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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 19 2021 08:18 PM
- Last Updated: Jan 10 2022 04:27 PM
- File Size: 552.59MB
- Views: 82514
- Downloads: 15,233
-
Author(s):
Flupper
Rothbauerw
Fleep
Rawd & 3rdaxis
Leojreimroc - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Whirlwind 4K 1.1
156 Votes
Full rebuild of WhirlWind, all prerendered for 4K resolution and VR.
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
What's New in Version 1.1 (See full changelog)
- - Fleep: Reworked flipper coil logic to have more dynamic loudness and added new dampened flipper up sounds that engaged if there are nearby ball(s)
- - Fleep: Added PlayfieldRollVolumeDial and RamopsRollVolumeDial to allow playfield and ramps rolling sound volume in global sound options
- - Fleep: Left and Right orbit lanes ball roll sound volume readjusted
- - Fleep: Left and Right Cellars enter sound loudness is now dynamic and depend on ball velocity
- - Fleep: Readjusted ramp lifter/down coils loudness
- - Fleep: 1 Bank and 3 Bank Drop Target coil release samples reprocessed
- - Fleep: Added additional sounds for Inner Lane Ball Guide Hits and readjust loudness
- - Fleep: Plastic Ramps rolling and enter loudness calibration
- - Fleep: AC Solenoid loudness readjusted
- - Fleep: Other minor sound script changes
- - Fleep: Reprocessed and repositioned locking kicker sounds
- - Fleep: Reprocessed plunger pull sound to correlate with the actual plunger speed
- - Fleep: Plunger pull sound now stops when plugner released
- - leojreimroc: new VR backglass, thanks to new image provided by Sheltemke
- - Rothbauerw: Adjusted plunger release speed to 86, it does make it around the loop occasionally.
- - Rothbauerw: Adjusted Wall001 to feed the loop more smoothly on plunge
- - Rothbauerw: Check to see if all three balls are in trough before running credits. Resets if all three balls are not in trough.
- - Rothbauerw: Reset credits when SolRelease is fired or ball is drained
- - Rothbauerw: Staged flippers added with a script option
- - Rothbauerw: added ramp ceiling on upper ramp to prevent ball loss
- - Rawd fixed a misalignment of the VR walls
- - Flupper: doubled droptarget drop and release speed, in sync with the sounds
- - Flupper: Fixed missing screws
- - Flupper: Fixed depth bias issues in the bottom right flasher dome
- - Flupper: Fixed colored dots on the bumper tops in VR
- - Flupper: Screen space reflect set default to off for better performance (in table options)
- - Flupper: new LUT text display, which is also visible in VR
- - Flupper: easter egg added, rolling text starts after 30 seconds without a key press
- - Flupper: Fixed 2 mixed up backglass lights (500k and quick multiball) in VR
- - Flupper: Better suggested VR settings in the second settings screenshot
- - Flupper: added "making off" PDF, which is essentially the same as the WIP thread on VPForums
Screenshots
update.... wait... you made it even better?!?!?!
THANK YOU
amazing work and the "making of" is fascinating.
This looks amazing, even on low settings. The resource utilization is astounding and I really like your inclusion of that PDF documenting the process. Thanks Flupper, and all who contributed!
It says the table has been updated today but the number is still 1.1 (same as last weeks update).
Do we redownload or is it a flase flag on there being an update?
Yes, in the update I only added one sentence: "- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021"
for people who are playing in VR
Amazing table guys! This is now my go to table to show off just how realistic virtual pinball can be. Amazing visuals in 4k and it plays so smoothly! Fantastic work and a huge thank you to all involved in doing this masterpiece.
incredible work again. Brings smiles!
Could someone please advise on the best handling of alphanumeric DMD for this one?
I can't figure out how to suppress the alphanumeric DMD. I would like to just use the Freezy DMD for this table. I have Freezy showing correctly... but would like to permanently disable the alphanumeric, if possible.
I have my VPinMame settings correct: show external DMD-checked... VPinMameDMD-unchecked.
VPX 10.6, 2 screen cabinet, Freezy 1.9.
if only use Freezydmd with DesktopMode,
1,open file toggle backgalss view select "EMReel008"(blue dmd backgalss element), change properties not visible
2,toggle script editor line 1985 change "visible = 0"
3,don't forget save file
Blows me away in VR! Amazing release flupper, you always take each new release to a new level. Respect and big thanks for this beautiful classic!
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The "Making Of" is still more amazing that this table if it could be!!!
Maybe I could translate it to spanish to include it as a post in my blog because I think is must be shared to all the comunity like a tribute and as example of how must be a very well done job.
Congrats and cheers!