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Submitter
SUPPORT TOPIC File Information
Download Sheriff (Gottlieb 1971) 1.0b2
11 Votes
Loserman76; EM Gottlieb;
Initial announcement from Jeff:
VPX conversion
Artwork done by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
For a 1971's Gottlieb this table was very progressive, I loved playing it. Here I offer you "my"
Version 1.0b
- new physic (cab optimized),
- slight layout change -> reduces ball losses through left side lane
- many new sounds e.g. all drop targets sounds
- material assignment to the bottom left metal sheet added
- improved ball and ball position in the plunger lane
- the bumper triggers are now in colored plastic
- rolling sound level adjusted
- new POV for cab use
- in game over state the plastics illumination stays on (the original behavior of all Gottlieb EMs)
All this in kind tribute to Jeff Whitehead.
Version 1.0b2 Thanks goes to jejepinball and kiwi for the hint how to trigger both bumpers simultaneously. This is now realized. And: new timing for ball release - now after player up alternator ends.
VPX conversion
Artwork done by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
For a 1971's Gottlieb this table was very progressive, I loved playing it. Here I offer you "my"
Version 1.0b
- new physic (cab optimized),
- slight layout change -> reduces ball losses through left side lane
- many new sounds e.g. all drop targets sounds
- material assignment to the bottom left metal sheet added
- improved ball and ball position in the plunger lane
- the bumper triggers are now in colored plastic
- rolling sound level adjusted
- new POV for cab use
- in game over state the plastics illumination stays on (the original behavior of all Gottlieb EMs)
All this in kind tribute to Jeff Whitehead.
Version 1.0b2 Thanks goes to jejepinball and kiwi for the hint how to trigger both bumpers simultaneously. This is now realized. And: new timing for ball release - now after player up alternator ends.
What's New in Version 1.0b2 (See full changelog)
- 1.0 Jeff Whitehead
- 1.0a Jeff Whitehead
- 1.0b Mustang1961
- 1.0b2 Mustang1961
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Excellent work Mustang. Keep it up ! I'm sure Loserman76 would be proud of your refinements.