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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 19 2021 08:18 PM
- Last Updated: Jan 10 2022 04:27 PM
- File Size: 552.59MB
- Views: 82510
- Downloads: 15,233
-
Author(s):
Flupper
Rothbauerw
Fleep
Rawd & 3rdaxis
Leojreimroc - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Whirlwind 4K 1.1
156 Votes
Full rebuild of WhirlWind, all prerendered for 4K resolution and VR.
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
What's New in Version 1.1 (See full changelog)
- - Fleep: Reworked flipper coil logic to have more dynamic loudness and added new dampened flipper up sounds that engaged if there are nearby ball(s)
- - Fleep: Added PlayfieldRollVolumeDial and RamopsRollVolumeDial to allow playfield and ramps rolling sound volume in global sound options
- - Fleep: Left and Right orbit lanes ball roll sound volume readjusted
- - Fleep: Left and Right Cellars enter sound loudness is now dynamic and depend on ball velocity
- - Fleep: Readjusted ramp lifter/down coils loudness
- - Fleep: 1 Bank and 3 Bank Drop Target coil release samples reprocessed
- - Fleep: Added additional sounds for Inner Lane Ball Guide Hits and readjust loudness
- - Fleep: Plastic Ramps rolling and enter loudness calibration
- - Fleep: AC Solenoid loudness readjusted
- - Fleep: Other minor sound script changes
- - Fleep: Reprocessed and repositioned locking kicker sounds
- - Fleep: Reprocessed plunger pull sound to correlate with the actual plunger speed
- - Fleep: Plunger pull sound now stops when plugner released
- - leojreimroc: new VR backglass, thanks to new image provided by Sheltemke
- - Rothbauerw: Adjusted plunger release speed to 86, it does make it around the loop occasionally.
- - Rothbauerw: Adjusted Wall001 to feed the loop more smoothly on plunge
- - Rothbauerw: Check to see if all three balls are in trough before running credits. Resets if all three balls are not in trough.
- - Rothbauerw: Reset credits when SolRelease is fired or ball is drained
- - Rothbauerw: Staged flippers added with a script option
- - Rothbauerw: added ramp ceiling on upper ramp to prevent ball loss
- - Rawd fixed a misalignment of the VR walls
- - Flupper: doubled droptarget drop and release speed, in sync with the sounds
- - Flupper: Fixed missing screws
- - Flupper: Fixed depth bias issues in the bottom right flasher dome
- - Flupper: Fixed colored dots on the bumper tops in VR
- - Flupper: Screen space reflect set default to off for better performance (in table options)
- - Flupper: new LUT text display, which is also visible in VR
- - Flupper: easter egg added, rolling text starts after 30 seconds without a key press
- - Flupper: Fixed 2 mixed up backglass lights (500k and quick multiball) in VR
- - Flupper: Better suggested VR settings in the second settings screenshot
- - Flupper: added "making off" PDF, which is essentially the same as the WIP thread on VPForums
Screenshots
music and sound doesnt play, how can I enable it?
Totally awesome. Thanks!
thanks
The best looking virtual pinball table I've seen bar none. Pinball FX, VPX, FP. I even found someone who mentioned this exact table on youtube, saying something like: "I own the real table, but the virtual whirlwind looks better than the real thing".
It's an absolute marvel. Textures, lights, models and sounds all beyond spectacular.
Awesome table! Thank you!
This table is insanely good. As good or better than any of the new "big name/big splash" tables being released at the moment. With the right POV it's sublime. Thx for the incredible work!
Quite possibly the greatest "looking" table I've played in VPX! Can't praise that enough. I'm having a weird bug, every time I get to multi-ball, my wireless Xbox controller starts to flash and briefly dies. If I don't have my wireless keyboard on my lap as a backup to take over the balls will drain, but then I have to play the rest of the game on the keyboard. No joke, it's every time I get to multi-ball. I don't know what could be doing that? I play on my pc (desktop) with a controller. If anyone has a clue why and can help, I'd appreciate it, otherwise I'll stick to the keyboard for this one table.
Awesome table, very beautiful ! But i have a problem, do you know why m'y upper right flip doesnt move , i have no problem with the lowers flips
Thanks in advance for your help
Awesome table, very beautiful ! But i have a problem, do you know why m'y upper right flip doesnt move , i have no problem with the lowers flips Thanks in advance for your help
Check line 74 in the script and ensure you have it set to 0 like below. Setting this to 1 would be if you had a cabinet with dual stage leaf switches configured OR if you wanted to have a separate key for operating the upper right flipper. If you just want your standard right side flipper button to operate both the upper and lower right side flippers simultaneously then 0 is the correct setting for you. I happen to have dual stage leaf switches in my cab so I have my setting set to 1. Having this option built into the script is awesome but i imagine could be causing your issue if set incorrectly (default value is 0 though) ![]()
Const StagedFlipperMod = 0 '0 = not staged, 1 - staged (dual leaf switches)
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Thank you for this incredible table and the included peek behind the curtain to show what goes into making one of these