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Submitter
SUPPORT TOPIC File Information
Download Fast Draw (Gottlieb 1975) 1.0e
24 Votes
Loserman76; EM; Gottlieb;
Initial announcement from Jeff:
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
Fast Draw is for sure one of the most "important" EMs ever. In total I spend months of my life at this highlight of this area.
Here I offer you "our"
Version 1.0c
This is my first cooperation with Leeoneil, I thank explicitly for his contribution:
improvements from him are:
- draw the plastics in VPX, there are now in 3d with light reflection
- add shadows layer for the GI, for tilt and for each DropTarget (rendering in blender).
- adjust ball shadow
- add SSF command in the script
- change the ball rolling sound
I made the following changes:
- new physic (cab optimized),
- slight layout change -> reduces ball losses between the flipper fingers and outer side lanes
- many new sounds e.g. gate, up targets, drop targets, kicker holes ....
- randomize for angle and force for both kicker holes
- new material assignments for plastic separators - better appearance in red
- improved ball and ball position in the plunger lane
- the bumper triggers are now in colored plastic
- new timing for ball release - now after player up alternator ends
- new POV for cab use
- in game over state the plastics illumination stays on (the original behavior of all Gottlieb EMs)
- and all score reels become illuminated in game over state
Version 1.0d thank you to qcol for finding the bug
thank you to Leeoneil for fixing the bug
- DOF flaw at flipper fingers fixed
Version 1.0e
- all object sound now in correct operation
- upper drop targets are now shield protected against "ball from the side" (legacy mode was not working properly)
- new rolling scoring reels at BG,
- new illumination control for BG (better than in 1.0c)
- new fonts for lighted messages at BG
All this in kind tribute to Jeff Whitehead.
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
Fast Draw is for sure one of the most "important" EMs ever. In total I spend months of my life at this highlight of this area.
Here I offer you "our"
Version 1.0c
This is my first cooperation with Leeoneil, I thank explicitly for his contribution:
improvements from him are:
- draw the plastics in VPX, there are now in 3d with light reflection
- add shadows layer for the GI, for tilt and for each DropTarget (rendering in blender).
- adjust ball shadow
- add SSF command in the script
- change the ball rolling sound
I made the following changes:
- new physic (cab optimized),
- slight layout change -> reduces ball losses between the flipper fingers and outer side lanes
- many new sounds e.g. gate, up targets, drop targets, kicker holes ....
- randomize for angle and force for both kicker holes
- new material assignments for plastic separators - better appearance in red
- improved ball and ball position in the plunger lane
- the bumper triggers are now in colored plastic
- new timing for ball release - now after player up alternator ends
- new POV for cab use
- in game over state the plastics illumination stays on (the original behavior of all Gottlieb EMs)
- and all score reels become illuminated in game over state
Version 1.0d thank you to qcol for finding the bug
thank you to Leeoneil for fixing the bug
- DOF flaw at flipper fingers fixed
Version 1.0e
- all object sound now in correct operation
- upper drop targets are now shield protected against "ball from the side" (legacy mode was not working properly)
- new rolling scoring reels at BG,
- new illumination control for BG (better than in 1.0c)
- new fonts for lighted messages at BG
All this in kind tribute to Jeff Whitehead.
What's New in Version 1.0e (See full changelog)
- 1.0 Loserman76
- 1.0a Loserman76
- 1.0b Loserman67
- 1.0c Leeoneil/Mustang1961
- 1.0d Leeoneil
- 1.0e Mustang1961
Screenshots
Great EM table, thank you for all your work!
A really nice job on a classic! Thank for the time, effort and passion put in to this by everyone. Special thanks to Loserman and his legacy we continue to enjoy.
Thank you very much for all the resent tables, and to all who contribute. Truly works of art!
Just played this last night - but the prior version so d/l this one NOW to replace it! Thank you!
looks awesome man....
you just need to get a physics guy to add nfozzy and fleep sounds and these would be 100% perfect...
great job!
looks awesome man....
you just need to get a physics guy to add nfozzy and fleep sounds and these would be 100% perfect...
Yeah i know ! I asked some information.. I have some PDF explaining everything... But i missed some time to understand every part of it ! I'd love to add this kind of update.... Maybe on other tables...
I just sold my Quick draw a couple of weeks ago. So will be interesting to see how this works.
Thanks!
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Marvellous. Well done.