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SUPPORT TOPIC File Information

  • Submitted: Jan 11 2023 11:20 AM
  • Last Updated: Sep 13 2025 03:33 AM
  • File Size: 22.99MB
  • Views: 33689
  • Downloads: 10,486
  • Author(s): jpsalas
  • Manufacturer: Williams
  • Year: 1988
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 11 Dec 2024 Download Banzai Run (Williams 1988) 5.5.0

Download Banzai Run (Williams 1988) 6.0.0

* * * * * 98 Votes
banzai williams 1988



Screenshots
Based on the table by /Williams from 1988.
 
Thanks to EBisLIT for the nice playfield, which I used to build the playfield for this table.
The table's layout was based on the Classic Playfields image.
The plastic and other decal images were found in the internet, mostly eBay.
 

Some extra notes about the table:
 
- The table was built with VPX 7.3
- The ramp color can be changed by pressing the keyUpperLeft, usually the (A) key. The color selected will be saved, so you don't need to do this each time you play.
- The upper playfield is only visible when the magnet grabs the ball. It is not visible during test or calibrating. This is mostly for multiball, so you don't loose focus on the playfield ball.
- The magnet animation with the ball and the releasing of the ball is not very nice done, but it works and it serves its purpose :)
- I have not fully tested all the options and rules, but everything should be working, and if not, then write it in the Support Topic thread.
- The rom used is the latest bnzai_l3, but you may change it to bnzai_t3 if you have that rom. Change it at the top of the script.
- This kind of view is not the best for this table, but at least you will be able to play it in desktop mode and in standard cabinets.
- If playing in a cabinet I guess you might need to adjust the POV, but I guess most of you know how to do that.
 
Anyway the table is not as good looking as the FSS versions, specially I like Bigus mod :), but it won't fill too much your HD :D
 
Greetings
JP
 
PS: This is the first table in 2023. I started with it December 30th, so it took me 12 days to built it. Everything was started from scratch, both the graphics and the table :)
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 11.12.2024
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
  • - added a screenshot for scutters file explorer handler
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • 1.0.3 Updated 20.05.2023
  • - New magnet code by Aubrel
  • - Updated my flipper physics with the code by JlouLouLou.
  • 1.0.2 Updated 13.01.2022
  • - Released the flippers when changing from the upper playfield to the lower.
  • - changed the slope to 5.4
  • 1.0.1 Updated 12.01.2023
  • - removed the ball on the apron.
  • - added switch 19 to the script (plunger lane)
  • - adjusted left wall so the ball coming from the ramp lands higher on the right flipper.
  • - adjusted the kickback kicker so it doesn't miss too many fast balls.
  • - adjusted the ball rolling sound on the upper playfield (it sounded like on a ramp)
  • 1.0.0 Released 11.01.2023


Screenshots

Screenshots Screenshots Screenshots


Awesome JP! Nice to see this table brought to life in VPX

Photo
Digitalnight
Aug 31 2023 07:35 PM

Awesome table. I forgot that I have this table and just played. Thank you to all!

Photo
Forbidden76
Nov 02 2023 06:49 PM

Ever notice how JPSALAS tables never lag?

I am on a cabinet and wish all tables ran smooth like his.

Thanks JP!

 

I am guessing its because no VR is involved which bloats the hell out of the code.

I wish they got rid of Hybrid tables and made one for VR and one for desktop/cabinets.

 

I am using Green/Magenta 3D glasses and get about 6-8" depth which makes my cabinet look and feel like a real pinball machine.

I was just missing depth and the 3D in VPX blew me away.

Havent tried Reshade yet...some say its better some say VPX is just as good.

Photo
mandermannen77
Nov 02 2023 10:18 PM

This is great! Indeed is it possible to get the UpperPF on the backglass?

the motorcycle never stops initialising? (5.5.0 VPX8)

Photo
Jrvarsity82
Jan 20 2025 09:26 PM

Just an FYI on this table:  Hold 6 on the keyboard to reset high scores (HSTD) to whatever is set in the ROM.  This is a nice little trick if you want to alter the high scores to be slightly lower.  This same trick works on BK200, Diner, Elvira ATPM and pin-bot.  These tables all had a physical button inside the coin door to perform this action.

Banzai Run (Williams 1988) 5.5.0

Hey, great table, but the bumpers (DOF) don't work :(


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