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SUPPORT TOPIC File Information

  • Submitted: Dec 19 2021 08:18 PM
  • Last Updated: Jan 10 2022 04:27 PM
  • File Size: 552.59MB
  • Views: 82507
  • Downloads: 15,233
  • Author(s): Flupper
    Rothbauerw
    Fleep
    Rawd & 3rdaxis
    Leojreimroc
  • Manufacturer: Williams
  • Year: 1990
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 08 Jan 2022 Download Whirlwind 4K 1.1
  • 19 Dec 2021 Download Whirlwind 4K 1.0

Download Whirlwind 4K 1.1

* * * * * 156 Votes



Screenshots
Full rebuild of WhirlWind, all prerendered for 4K resolution and VR.
warning: some flashing lights sequences may affect photosensitive viewers
 
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
 
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021

What's New in Version 1.1 (See full changelog)

  • - Fleep: Reworked flipper coil logic to have more dynamic loudness and added new dampened flipper up sounds that engaged if there are nearby ball(s)
  • - Fleep: Added PlayfieldRollVolumeDial and RamopsRollVolumeDial to allow playfield and ramps rolling sound volume in global sound options
  • - Fleep: Left and Right orbit lanes ball roll sound volume readjusted
  • - Fleep: Left and Right Cellars enter sound loudness is now dynamic and depend on ball velocity
  • - Fleep: Readjusted ramp lifter/down coils loudness
  • - Fleep: 1 Bank and 3 Bank Drop Target coil release samples reprocessed
  • - Fleep: Added additional sounds for Inner Lane Ball Guide Hits and readjust loudness
  • - Fleep: Plastic Ramps rolling and enter loudness calibration
  • - Fleep: AC Solenoid loudness readjusted
  • - Fleep: Other minor sound script changes
  • - Fleep: Reprocessed and repositioned locking kicker sounds
  • - Fleep: Reprocessed plunger pull sound to correlate with the actual plunger speed
  • - Fleep: Plunger pull sound now stops when plugner released
  • - leojreimroc: new VR backglass, thanks to new image provided by Sheltemke
  • - Rothbauerw: Adjusted plunger release speed to 86, it does make it around the loop occasionally.
  • - Rothbauerw: Adjusted Wall001 to feed the loop more smoothly on plunge
  • - Rothbauerw: Check to see if all three balls are in trough before running credits. Resets if all three balls are not in trough.
  • - Rothbauerw: Reset credits when SolRelease is fired or ball is drained
  • - Rothbauerw: Staged flippers added with a script option
  • - Rothbauerw: added ramp ceiling on upper ramp to prevent ball loss
  • - Rawd fixed a misalignment of the VR walls
  • - Flupper: doubled droptarget drop and release speed, in sync with the sounds
  • - Flupper: Fixed missing screws
  • - Flupper: Fixed depth bias issues in the bottom right flasher dome
  • - Flupper: Fixed colored dots on the bumper tops in VR
  • - Flupper: Screen space reflect set default to off for better performance (in table options)
  • - Flupper: new LUT text display, which is also visible in VR
  • - Flupper: easter egg added, rolling text starts after 30 seconds without a key press
  • - Flupper: Fixed 2 mixed up backglass lights (500k and quick multiball) in VR
  • - Flupper: Better suggested VR settings in the second settings screenshot
  • - Flupper: added "making off" PDF, which is essentially the same as the WIP thread on VPForums


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


Photo
glenviewjeff
Jan 15 2023 05:38 PM

I must be doing something wrong; I see nothing but compliments here, but on my machine (Legends Pinball with a 1080 display,) the playfield looks very dim, nothing like the screenshot. Any help would be appreciated.

I have to agree with Rawd...this is one of the best looking and sounding tables out there.  Terrific job!

I must be doing something wrong; I see nothing but compliments here, but on my machine (Legends Pinball with a 1080 display,) the playfield looks very dim, nothing like the screenshot. Any help would be appreciated.

 

When I first tried this table a month ago all the images were missing and all I could see were the bumpers.   I'm not sure what I did to resolve the issue (or if 1.1 resolved it).  I did start using the B2S which I wasn't using initially.  So you may want to try that if you are using a static image from Popper etc.  it's very well done so hopefully we can resolve your issue.  I'm running Visual Pinball 10.7.2

@glenviewjeff: A dark playfield probably means you are using an older version of VPX, please update to 10.6.2 or later.

great job, great table! ... and a question: which directb2s file should i take for this vpx?

This looks, AND PLAYS!!! like a charm. I cant imagine how much work went in this, thank you for this work of art and bringing this table to life for people who cant own a dozen diffrent real machines.

Plays super smooth on my 1440p Desktop Setup, normally I hide background images but this one is really neat so I left it there :)

Was disappointed in how Whirlwind played on my VP cabinet. Found this table and I'm completely blown away in how well it plays and doubly so in how amazing it looks! Best of both worlds! Thank you for the work you put into this and also the great write up you did of the build. I had a good time reading it after I was done playing the table.

This is probably a long shot, but does anyone happen to have the desktop backdrop for this table (white stone wall and wood floor) without the decorations?  I like the appearance and am interested in using it as a default for some of the other tables in my library.  Thanks for the help.

Not such a long shot for me, since I made the original one... Here it is without the decorations:
dtbackground8b_t.jpg

Photo
MarcusMaximus
May 10 2023 01:32 PM

If it ain't Dutch, it ain't much ; Thanks Flupper !! 

 

ALL your work is triple A quality !!


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