram, BG- and PF- pics for cab users
All this in kind tribute to Jeff Whitehead.
What's New in Version 1.0b (See full changelog)
- 1.0 Loserman76
- 1.0a Loserman76
- 1.0b Mustang1961
Screenshots
Other files you may be interested in ..
- 18,269 Total Files
- 57 Total Categories
- 872 Total Authors
- 25,256,403 Total Downloads
- Fire Queen (Gottlieb-1977) Latest File
- Popotte Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users











are all trademarks of VPFORUMS.
There's a small bug in this table.
Whenever you now try to load the load the table it throws an error because it tries to convert "" to a number.
The fix for this is removing `user\Target_Alpha_76VPX.txt`, loading a table and starting a game. Exit the table.