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Download Strikes N' Spares Lebowski Mod 1.0
7 Votes
Lebowski Bowling Dude Strikes Spares
Here is the "Other" Strikes N' Spares Lebowski Mod. This is a Lebowski mod of the Gottleib game to pair with the already excellent Strike AND Spares Lebowski Mod based on the Bally game. This one is much more a simple bowling game rather than the traditional Bally pinball table. The Lebowski cast jeers and cheers your rolls. The game already has a double DMD which PinMAME can handle, but DMDext can not (unless there is a way to tweak it) and I added a third DMD just to see if I could! Also the silverballs have been replaced by multicolored bowling balls.
To get this game to work, you must,
Place the music, nvram, and cfg files in the appropriate folders
Hit f1 if needed and enable the DMD and disable external DMD.
The nvram is needed to play the game. The cfg file silences the ROM's background music and cheers for Strikes, which I have replaced. Delete the cfg file if you ever want to play the regular game normally.
Known bugs. In this and the the original vpx conversion on my underpowered machine, there is a memory leak that makes the game unplayable after about 40 frames of bowling, and I have to restart the table to keep playing. I don't understand why the game keeps killing and regenerating balls the way it does, but there is an option in the script to reduce extra balls, and keeping it at 1 keeps the game playable for me up to 40 frames. I would love it if anyone had ideas how I can fix this! I am still a beginner programmer here fumbling my way through the process!
To get this game to work, you must,
Place the music, nvram, and cfg files in the appropriate folders
Hit f1 if needed and enable the DMD and disable external DMD.
The nvram is needed to play the game. The cfg file silences the ROM's background music and cheers for Strikes, which I have replaced. Delete the cfg file if you ever want to play the regular game normally.
Known bugs. In this and the the original vpx conversion on my underpowered machine, there is a memory leak that makes the game unplayable after about 40 frames of bowling, and I have to restart the table to keep playing. I don't understand why the game keeps killing and regenerating balls the way it does, but there is an option in the script to reduce extra balls, and keeping it at 1 keeps the game playable for me up to 40 frames. I would love it if anyone had ideas how I can fix this! I am still a beginner programmer here fumbling my way through the process!
Screenshots
I don't think the rom exists on this site. Google snspares and quite a few sources pop up. Also, I can't remember if I had to reset the rom or not. If it doesn't work, do this from the vp9 release:
"7" to enter the menu, then left flipper until "Game Adjustments", right flipper to select, then "1" to reset
After a reset You might want to set the Tournament question on Gamestart to Off in the ROM menu (Game adjustment 41 should be "Normal", cycle with "7"). After changing press F3 to reset.
"7" to enter the menu, then left flipper until "Game Adjustments", right flipper to select, then "1" to reset
After a reset You might want to set the Tournament question on Gamestart to Off in the ROM menu (Game adjustment 41 should be "Normal", cycle with "7"). After changing press F3 to reset.
@endeemillr site says this was updated earlier this morning. Was there anything changed from the upload on 5/21/23?
Nothing changed, I just deleted the rom link as it didn't work.
I get a runtime error when I try to run the table.
Runtime error ------------- Line: 202 Object required: 'Controller'
Thank you. I had the original but that memory leak was dreadful. I will set extra balls to 1 and give it a shot. I am also not good enough yet to fix the memory leak. That would be awesome! I have always liked this table.
I see you already set extra balls to 1 in the script. This is great!!! Thanks again. My son and I checked it out and it is working fine. We played 2 players and it was completely playable. I have no problem starting over for each game to avoid the lag because I have always wanted a working Strikes N' Spares table.
When I updated to the latest VPinMame, it seems the .cfg file no longer mutes the original table music and callouts. I have tried redownloading and replacing the cfg file but I still have the same issue. Is this unique to me? Anyone else? Anyone have any ideas? I love this table and the replacement music and callouts. I can just mute the rom, but then I lose the bowling sound effects. It worked fine with my previous version of VPinMame.
I am having the same issue as you Nateynatenate99.
I'm also having an issue w/ 'controller' around line 1333 in the script despite setting the table to use VpinMame in the script @ line 31.
This is a fun table, be nice if it's ever updated.
I can't recreate any controller issues. I'd be curious to know if setting useflexdmd to 0 fixes the issue, in which case your flex needs to be updated.
I also see that the PinMAME update broke by embedded DMD. This is a strange table in that it has a double dmd and the pinmame window places it one on top of the other, and my embedded DMD used to do that as well. Now I can see that it is fighting to display both in the same space which means only the bottom one is showing! I rolled my system back to 3.5 and it works again. I will someday just ditch the rom and handle everything in code which should solve many issues.
For the audio issues it is the nvram that needs to be switched out, not the cfg file. You can also fix the sounds with the tilde "~" trick. You have to first click "Show DMD" in the f1 menu, his f3 to restart. Then move your mouse over the DMD and press the tilde key at the upper left corner of your keyboard. It will pull up a menu you can cycle through with the up/down arrows and change the values with left/right. You need to set the volume of "Voice 0" and "Voice 1" and you will silence the rom music and other noises that drown out the call outs, but preserve the other game sounds. Press "~" again and play and everything should sound fine.
I also see that the PinMAME update broke by embedded DMD. This is a strange table in that it has a double dmd and the pinmame window places it one on top of the other, and my embedded DMD used to do that as well. Now I can see that it is fighting to display both in the same space which means only the bottom one is showing! I rolled my system back to 3.5 and it works again. I will someday just ditch the rom and handle everything in code which should solve many issues.
For the audio issues it is the nvram that needs to be switched out, not the cfg file. You can also fix the sounds with the tilde "~" trick. You have to first click "Show DMD" in the f1 menu, his f3 to restart. Then move your mouse over the DMD and press the tilde key at the upper left corner of your keyboard. It will pull up a menu you can cycle through with the up/down arrows and change the values with left/right. You need to set the volume of "Voice 0" and "Voice 1" and you will silence the rom music and other noises that drown out the call outs, but preserve the other game sounds. Press "~" again and play and everything should sound fine.
MERCIIII pour cette table, je vais tester, merciiiii
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Very nice and a good job, but the ROM Link does not work... Thank you.