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SUPPORT TOPIC File Information

  • Submitted: Dec 19 2021 08:18 PM
  • Last Updated: Jan 10 2022 04:27 PM
  • File Size: 552.59MB
  • Views: 85440
  • Downloads: 15,457
  • Author(s): Flupper
    Rothbauerw
    Fleep
    Rawd & 3rdaxis
    Leojreimroc
  • Manufacturer: Williams
  • Year: 1990
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 08 Jan 2022 Download Whirlwind 4K 1.1
  • 19 Dec 2021 Download Whirlwind 4K 1.0

Download Whirlwind 4K 1.1

* * * * * 158 Votes



Screenshots
Full rebuild of WhirlWind, all prerendered for 4K resolution and VR.
warning: some flashing lights sequences may affect photosensitive viewers
 
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
 
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021

What's New in Version 1.1 (See full changelog)

  • - Fleep: Reworked flipper coil logic to have more dynamic loudness and added new dampened flipper up sounds that engaged if there are nearby ball(s)
  • - Fleep: Added PlayfieldRollVolumeDial and RamopsRollVolumeDial to allow playfield and ramps rolling sound volume in global sound options
  • - Fleep: Left and Right orbit lanes ball roll sound volume readjusted
  • - Fleep: Left and Right Cellars enter sound loudness is now dynamic and depend on ball velocity
  • - Fleep: Readjusted ramp lifter/down coils loudness
  • - Fleep: 1 Bank and 3 Bank Drop Target coil release samples reprocessed
  • - Fleep: Added additional sounds for Inner Lane Ball Guide Hits and readjust loudness
  • - Fleep: Plastic Ramps rolling and enter loudness calibration
  • - Fleep: AC Solenoid loudness readjusted
  • - Fleep: Other minor sound script changes
  • - Fleep: Reprocessed and repositioned locking kicker sounds
  • - Fleep: Reprocessed plunger pull sound to correlate with the actual plunger speed
  • - Fleep: Plunger pull sound now stops when plugner released
  • - leojreimroc: new VR backglass, thanks to new image provided by Sheltemke
  • - Rothbauerw: Adjusted plunger release speed to 86, it does make it around the loop occasionally.
  • - Rothbauerw: Adjusted Wall001 to feed the loop more smoothly on plunge
  • - Rothbauerw: Check to see if all three balls are in trough before running credits. Resets if all three balls are not in trough.
  • - Rothbauerw: Reset credits when SolRelease is fired or ball is drained
  • - Rothbauerw: Staged flippers added with a script option
  • - Rothbauerw: added ramp ceiling on upper ramp to prevent ball loss
  • - Rawd fixed a misalignment of the VR walls
  • - Flupper: doubled droptarget drop and release speed, in sync with the sounds
  • - Flupper: Fixed missing screws
  • - Flupper: Fixed depth bias issues in the bottom right flasher dome
  • - Flupper: Fixed colored dots on the bumper tops in VR
  • - Flupper: Screen space reflect set default to off for better performance (in table options)
  • - Flupper: new LUT text display, which is also visible in VR
  • - Flupper: easter egg added, rolling text starts after 30 seconds without a key press
  • - Flupper: Fixed 2 mixed up backglass lights (500k and quick multiball) in VR
  • - Flupper: Better suggested VR settings in the second settings screenshot
  • - Flupper: added "making off" PDF, which is essentially the same as the WIP thread on VPForums


Screenshots

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This table is practically perfect, it shows what can be achieved vith latest VPX today. We need more recreations made like this.

vraiment un grand merci pour ce travail extraordinaire

Fantasic work! Thank you all for the time put into this!

WOW ! Amazing and Thanks, I know this was a huge effort, a labor of love, and was well worth the wait. Hats off to you Flupper and other contributing developers (Rothbauerw,Fleep,Rawd & 3rdaxis,Leojreimroc). We really appreciate what you all do for this super cool hobby ! I feel like this group is turning into a digital historic preservation society each time the classic tables are rebuilt, refined and improved on each major revision.

Beautiful table. A masterpiece! Thank you!

Can't wish for a better Christmas present. (almost hehe)
Thank you so much!

I consider the Diner table as the most beautiful table for VPX, even four years later. When I saw a new table by Flupper, I knew it will be another hit. After playing it a bit, this table is rock solid. What an amazing new masterpeace ! Thanks all of you for this gift !

Thanks so much for this, unbelievable how real this looks.

Fantastic, thank you so much! I am a big fan of your tables!!

Sweet….plays so fast….looks amazing well done…

I don’t seem to be able to get a game the misses just loves playing it…


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