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  • Submitted: Jul 19 2022 10:18 AM
  • Last Updated: Jul 26 2022 10:50 AM
  • File Size: 222.02MB
  • Views: 15828
  • Downloads: 1,925
  • Author(s): Russell Tolhurst (Aka RusstyT)<br />JP Salas<br />Gedankekojote97<br />Anthony Lucas (Aka Crackers)<br />Peter Moritz (Aka Mozzie1)<br />Outhere<br />HP
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 22 Jul 2022 Download Time Lord 1.0.2

Download Time Lord 1.0.3

* * * * * 28 Votes
Time Lord original VPX 10.7 RusstyT JP Salas nFozzy Fleep Lut Roth DOF



Screenshots
Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58
 You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required.
The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined.
The Game
The game is based on a story by HP about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay  table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table  will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp.
Table influences
The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved.
Seeing  JP's  scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible.
Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the timelord gameplay and story.
The Avago Team are
JP Salas- Game framework, playfield objects , testing & final scripting
Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows
Crackers & Mozzie- Table production team and testing
RusstyT- Table graphics, scripting, callouts and table design

Outhere-DOF
HP-Game concept

What's New in Version 1.0.3 (See full changelog)

  • 1.02DOF added by Outhere, Invisible Roof and walls on left ramp to stop ball flying off, New DMD screen for Attract mode, New flipper and inlane guide physics, Script added to stop overlay of attract and start of game screens at start of play.
  • 1.03 High Score Bug Fix


Screenshots

Screenshots Screenshots Screenshots


Is there any way to separate the music from the table sounds? This doesn't seem to work like most tables in that the music is activating my haptics. This table seems fantastic but unfortunately I won't be playing it because of the haptics issue.

This is an issue with VPX10.7 using ogg audio compression files with multiple sound devices. I raised a ticket with the VPX development team. On VPUniverse there is a version 2 of the game with a lot of discussion and a work around by Crackers for the sound issue. 

Anyone have any idea why my DMD is blurry on my 3 monitor cabinet?  Only table I have that has this issue... Looks like some AA going on.  Would it be better if I switched to freezy?

Anyone have any idea why my DMD is blurry on my 3 monitor cabinet?  Only table I have that has this issue... Looks like some AA going on.  Would it be better if I switched to freezy?

Definitely better with JPs flashers. Should be giving 256 x 64 pixels. Freezy maybe the issue there 128 x 32 which will look fuzzy. Have you seen TimeLord 2.0 which is available on VPUniverse. This is a huge upgrade from this 1.0 version. 

To turn on JPs DMD flashers in edit mode select all the DMD objects and set to visible. In script check that freezy is set to off

Is there any way to separate the music from the table sounds? This doesn't seem to work like most tables in that the music is activating my haptics. This table seems fantastic but unfortunately I won't be playing it because of the haptics issue.

TimeLord3.0 is available on VPUniverse that separates the table sounds and callouts. The game was too large to post on VPforums. 3.0 version is a complete rebuild. Sorry for the late reply. I don't visit this site often.

Thanks for your work


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