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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 19 2021 08:18 PM
- Last Updated: Jan 10 2022 04:27 PM
- File Size: 552.59MB
- Views: 82507
- Downloads: 15,233
-
Author(s):
Flupper
Rothbauerw
Fleep
Rawd & 3rdaxis
Leojreimroc - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Whirlwind 4K 1.1
156 Votes
Full rebuild of WhirlWind, all prerendered for 4K resolution and VR.
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
What's New in Version 1.1 (See full changelog)
- - Fleep: Reworked flipper coil logic to have more dynamic loudness and added new dampened flipper up sounds that engaged if there are nearby ball(s)
- - Fleep: Added PlayfieldRollVolumeDial and RamopsRollVolumeDial to allow playfield and ramps rolling sound volume in global sound options
- - Fleep: Left and Right orbit lanes ball roll sound volume readjusted
- - Fleep: Left and Right Cellars enter sound loudness is now dynamic and depend on ball velocity
- - Fleep: Readjusted ramp lifter/down coils loudness
- - Fleep: 1 Bank and 3 Bank Drop Target coil release samples reprocessed
- - Fleep: Added additional sounds for Inner Lane Ball Guide Hits and readjust loudness
- - Fleep: Plastic Ramps rolling and enter loudness calibration
- - Fleep: AC Solenoid loudness readjusted
- - Fleep: Other minor sound script changes
- - Fleep: Reprocessed and repositioned locking kicker sounds
- - Fleep: Reprocessed plunger pull sound to correlate with the actual plunger speed
- - Fleep: Plunger pull sound now stops when plugner released
- - leojreimroc: new VR backglass, thanks to new image provided by Sheltemke
- - Rothbauerw: Adjusted plunger release speed to 86, it does make it around the loop occasionally.
- - Rothbauerw: Adjusted Wall001 to feed the loop more smoothly on plunge
- - Rothbauerw: Check to see if all three balls are in trough before running credits. Resets if all three balls are not in trough.
- - Rothbauerw: Reset credits when SolRelease is fired or ball is drained
- - Rothbauerw: Staged flippers added with a script option
- - Rothbauerw: added ramp ceiling on upper ramp to prevent ball loss
- - Rawd fixed a misalignment of the VR walls
- - Flupper: doubled droptarget drop and release speed, in sync with the sounds
- - Flupper: Fixed missing screws
- - Flupper: Fixed depth bias issues in the bottom right flasher dome
- - Flupper: Fixed colored dots on the bumper tops in VR
- - Flupper: Screen space reflect set default to off for better performance (in table options)
- - Flupper: new LUT text display, which is also visible in VR
- - Flupper: easter egg added, rolling text starts after 30 seconds without a key press
- - Flupper: Fixed 2 mixed up backglass lights (500k and quick multiball) in VR
- - Flupper: Better suggested VR settings in the second settings screenshot
- - Flupper: added "making off" PDF, which is essentially the same as the WIP thread on VPForums
Screenshots
Simply amazing. Top notch on every level.
Was interesting to see that you drop the halftone when you make a new playfield image in PS and Illustrator. I've been restoring old video game artwork for quite a while now and was particularly interested in that part of your documentation on the creation of this table. It's a good read and i wish more table creators would put one together for all their new creations. The 3D modeling, texturing, lighting are all distantly familiar to me as i went to 3D animation school a long time ago, 2005, and concentrated In high poly 3D modeling using MAYA 4.0. So I'm well aware of how much time and effort goes into projects like this. People have no idea the time spent by everyone involved.
At some point i would imagine that 3D laser scanning will be useful when making vpx tables. I also make 4k and 8k vertical MAME overlays for old school games and like you, i rely heavily on good reference photos to line up all my artwork to get it as proportionally close as possible to the original cab. I always wish that somehow affordable hand held laser scanners will start becoming available. It would be a godsend for intricate work like recreating pinball table models for emulation. Video game producers are laser scanning all sorts of stuff. Cars, racetracks etc. Anyway, enough of my rambling.
Thank you so much for sharing this piece of artwork with us!
GOOD JOB. Much more beautiful and more pleasant to play than the pinball table fx 2023 (yet there are raytacing and hdr...lol)
GOOD JOB. Much more beautiful and more pleasant to play than the pinball table fx 2023 (yet there are raytacing and hdr...lol)
Right? I just checked it out and i'm not a fan. I'm not partial to most FX3 tables and this one is no different. Sparks coming out of the play field, animated tornado with chase van... nope. I would have loved this kind of thing when i was a kid but at this point in my life it just looks like a bastardization of my childhood. A mockery. Imagine what the table would play like if they hadn't spent that time putting ridiculous toys on the table and instead put it into properly lighting, texturing, and improving the physics and sounds of the table.
Ah well, I now sound like an old person.
One of the best looking and playing VPX tables that I have ever seen, and I have 300+ in my collection. Amazing!
Table could use a info update:
showing info for tables/Whirlwind (Williams 1990)/Whirlwind 4K 1.1.vpx
VPX Version: 10.6
Table Name: Visual Pinball Demo Table
Version: 1.1
Author: http://www.vpforums.org/
Save revision: [not set]
Save date: [not set]
Release Date:
Description: Press C to enable manual Ball Control via the arrow keys and B
Blurb:
Rules:
I dream of a day when all tables are in 4k. Amazing work on this.
a masterpiece.
My favourite alphanumeric table (also my favourite for music and sound effects) and this version is jaw droppingly stunning. I've played alot of different digital versions of this table is this is by far the best by a mile.
Looks and plays magnificently on my dinosaur of a PC
thank you so much - it feels like I own the real machine
EDIT: thank you so much for including the PDF that documents what went into creating this masterpiece. Absolute fascinating read and showcases the skills, talent and dedication-- just WOW
Incredible work, sir! This level of replication is unmatched. 10/10
Beautifull graphics and lighting. Plays also very nice. thank you for this
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@wylte brought me here. Thank you for this all time great. Robert Gagno's favorite table of all time.
Awesome!