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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 31 2022 05:45 AM
- Last Updated: Sep 07 2025 03:57 AM
- File Size: 118.97MB
- Views: 42624
- Downloads: 21,196
-
Author(s):
josalas
Joe Picasso
Unsavory - Permission to MOD?: No
Previous Versions
Download JP's IT - Pinball Madness 6.0.0
117 Votes
IT madness
This table is an original table, with the layout inspired in the Oktoberfest table.
Authors:
jpsalas: VPX table, rules, music
Joe Picasso: graphics and concept and rules
Unsavory: Pennywise voices
Chucky: directb2s
This is my version of the table. With my physics, and made for desktop and cabinet use.
If you want to play in VR with nFozzy flippers, Fleep sounds and a few extras then download it from vpuniverse. Many people helped on that version adding a lot of visual extras for VR, including a video with instructions. That table will also play in desktop and in a cabinet.
Both tables have the same layout, graphics, rules, sounds and music. But they may play a little differently due to the physics being tweaked differently.
The rules are easy to understand, but take a look at the manual (or the video on the other release
)
Authors:
jpsalas: VPX table, rules, music
Joe Picasso: graphics and concept and rules
Unsavory: Pennywise voices
Chucky: directb2s
This is my version of the table. With my physics, and made for desktop and cabinet use.
If you want to play in VR with nFozzy flippers, Fleep sounds and a few extras then download it from vpuniverse. Many people helped on that version adding a lot of visual extras for VR, including a video with instructions. That table will also play in desktop and in a cabinet.
Both tables have the same layout, graphics, rules, sounds and music. But they may play a little differently due to the physics being tweaked differently.
The rules are easy to understand, but take a look at the manual (or the video on the other release
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 13.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.2 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.0.1 Updated 04.12.2024
- - Fixed ball stuck on the right ramp. Thanks, dogm for telling me about the bug.
- 5.0.0 Updated 19.07.2024
- - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
- - some graphical changes (playfield mesh with holes, incandescent lights)
- - added a screenshot for scutters file explorer handler
- 4.3 Updated 22.10.2023
- - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- - Fixed a little the flashers.
- 1.0.0 Released 31.10.2022
Screenshots
Trying to lower the music to almost a 0 level but no mater what I change the music is still very loud. Can anyone help me out with this?
Thanks!
'==================== Player Options ==================================
Const CabinetMode = True ' Hides the side rails (or would, if .visible worked for ramps like the CommandRef says it's supposed to)
' Sound and music volumes
Const SongVolume = 0.0 ' 1 is full volume, but I set it quite low to listen better the other sounds since I use headphones, adjust to your setup 
'Const VoiceVolume = 1. ' Volume of the voices
Const VolumeDial = 0.8 ' Overall Mechanical sound effect volume. Recommended values should be no greater than 1.
Const BallRollVolume = 0.8 ' Level of ball rolling volume. Value between 0 and 1
Const RampRollVolume = 0.8 ' Level of ramp rolling volume. Value between 0 and 1
Trying to lower the music to almost a 0 level but no mater what I change the music is still very loud. Can anyone help me out with this?
Thanks!
'==================== Player Options ==================================Const CabinetMode = True ' Hides the side rails (or would, if .visible worked for ramps like the CommandRef says it's supposed to)' Sound and music volumesConst SongVolume = 0.0 ' 1 is full volume, but I set it quite low to listen better the other sounds since I use headphones, adjust to your setup'Const VoiceVolume = 1. ' Volume of the voicesConst VolumeDial = 0.8 ' Overall Mechanical sound effect volume. Recommended values should be no greater than 1.Const BallRollVolume = 0.8 ' Level of ball rolling volume. Value between 0 and 1Const RampRollVolume = 0.8 ' Level of ramp rolling volume. Value between 0 and 1
N.M., I just turned the Vol down on the music files under sound manager. That seems to have worked.
This table is the epitome of awesomeness and scare! Top notch really. I like that THIS one on VPF is bright whereas the one almost 3x the file size on VPU is so dark its hard to see most things. Excellent work!
Awesome. Thanks for creating this
C'est de toute beauté
One of the best tables out there
love this table, tried the new version getting runtime error, line 2120 asked to load a bitmap from a resource of type unknown. Ooops just realised I'm running 10.7 need to download 10.8.
Pardon me if this has been answered already, but does this version work with the puppack?
Thanks again jpsalas and Joe Picasso, Unsavory: Pennywise and Chucky. IT is one of my favorite novels\TV miniseries\multipart movies so I am way beyond happy to add this table to the list. Looks gorgeous plays smooth and sounds fantastic. Love the Pennywise voiceover. We all float down here.
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Hello! I would like to ask for help: How can I move the "table mode" counter display "dmd" to the rear display? Because in tablet mode, there is a counter on the table, but if I change it to cabinet mode, the counter (LED DMD) does not appear on the rear display. Does anyone know a solution? Thanks and sorry for my bad english.