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  • Submitted: Apr 01 2022 07:17 AM
  • Last Updated: Apr 14 2022 01:40 AM
  • File Size: 146.46MB
  • Views: 38245
  • Downloads: 9,224
  • Author(s): mrjcrane
    JP Salas
    T-800
    Arngrim
    Masalaja
  • Permission to MOD?: No

Previous Versions

  • 01 Apr 2022 Download Scooby Doo, 2022 v1.0

Download Scooby Doo, 2022 v1.0.1

* * * * * 58 Votes
Scooby Doo



Screenshots
Hi Pinthusiasts, it's just a few strokes past midnight now and it's April 1st, 2022 in the Pacific Time Zone. No Foolin !!!, I'm coming out of the shadows now, here is my first table release, It's "Scooby Doo, 2022". A lot has changed since 1969, but Shaggy, Scooby and the rest of the Gang need your help to capture 8 monsters & ghosts and to solve this mystery.
 
This table is a VPX retrofit, retheme and remaster of the much older VP9 Scooby Doo. The audio track has been entirely re-mastered and the table is running nicely on the VPX platform with better code and a streamlined game play.
 
I wish to extend a special thanks to JP Salas, for giving me permission to mod his table (Wrath of Olympus). Scooby Doo sits entirely on top of his January 2022 release of Wrath of Olympus and I did not delete a single line of his WOOLY code. So, if you know the rules to that table, then you have a good head start. In addition I want to personally thank JP for coaching me on some of the finer points of table design and the special touches he added to my revamp (such as the parrot, the barrels, lighting fixes, good advice and other things I did not have the skill to do when I started. My skills started at 0. Sorry I do not have the skill yet to make a backglass for the table.
 
I have additional mods on the way and I'll address bugs and issues in the release thread if you post there.
 
Other thanks to T-800, Arngrim and Masalaja & VP community in general. Enjoy the Mystery, mrjcrane.

What's New in Version v1.0.1 (See full changelog)

  • 1.0.0 04/01/2022 - Initial table release
  • 1.0.1 04/13/2022 -
  • Fixed reported bugs from initial release, added choice of 6 different desktop backgrounds, added user switches for DOF Testing and "Beer Mode" (Backspace, tap flippers to release), redesigned desktop background. Shrunk table file size, added "JUKEBOX" mode INS and DEL keys to play favorite Scooby TV songs. Completed all 8 audio tracks for monster/ghost capture modes, enhanced some DMD screens and messaging. Cleaned up clutter in table script.




Mr J - not sure if you'll see this, but hoping you might have some insight on an issue I'm having.  I can't get some of the sounds to move from table to backglass in the the sound manager.  For example, the intro song with the Vincent Price laugh.  Even if I say play through backglass, it plays through the table.  Haven't seen anyone else mention this, so may be an issue exclusive to me.  Really love the table, but the sounds going through are are my table speakers are making them go haywire.  I haven't run across this issue with any other table.  Any thoughts on this would be appreciated.  Thanks!

I'm having the same problem .  I tried converting the ogg's to wavs but still cant seem to get it to work.  Seems to only be a problem with this table

 

Mr J - not sure if you'll see this, but hoping you might have some insight on an issue I'm having.  I can't get some of the sounds to move from table to backglass in the the sound manager.  For example, the intro song with the Vincent Price laugh.  Even if I say play through backglass, it plays through the table.  Haven't seen anyone else mention this, so may be an issue exclusive to me.  Really love the table, but the sounds going through are are my table speakers are making them go haywire.  I haven't run across this issue with any other table.  Any thoughts on this would be appreciated.  Thanks!

I'm having the same problem .  I tried converting the ogg's to wavs but still cant seem to get it to work.  Seems to only be a problem with this table

 

Sure I can explain, The general prevailing approach on sound design is to put all the machine or mechanical table sounds as assigned to the the playfield. Then all remaining sound (call outs, fx, overlay, voice, songs, music) should be routed up into the backglass. Since I did the original design on a 2 speaker desktop computer, I could not observe any sound difference until I moved Scooby into my Virtual Pincab for testing. If I did move the intro song to the playfield, it was probably just sounded better on my 2.1 audio in the PinCab because I don't have a 5.1 system. I would say if you want to move the sounds around, go for it for whatever sounds best on your system. Do you know how to move sounds from the table, over to the backglass?  On audio for VPX, .wav file will leverage the sound engine from inside VPX but .ogg uses external sound libraries. I knew using .ogg was a risk BUT, I used it because I wanted to shrink the audio down from 500megs to about 100. I have begun testing Scooby lately with the latest best version of VPX and so far no audio or crash issues on my end.

 

Can you describe the basic symptom? is that it wont play the intro song or that it can play it but is sounds faint, distorted, garbled?

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Nice !  MrJ

10/27/2025 - @Anybody, I know there may have been 1 or 2 coding bugs from my original release, they were usually simple 1 or 2 line fixes in the table script. I'm not on VPF much these days mostly over in VPU and pinball Discords. I know I had answered most of bug fixes somewhere in the thread here, but if or when I find them again, I will fold the fixes directly into Main Screen #1 in the thread post.  I have appreciated your comments and suggestions AND, I do have ideas still to build it out a little more with a Pup Pack and additional call-outs from the TV show. All the low pitched voice samples and call-outs were done my me for added effect. And in my release I had done full remaster of the audio track from the original Spanish, back into English. Thanks all & take care ... Mr J Crane , "MrJ"

Nice done!


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