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SUPPORT TOPIC File Information

  • Submitted: Dec 19 2021 08:18 PM
  • Last Updated: Jan 10 2022 04:27 PM
  • File Size: 552.59MB
  • Views: 82598
  • Downloads: 15,237
  • Author(s): Flupper
    Rothbauerw
    Fleep
    Rawd & 3rdaxis
    Leojreimroc
  • Manufacturer: Williams
  • Year: 1990
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 08 Jan 2022 Download Whirlwind 4K 1.1
  • 19 Dec 2021 Download Whirlwind 4K 1.0

Download Whirlwind 4K 1.1

* * * * * 156 Votes



Screenshots
Full rebuild of WhirlWind, all prerendered for 4K resolution and VR.
warning: some flashing lights sequences may affect photosensitive viewers
 
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
 
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021

What's New in Version 1.1 (See full changelog)

  • - Fleep: Reworked flipper coil logic to have more dynamic loudness and added new dampened flipper up sounds that engaged if there are nearby ball(s)
  • - Fleep: Added PlayfieldRollVolumeDial and RamopsRollVolumeDial to allow playfield and ramps rolling sound volume in global sound options
  • - Fleep: Left and Right orbit lanes ball roll sound volume readjusted
  • - Fleep: Left and Right Cellars enter sound loudness is now dynamic and depend on ball velocity
  • - Fleep: Readjusted ramp lifter/down coils loudness
  • - Fleep: 1 Bank and 3 Bank Drop Target coil release samples reprocessed
  • - Fleep: Added additional sounds for Inner Lane Ball Guide Hits and readjust loudness
  • - Fleep: Plastic Ramps rolling and enter loudness calibration
  • - Fleep: AC Solenoid loudness readjusted
  • - Fleep: Other minor sound script changes
  • - Fleep: Reprocessed and repositioned locking kicker sounds
  • - Fleep: Reprocessed plunger pull sound to correlate with the actual plunger speed
  • - Fleep: Plunger pull sound now stops when plugner released
  • - leojreimroc: new VR backglass, thanks to new image provided by Sheltemke
  • - Rothbauerw: Adjusted plunger release speed to 86, it does make it around the loop occasionally.
  • - Rothbauerw: Adjusted Wall001 to feed the loop more smoothly on plunge
  • - Rothbauerw: Check to see if all three balls are in trough before running credits. Resets if all three balls are not in trough.
  • - Rothbauerw: Reset credits when SolRelease is fired or ball is drained
  • - Rothbauerw: Staged flippers added with a script option
  • - Rothbauerw: added ramp ceiling on upper ramp to prevent ball loss
  • - Rawd fixed a misalignment of the VR walls
  • - Flupper: doubled droptarget drop and release speed, in sync with the sounds
  • - Flupper: Fixed missing screws
  • - Flupper: Fixed depth bias issues in the bottom right flasher dome
  • - Flupper: Fixed colored dots on the bumper tops in VR
  • - Flupper: Screen space reflect set default to off for better performance (in table options)
  • - Flupper: new LUT text display, which is also visible in VR
  • - Flupper: easter egg added, rolling text starts after 30 seconds without a key press
  • - Flupper: Fixed 2 mixed up backglass lights (500k and quick multiball) in VR
  • - Flupper: Better suggested VR settings in the second settings screenshot
  • - Flupper: added "making off" PDF, which is essentially the same as the WIP thread on VPForums


Screenshots

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Lovely looking table. I'm having a couple of issues though. I like to turn the ball rolling down quite a bit and I cannot really see where to do that in the script. Usually it's quite easy. I did find line 2730 and added "/4000" to the ^2. I see that on a lot of JPSalas tables.

 

However, altering the ball rolling here makes me lose bumper sounds completely. Maybe this isn't the place to do that.

 

I'm using a GTX1070 with 4K monitor and some of the heavy flasher sequences are causing stutter for me, to the point it's not really playable. A lot of the newer tables are pushing VPX further and while that's nice to see the state of the current GPU market isn't making upgrading a straight forward option. Is there a way to turn some of the heavier sequences off for the time being please?

Photo
TallaNasty312
Dec 20 2021 12:54 PM

Phenomenal. Lighting, sounds, and physics (flipper bounces/live catches/post passes/tap passes perfect without sacrificing power) are all top notch. I've seen those forum threads you've been building for this table and the product of it is amazing.

 

Great job to flupper/Rothbauerw/Fleep/Rawd/3rdaxis/Leojreimroc on this creation.

@Dbrown67 are you using brute force 4x SSAA by any chance? And are you using “force exclusive fullscreen”? And is the stuttering always there when flashers go off or only the first time they do?
Wow!!! What an achievement. Flupper1 and team thankyou. You have set the bar oh so high with this one!

@Dbrown67 are you using brute force 4x SSAA by any chance? And are you using “force exclusive fullscreen”? And is the stuttering always there when flashers go off or only the first time they do?

 

Thank you for quick response :).   Schoolboy error on my part... I didn't have Force Exclusive Fullscreen ticked. I know that should be on when playing.

I have Quality FXAA set as default but your table setting of Quality SMAA overrides that. I never use Brute Force option I still got stuttering right at the start of the table, but it seemed to settle down after that.

Then I noticed that "screen space reflect" is set as "default" on loading so I turned that off. And that seems to have cured it for me. Not seen any stutter since.

 

It really does play nicely, many thanks for your work. It now gets a 5* rating in my cab and only about 10% of my library are awarded that.

It helps to have a real fan on the cab and I have the Attwood 4000, so I set the fan option to #2 (fan sound off but DOF on).

 

Mine is a 2/3 size minicab though and sometimes tables are a bit loud with ball rolling for my tastes. How would I best alter that please?

 

An interesting point... I notice that the wheels in the playfield kinda spin on and off when active. On other VPX versions when they became active I'm sure they spun constantly.

Never seen the real table though.

I checked with Fleep on the rolling ball sound part: “If he wishes to modify only the playfield roll sound he should search in script for “VolPlayfieldRoll(BOT(b)) * VolumeDial * 1.25” and modify it (e.g. change the numerical value 1.25 to 1)”

I haven't had this much fun in VPX since Tales from the Crypt.  I've played this table so much already but just can't wait for my next session!  It moved right up to the top of my favorites.  As many have said already, this table looks amazing and it plays even better.

Increadible table!!!!

Thanks to all involved.

Wow i probably never saw a more beautiful detailed table than this of you. Thanks

Photo
BobAlbright
Dec 20 2021 04:29 PM

Pretty awesome, Flup. Love the lighting. Keep up the great work! Thanks


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