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  • Submitted: Jul 24 2022 02:51 PM
  • Last Updated: May 26 2026 12:01 AM
  • File Size: 9.89MB
  • Views: 12284
  • Downloads: 2,021
  • Author(s): TerryRed, SLAMT1LT, Matt Ellis, Gimli, JLou
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 29 Feb 2024 Download Star Wars: Death Star Assault - GALACTIC EDITION (PinEvent V2, FizX 3.3) 1.7

Download Star Wars: Death Star Assault - GALACTIC EDITION (PinEvent V2, FizX 3.3) 2.0

* * * * * 24 Votes
FizX PinEvent V2 BAM



Screenshots
Star Wars: Death Star Assault - GALACTIC EDITION
 
Table version: 2.0 (May 2026)
PuP-Pack version: 2.0 (May 2026)
 
Download link:

https://mega.nz/fold...he82_Db7JyCxXFA
 
A long time ago (2005) on a pinball editor far, far away... this table started its long journey.
 
It started as the Sci-Fi Classic example table in 2005. Then SLAMT1LT created his Star Wars mod in 2010, which then evolved over the years to his Ultimate Pro version in 2020. I updated that table with my Epic Space Battles mod in 2021, and then for PinEvent afterward. As there were no more updates being shared by SLAM, I proceeded on my own. This resulted in a massive overhaul and update to the entire table which became my GALACTIC EDITION!
 
This table has been completely updated and modernized to use the newest BAM features to create an amazing real-time visual treat that will blow you away! Everything has been updated to the max and many cool new features have been added!
 
I've also added FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and the entire table. This allows the table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
 
 
====================================================
 
 
A preview of the 2.0 update's new Attract Mode and all new Mega Room!
 
https://youtu.be/Jw_...J3I4XGrluoHBXgt
 
 
A preview of the 2.0 update's many new features!
 
https://youtu.be/0ra...-otMqBFUDOZ3tz_
 
====================================================
 
 
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====================================================
 
Some of the new features and updates:
 
- complete overhaul of the table to both modernize it and removal of older unused items
- new light inserts models with normal maps
- new 4K art for playfield, plastics, decals, apron, backbox, cabinet, etc
- new updated shadowmaps for GI, flashers, lightsabers
- new shadow layer overlays that appears over decals, but not over openings on the pf
- new ambient shadows on the pf and plastics
- new fully updated lighting
- new beacon flasher
- new colour changeable wireramps
- new lightsaber models, and updated glow and lighting effects
- new models for Death Star, R2-D2, Millenium Falcon
- new updated R2-D2 hologram
- trench run plungerlane model
- new 3d docking bay window on the backwall with flyby space ships
- new fully animated turbo laser cannon that track flyby ships and fires at them when the bumpers are hit (or the player presses buttons)
- x-wing, tie fighter, vader tie fighter, y-wing ships that fly by
- space battles that have x-wings / tie fighters / laser blasts / explosions flying all around the game
- epic Death Star explosion effect!
- animated characters for Darth Vader, Yoda, C3PO, Stormtroopers
- BB-8 animated ball option (thanks Gimli)
- new 128x32 FP DMD with different color options
- new attract mode with Darth Vader's DISCO-RAMA, animated colour changing spotlights, new remastered Star Wars Disco theme music
- new attract mode flyby camera (desktop mode only)
- new Yoda Topper and Yoda Playfield options!
- new VR Room options for Attract mode and Gameplay
- all new Mega Room with Star Destroyer Bridge, baked lighting, animated ships, stormtroppers
- new Mega / MR (mixed reality) / Minimal choices for VR room (TABLE OPTIONS)
- new Mega and Minimal room will change lighting to red for alarms, beacons, events (TABLE OPTIONS)
- new pre-rendered ray-baked textures from inserts lighting, and other items
- new GI_Color options of normal, warm, cool
- new gas segment displays on playfield for Time Attack and Tie Fighters
- new PinEvent V2 support for DOF, PUP SSF 2.0, PUP DMD 2.0, PUP Stream, etc
- loads of other fixes, new details and other things I've lost track of...
 
All this combined makes for a visually stunning Star Wars pinball experience!
 
====================================================
 
 
Created by:
 
TerryRed - Star Wars DSA: GALACTIC EDITION
SLAMT1LT - the original Star Wars DSA table
 
Thank to these other contributors:
 
Matt Ellis - table layout (Sci-Fi Classic - 2005)
Fuzzel - models (X-Wing, Vader Tie Fighter, Turbo Laser Cannon)
Fleep - mechanical sounds
Schlabber34 - insert jewel images
Gimli - BB-8 animated ball code, TILT recharge code, some model animations
JLou - FizX physics code and support
Nailbuster - PUP and SSF support
ravarcade - BAM and support
Chris Leathley - Future Pinball
 
 
====================================================
 
DISCLAIMER:
 
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
 
====================================================
 
This game supports up to four players!
 
====================================================
 
Physics: FizX v3.3
 
====================================================
 
 
TABLE REQUIREMENTS (very important!)
 
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
 
NOT TO WORRY!
 
All of the above is included with the latest FP and BAM Essentials AIO package!
 
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files installed!
 
https://www.vpforums...showtopic=51600
 
 
====================================================
 
 
IMPORTANT! - UPDATE REQUIRED!
 
This table REQUIRES a newer version of BAM (1.5-408 or higher)
 
This is included with the FP and BAM Essentials AIO package version 3.6 or higher!
 
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
 
 
====================================================
 
 
What options can you try if your GPU has less VRAM (less than 6 GB)?
 
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
 
 
====================================================
 
 
GUIDES INCLUDED WITH THE GAME
 
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
 
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
 
TABLE MANUAL - read this guide for more information about this table and its features!
 
RULES - read this detailed guide to learn all the secrets of this game!
 
 
====================================================
 
 
TABLE OPTIONS
 
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
 
 
====================================================
 
 
INSTALL INSTRUCTIONS (REQUIRED)
 
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
 
It's super easy, and only takes minutes to do!
 
 
====================================================
 
 
HOW TO RUN FP AND PLAY A TABLE
 
Read the Install Instructions to know how to properly use FP and BAM
 
 
====================================================
 
 
GAME NOT RUNNING SMOOTH?
 
Read the TABLE MANUAL for the solutions!
 
 
====================================================
 
 
LOADING TIMES
 
With the 2.0 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v408 update, and you see a massive difference in load times!
 
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
 
1.7 Table (Trilinear Filtering) = 55 seconds
 
2.0 Table (Trilinear Filtering) = 28 seconds
2.0 Table (Bilinear Filtering) = 16 seconds
 
 
====================================================
 
 
PROBLEMS?
 
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
 
 
====================================================
 
 
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What's New in Version 2.0 (See full changelog)

  • 2.0 Update
  • - converted most FP models to BAM models (MUCH faster "processing models", now its almost instant)
  • - converted ALL textures to power of two (MUCH faster "injecting textures", half the loading time)
  • - updated startup checks for BAM / PUP / PuP-Pack version (will notify you if wrong version)
  • - updated startup code for BAM settings and PinEvent (PinEvent VR settings should apply correctly now)
  • - updated pup dmd and pup ssf code to work correctly with PUP v2.0 (now required for those features)
  • - new pup ssf v2.0 ball rolling updates - code / changing rolling sounds on ramps / tracking 10 balls
  • - new ball rolling sound mode options: OFF, FP, SSF (TABLE OPTIONS)
  • - new volume settings for ball rolling / FP Mech Sounds / PUP SSF (TABLE OPTIONS)
  • - new pup-pack and pup dmd v2.0 code with real time shader effects and new alpha videos! (TABLE OPTIONS)
  • - new Cabinet_Mode_Preset automatically hides items not needed for cabinet mode (TABLE OPTIONS)
  • - new Normal Map options for those who want them reduced in lower resolutions (TABLE OPTIONS)
  • - new FP DMD color options (TABLE OPTIONS)
  • - new Yoda Topper and Yoda Playfield options! (TABLE OPTIONS)
  • - new VR Room options for Attract mode and Gameplay (TABLE OPTIONS)
  • - all new Mega Room with Star Destroyer Bridge, baked lighting, animated ships, stormtroppers
  • - new Mega / MR (mixed reality) / Minimal choices for VR room (TABLE OPTIONS)
  • - new Ball settings (TABLE OPTIONS)
  • - new Lighting settings (TABLE OPTIONS)
  • - new GI_Color options of normal, warm, cool (TABLE OPTIONS)
  • - new Mega and Minimal room will change lighting to red for alarms, beacons, events (TABLE OPTIONS)
  • - made r2d2 smaller, added new fully animated head, and positioned c3p0 beside him
  • - updated Vader lighting, reduced Vader animations
  • - new pre-rendered ray-baked textures from inserts lighting, and other items
  • - new art for playfield, plastics, cabinet
  • - new gas segment displays on playfield for Time Attack and Tie Fighters
  • - lots of fixes and other things not covered here!
  • 1.7
  • - updated FizX physics code (includes some fixes) and physics xml settings
  • - removed flipper nudge commands that are no longer needed
  • - updated table to reflect changes in new physics code and settings
  • 1.6
  • - updated table for FizX physics v3.3 (much more efficient with CPU usage)
  • - new Debug options that can be enabled / disabled
  • - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
  • - updated VR room (planet sizes and flyby ship animations)
  • - refined Yoda animations
  • - rule change: falcon kicker combo shot no longer instantly levels up (allows SOLO shots to progress correctly for video mode)
  • Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
  • 1.5
  • - readded mid-left slingshot
  • - table completely updated for FizX v3.2 physics
  • - new Lighting settings in TABLE OPTIONS in the table script
  • - small fixes
  • - updated PuP-Pack
  • ========================================
  • 1.4 - FizX v3.0 physics update!
  • - updated table for FizX v3.0
  • - replaced spinners with new spinner toys and Wecoc's code (now they won't stop balls, etc)
  • - new built in Static Camera Views for Desktop mode
  • - small fixes
  • - new install instructions
  • - ball rolling sounds changed in table and in pup-pack
  • ============================================
  • 1.3 - FizX update, Ball Rolling Sounds update, fixes
  • - updated FizX physics code to change how ball ID's are handled to prevent conflicts
  • - updated FizX physics code for more efficient Rubber bounce handling
  • - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
  • - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
  • - added fixes for final shot to destroy Death Star (now you can try the shot again if ball didn't reach Death Star kicker for any reason)
  • - BB8 ball tracking "should" be correct all the time now
  • - adjusted Vader kicker wireramp to allow VUK to kick ball correctly into the ramp (sometimes ball would fall back in)
  • - fixed R2D2 hologram sometimes turning off when it wasn't supposed to (the 30 second countdown, etc)
  • - various other fixes
  • ==========================================
  • 1.2 - FizX physics v2.0, new dynamic FLEEP sounds, new BB8 ball, reduced load times!
  • - added new BB8 model for the ball (uses less polygons, head and body sizes are correct)
  • - optimized many models to reduce the amount of polygons they use
  • - load time is much quicker as a result of the optimized models
  • - changed dynamic camera views (desktop only) to better match table events (death star explosion, video mode, etc)
  • - updated table and physics to FizX v2.0
  • - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
  • - updated PinEvent V2 PinMechSound code to support new FizX auto ball hit events based on PF materials
  • - removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
  • - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
  • - this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
  • - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
  • - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
  • - FizX XML_FPS is now set in its own section
  • - updated FizX Profiles to only change FizX Flipper settings
  • - there are no longer FizX Profiles used for different physics xml settings
  • - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
  • =============================================
  • CHANGELOG (v1.1):
  • - updated entire table for FizX physics
  • - added new Yoda animations (thanks Gimli)
  • - added optional Time Attack Quick Ending to avoid random crash bug when Death Star blows up planet
  • - fixed Backglass Art options not changing on startup
  • - fixed chrome ball being partially visible when BB-8 ball is being used
  • - various table fixes
  • CHANGELOG (v1.0 - first release):
  • - table started as Star Wars DSA (Ultimate Pro 1.06) - Epic Space Battles
  • - updates to the table, layout, code, sound, music, items, lighting, models, etc
  • - removed older items / surfaces / lights no longer used
  • - updated BAM lighting and post processing
  • - new 128x32 "FP" DMD
  • - new beacon flasher
  • - new insert models, lighting, and textures
  • - new artwork for playfield, plastics, apron, backbox, decals
  • - new shadowmaps for G.I, flashers, lightsabers
  • - new "cut shadows" overlay images for G.I. and lightsabers
  • - new lightsaber models, lighting, and glow effects
  • - new models: Death Star, R2-D2, X-Wing, Vader Tie Fighter. Tie Fighter, Turbo Laser Cannon, Millenium Falcon
  • - new models: Y-Wing, BB-8 ball, trench run plungerlane
  • - new backwall 3D docking bay window / space / ships
  • - new VR Space Room: ship hallway / GNK droid / planets / space / flyby ships / Star Wars Arcade game and animation
  • - new animated characters: Darth Vader, Yoda, C3-PO, Storm Troopers, Luke Skywalker (arcade game pilot)
  • - updated R2-D2 hologram and images (also includes Ball Save and Death Star Countdown)
  • - new animated space battle sequences: flying ships, lasers, explosions, falcon fly-by with spotlight
  • - new fully animated turbo laser cannon that tracks fly-by x-wings, and blasts lasers at them when bumpers are hit
  • - new remastered Star Wars Disco attract music
  • - updated mini-game: now you can play on the playfield using animated Millenium Falcon, Tie Fighters, and flashers
  • - new Darth Vader's DISCO-RAMA: animated colour changing spot lights, dancing Darth Vader / Yoda / C3-PO / Stormtroopers
  • - updated attract mode. Added flyby camera option
  • - added new Death Star explosion effects
  • - new FLEEP mechanical sounds
  • - updated physics for DF1 and added ravarcade's spinner code
  • - PinEvent V2 support for DOF, SSF, PUPDMD, and PUP Stream
  • - added many TABLE OPTIONS to customize many tings on startup, and for performance, etc.
  • - a huge amount of work and lots of other updates and details I can't keep track of :)


Screenshots

Screenshots


To download the PuP-Pack, get it at my Mega link here:
 
https://mega.nz/fold...he82_Db7JyCxXFA

DOF Config Tool - need to update again.
 
Everyone who tried to already update their DOF Config Tool files, needs to do so again! For whatever reason the site had the table set to PRIVATE, even though I didn't save it that way.
 
It appeared fine to me, but wouldn't have shown for anyone else.
 
It should be fixed now. Just re-generate new configs from the site and it should work now.
 
Sorry about that.
Star Wars: Death Star Assault - GALACTIC EDITION
 
Known Issue - Crash after a "Fail" and returning to Attract
 
There is a known issue / bug that causes the table to crash when returning to Attract mode after either failing Time Attack, or when the Death Star destroys your planet. I mentioned this in the table script, but forgot to add it to the Install Instructions (I'll upload a new version of the instructions with this added).
 
We don't know what causes it, and apparently SLAM had the same issue long ago (could be a FP or BAM bug).
 
It only happens randomly (more likely on Time Attack when failing)... but there's nothing I can currently do about it.
 

This is an incredible and amazing job wich wasn't done in two days and you know it.
Thank you so much for your hard work!!!

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pinball lover
Jul 26 2022 12:50 AM

Will there be an VPX Table as well ?

Will there be an VPX Table as well ?

 

Never :)

If anyone has 4GB or less of VRAM on your GPU, then you can try enabling Texture Compression in FP's Video Settings

Getting a c++++ runtime error when launching table think I have done everything as described in installation file, any help anyone?

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Bluesky2095
Aug 09 2022 06:22 PM

Getting a c++++ runtime error when launching table think I have done everything as described in installation file, any help anyone?

Update your c++ runtime files. Easy fix.

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ijustwantpinball
Sep 03 2022 04:14 AM

this version is not loading on my 2nd and 3rd screen.   The older version did, and all the other pinevent tables do.


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