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Download World Poker Tour (Stern 2006)_Bigus(MOD) 4.1
61 Votes
This challenging table from freneticamnesic and arconovum is good fun.
I've given it a makeover and some fixes.
4.0 is for 10.8/3.6
Enjoy
I've given it a makeover and some fixes.
4.0 is for 10.8/3.6
Enjoy
What's New in Version 4.1 (See full changelog)
- 1.0 Lights, lighting, layout, physics
- 2.1 Lights, lighting, physics, sound, script
- 3.0 Updated for 10.8, lights, lighting, physics, script
- 4.0 Modulated lighting added, materials, lights
- 4.1 Enabled Tilt
The lights to the left of the flipper is WAY to bright when using 10.8. Makes it unplayable. Any ideas?
<a href='https://postimg.cc/YL7fYSzd' target='_blank'><img src='https://i.postimg.cc/YL7fYSzd/WPT.jpg' border='0' alt='WPT'/></a>
The lights to the left of the flipper is WAY to bright when using 10.8. Makes it unplayable. Any ideas?
<a href='https://postimg.cc/YL7fYSzd' target='_blank'><img src='https://i.postimg.cc/YL7fYSzd/WPT.jpg' border='0' alt='WPT'/></a>
Turning off Reflect Elements on Playfield might help, I have a lot of problems with 10.8 with this.
Update on this great table on vpx 10.8 will be welcome
I lov it ![]()
Awesome table and awesome recreation and upgrade!! Having allot of fun with it!!
Does anybody manage to re-light the 'cut the cards' ? I get it first time around, but after that I can't re-light it. It looks like the upper hole acts like it's the target beneath it (where the kicker to the upper playfield is at), cause when on the upper playfield with a 'lock' lit, it locks the ball too. This should only be possible on the lower playfield.
I also had some troubles with the lightning near the flippers. very bright. Changed the intensity of those bulbs from 40 to 10, fixed it for me.
Has anyone else had any weird 2-ball buggy issues with this table? During my first ball, the table releases a second ball that's not part of any multiball thing. After one of the 2 balls then in play drains, the flippers shut down and then the second ball drains. Then it releases 2 balls into the plunger lane to start the second ball. I've never had this happen with any other tables. Is this a rom thing? Something from the script? Any ideas how to fix it?
Has anyone else had any weird 2-ball buggy issues with this table? During my first ball, the table releases a second ball that's not part of any multiball thing. After one of the 2 balls then in play drains, the flippers shut down and then the second ball drains. Then it releases 2 balls into the plunger lane to start the second ball. I've never had this happen with any other tables. Is this a rom thing? Something from the script? Any ideas how to fix it?
More Info in case it's helpful: I've figured out the superfluous ball is released whenever I hit the "spin a card" shot. I've tried multiple roms and I have the same problem, so I think it must be a script issue but I don't know how to fix it. This would be one of my favorite tables if I could get it to work, but I fear it's unplayable now. Anyone have any ideas at all? Many thanks!
cool pour la mise a jour
Thank You to everyone involved, especially bigus1
For all these great tables, and updates!
Thanks again,
Mad703
the bumpers and rails are fairly quiet in sound, is there a way to raise them by adjusting in the script? I'd like to hear more of the haptics if I can!
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Actually I sort of fixed this in the end by highlighting the whole LED box in the editor and changing the Falloff Range in the Visuals Tab to 20 and Falloff Power to 1.5 and Intensity to 250. Fade up and Down are 3 in my settings, not sure if I changed that. However, although it now plays fine and the LED works the table will crash if left on Attract Mode. Don't know what's causing that but I think it might be a memory issue.