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SUPPORT TOPIC File Information

  • Submitted: Apr 13 2022 03:59 PM
  • Last Updated: Mar 29 2024 01:44 PM
  • File Size: 26.55MB
  • Views: 26169
  • Downloads: 7,477
  • Author(s): Kiwi
  • Manufacturer: Premier
  • Year: 1992
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 18 Sep 2022 Download Super Mario Bros Mushroom World 1.0.2

Download Super Mario Bros Mushroom World 1.0.3

* * * * * 63 Votes
Super Mario



Screenshots
Super Mario Bros Mushroom World (Premier 1992), DT FS and FSS
 
Special Thanks to those who contributed to the creation of the table:
 
JPSalas, coding
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
Zany, primitive flippers
The VP and VPinMame Development Team.
 
 
In the first hundred lines of the scripts you will find options regarding sounds, DMD, backglass, etc ...
 

JP's LUT brightness control, hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.

What's New in Version 1.0.3 (See full changelog)

  • Initial release v 1.0.0
  • Update v 1.0.1
  • New speakers
  • New dome textures
  • More cosmetics things
  • Add more fx sounds
  • Replace some objects
  • Fixed wrong triangulations in the launch tube
  • Update v 1.0.2
  • Add cover for backbox (FS)
  • New princess decal (VUK)
  • New beacon bracket
  • Update v 1.0.3
  • Reduced blooming effect
  • New bumper caps


Screenshots

Screenshots Screenshots


Hello all,

 

Can someone please explain what i need to change on the script as i can not get the game to work.

I see this: Const keyInsertCoin1  = 6   '(5)  Insert coin in slot 1

Const keyInsertCoin2  = 7   '(6)  Insert coin in slot 2
Const keyInsertCoin3  = 6   '(5)  Insert coin in slot 3
Const keyInsertCoin4  = 7   '(6)  Insert coin in slot 4

 

I am unsure where to put it.

 

Thanks

 

**Fixed by changing to free play

Awesome!! Thanks!!

Nice work! I'd really digging this.

 

Since this won't fill the full screen on a cabinet and leaves a lot of blank space, would you consider an option for a filler image up at the top as had been done on an earlier version of this table?

 

I'd love to have the placement of the playfield down on the bottom of the screen as most tables are and a filler image up at the top.

 

Thank you for your consideration!

ty for the update looks great!

Thanks for the table, how can I enable the top image as you did? for me I got blank table

Thanks for the table, how can I enable the top image as you did? for me I got blank table

https://www.vpforums...e=2#entry508479

I've been wanting to play this table ever since I was a kid. It's colorful and it plays really well. Thank you for this!

@Snaptick

 

To solve the coins issues with this Rom you can mod the Script VPMKeys.vbs in the Visual Pinball\Scripts folder like this

 

Const keyInsertCoin1  = 6   '(5)  Insert coin in slot 1
Const keyInsertCoin2  = 7   '(6)  Insert coin in slot 2
Const keyInsertCoin3  = 6   '(5)  Insert coin in slot 3
Const keyInsertCoin4  = 7   '(6)  Insert coin in slot 4

 

Only two coins slot is used in this exemple.

Life saver.

Changing only the Const keyInsertCoin1 value to 6 will work.

I want to reset factory setting

 

the key 7 for ROM option OK

Left flipper for enter OK

I search this key for "CREDITS BUTTON LOADS" the "1" not working , i have azerty keyboard

Great table. Why are the red lights so glaring? How do I turn them down? (not talking bout the brightness of the table, I know magna save does that).


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